From a42333617e63c7df7b5674c283b2f56c4aa27717 Mon Sep 17 00:00:00 2001 From: Andrew Katsikas Date: Wed, 6 Nov 2024 12:55:43 -0500 Subject: [PATCH] Use correct term for PublishSingleFile (#79) Co-authored-by: Simon (Darkside) Jackson --- articles/getting_started/packaging_games.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/articles/getting_started/packaging_games.md b/articles/getting_started/packaging_games.md index ab2f86c..ebbc736 100644 --- a/articles/getting_started/packaging_games.md +++ b/articles/getting_started/packaging_games.md @@ -207,9 +207,9 @@ MonoGame templates for .NET projects explicitly set this to `false`. Tiered compilation is **enabled by default**. To disable it, set the `TieredCompilation` property to `false` in your `.csproj`. MonoGame templates for .NET projects explicitly set this to `false`. -### SingleFilePublish +### PublishSingleFile -SingleFilePublish packages your game into a single executable file with all dependencies and content integrated. +PublishSingleFile packages your game into a single executable file with all dependencies and content integrated. While it sounds very convenient, be aware that it's not magical and is in fact a hidden self-extracting zip archive. As such, it may make app startup take **a lot** longer if your game is large, and may fail to launch on systems where user permissions don't allow extracting files (or if there is not enough storage space available).