Discussion on How to Move Forward with Blender 4.0 Material Changes #500
Replies: 3 comments 2 replies
-
Fitting how this is #500 |
Beta Was this translation helpful? Give feedback.
-
I wonder about the possibility of maintaining an mcprep version for compatibility with blender 3.6 LTS - since it is an LTS, then integrate the revamped material system for a version compatible with blender 4, then maintain these two mcprep versions simultaneously. At least that will cut down on the code for keeping one version of mcprep compatible with all blender versions... do you reckon that's a feasible option? |
Beta Was this translation helpful? Give feedback.
-
Closing this as Blender 4.0 is now supported |
Beta Was this translation helpful? Give feedback.
-
As Blender 4.0 is getting closer to release, we now need to start looking into how we can move forward with material changes. While MCprep 3.5 was tested with Blender 4.0, the Blender Foundation introduced Principled V2 after we release MCprep 3.5, which makes MCprep's prep material system broke in Blender 4.0 (#494). In addition, there's currently an idea on the table that would revamp the materials system in MCprep (#274).
Thus, this gives us a good opportunity to discuss how we should move forward with MCprep's material system, among both us developers and the community as a whole.
Currently, I have 2 options in mind (but these definitely aren't the only options we're limited to):
Regardless of which option is chosen (or if we decide to go with an idea that results from this discussion), I think this rare opportunity will lead to some interesting conversation about what is perhaps the most fundamental part of MCprep, especially as this leads to other ideas, such as:
Beta Was this translation helpful? Give feedback.
All reactions