From 53bed5af549c58f80c1b9938f253dd09ac721014 Mon Sep 17 00:00:00 2001 From: Christopher Whitley <103014489+AristurtleDev@users.noreply.github.com> Date: Sat, 10 Aug 2024 13:29:09 -0400 Subject: [PATCH] Fix links for new paths --- .../howto/audio/HowTo_ChangePitchAndVolume.md | 2 +- .../getting_to_know/howto/audio/HowTo_Microphone.md | 2 +- .../getting_to_know/howto/audio/HowTo_PlayASong.md | 2 +- .../whatis/content_pipeline/CP_Architecture.md | 2 +- .../whatis/content_pipeline/CP_Overview.md | 2 +- articles/getting_to_know/whatis/index.md | 10 +++++----- 6 files changed, 10 insertions(+), 10 deletions(-) diff --git a/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md b/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md index f70be56..788b075 100644 --- a/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md +++ b/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md @@ -125,7 +125,7 @@ But you can use your own if you wish. Demonstrates how to load a wav file through a file stream. -* [Creating and Playing Sounds](../../whatis/WhatIs_Audio.md) +* [Creating and Playing Sounds](../../whatis/audio/index.md) Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio. diff --git a/articles/getting_to_know/howto/audio/HowTo_Microphone.md b/articles/getting_to_know/howto/audio/HowTo_Microphone.md index 04d9172..63139b1 100644 --- a/articles/getting_to_know/howto/audio/HowTo_Microphone.md +++ b/articles/getting_to_know/howto/audio/HowTo_Microphone.md @@ -29,7 +29,7 @@ Also, you can use the **BufferReady** event handler of the [Microphone](xref:Mic ## See Also -* [Creating and Playing Sounds](../../whatis/WhatIs_Audio.md) +* [Creating and Playing Sounds](../../whatis/audio/index.md) Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio. diff --git a/articles/getting_to_know/howto/audio/HowTo_PlayASong.md b/articles/getting_to_know/howto/audio/HowTo_PlayASong.md index e959612..5875759 100644 --- a/articles/getting_to_know/howto/audio/HowTo_PlayASong.md +++ b/articles/getting_to_know/howto/audio/HowTo_PlayASong.md @@ -61,7 +61,7 @@ The following demonstrates how to play a song from the media file in the content ## See Also -* [Media Overview](../../whatis/WhatIs_Audio.md) +* [Media Overview](../../whatis/audio/index.md) Provides a high-level overview about the capabilities—such as playing music and video and accessing pictures—of the Media API in MonoGame. diff --git a/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md b/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md index 45aa9f7..64b92f4 100644 --- a/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md +++ b/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md @@ -42,7 +42,7 @@ The format of data in the .XNB file is tightly coupled to the MonoGame Framework ### Runtime Components -Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../WhatIs_MonoGame_Class_Library.md), which can be extended to create custom components. +Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../monogame_class_library/index.md), which can be extended to create custom components. ## Content Loader diff --git a/articles/getting_to_know/whatis/content_pipeline/CP_Overview.md b/articles/getting_to_know/whatis/content_pipeline/CP_Overview.md index 6aed43d..eba8b8f 100644 --- a/articles/getting_to_know/whatis/content_pipeline/CP_Overview.md +++ b/articles/getting_to_know/whatis/content_pipeline/CP_Overview.md @@ -58,7 +58,7 @@ When you include an art asset file in your MonoGame solution's content project ( The run-time components of the MonoGame Content Pipeline support the loading and use of the transformed art asset by your MonoGame. -These run-time components make use of the [MonoGame Framework Class Library](../WhatIs_MonoGame_Class_Library.md), which can be extended to create custom Content Pipeline run-time components. +These run-time components make use of the [MonoGame Framework Class Library](../monogame_class_library/index.md), which can be extended to create custom Content Pipeline run-time components. ## See Also diff --git a/articles/getting_to_know/whatis/index.md b/articles/getting_to_know/whatis/index.md index a8bf67c..fe31a23 100644 --- a/articles/getting_to_know/whatis/index.md +++ b/articles/getting_to_know/whatis/index.md @@ -35,19 +35,19 @@ Due the complexity of the Content and Graphics pipelines, the information is bro This section details some general aspects of the operation of a MonoGame Framework game. -* [What Is Audio?](WhatIs_Audio.md) +* [What Is Audio?](./audio/index.md) An overview of how the MonoGame Framework provides audio playback through several core audio classes. -* [What Is Input?](WhatIs_Input.md) +* [What Is Input?](./input/index.md) An overview of how the MonoGame Framework provides input management for games. -* [What Is the GameLoop?](WhatIs_TheGameLoop.md) +* [What Is the GameLoop?](./game_loop/index.md) A viewport is a 2D rectangle that defines the size of the rendering surface onto which a 3D scene is projected. -* [What are Vectors, Matrices, and Quaternions?](WhatIs_VectorMatrixQuat.md) +* [What are Vectors, Matrices, and Quaternions?](./vector_matrix_quat/index.md) Presents an overview of the math-related functionality provided by the MonoGame Framework. @@ -55,6 +55,6 @@ This section details some general aspects of the operation of a MonoGame Framewo ### References -* [What Is MonoGame Class Library](WhatIs_MonoGame_Class_Library.md) +* [What Is MonoGame Class Library](./monogame_class_library/index.md) An overview of the MonoGame Class Library reference, containing all the API calls available to the MonoGame Framework.