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Fix links for new paths
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AristurtleDev committed Aug 10, 2024
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Expand Up @@ -125,7 +125,7 @@ But you can use your own if you wish.

Demonstrates how to load a wav file through a file stream.

* [Creating and Playing Sounds](../../whatis/WhatIs_Audio.md)
* [Creating and Playing Sounds](../../whatis/audio/index.md)

Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio.

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2 changes: 1 addition & 1 deletion articles/getting_to_know/howto/audio/HowTo_Microphone.md
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Expand Up @@ -29,7 +29,7 @@ Also, you can use the **BufferReady** event handler of the [Microphone](xref:Mic

## See Also

* [Creating and Playing Sounds](../../whatis/WhatIs_Audio.md)
* [Creating and Playing Sounds](../../whatis/audio/index.md)

Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio.

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2 changes: 1 addition & 1 deletion articles/getting_to_know/howto/audio/HowTo_PlayASong.md
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Expand Up @@ -61,7 +61,7 @@ The following demonstrates how to play a song from the media file in the content

## See Also

* [Media Overview](../../whatis/WhatIs_Audio.md)
* [Media Overview](../../whatis/audio/index.md)

Provides a high-level overview about the capabilitiessuch as playing music and video and accessing picturesof the Media API in MonoGame.

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Expand Up @@ -42,7 +42,7 @@ The format of data in the .XNB file is tightly coupled to the MonoGame Framework

### Runtime Components

Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../WhatIs_MonoGame_Class_Library.md), which can be extended to create custom components.
Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../monogame_class_library/index.md), which can be extended to create custom components.

## Content Loader

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The run-time components of the MonoGame Content Pipeline support the loading and use of the transformed art asset by your MonoGame.

These run-time components make use of the [MonoGame Framework Class Library](../WhatIs_MonoGame_Class_Library.md), which can be extended to create custom Content Pipeline run-time components.
These run-time components make use of the [MonoGame Framework Class Library](../monogame_class_library/index.md), which can be extended to create custom Content Pipeline run-time components.

## See Also

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10 changes: 5 additions & 5 deletions articles/getting_to_know/whatis/index.md
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Expand Up @@ -35,26 +35,26 @@ Due the complexity of the Content and Graphics pipelines, the information is bro

This section details some general aspects of the operation of a MonoGame Framework game.

* [What Is Audio?](WhatIs_Audio.md)
* [What Is Audio?](./audio/index.md)

An overview of how the MonoGame Framework provides audio playback through several core audio classes.

* [What Is Input?](WhatIs_Input.md)
* [What Is Input?](./input/index.md)

An overview of how the MonoGame Framework provides input management for games.

* [What Is the GameLoop?](WhatIs_TheGameLoop.md)
* [What Is the GameLoop?](./game_loop/index.md)

A viewport is a 2D rectangle that defines the size of the rendering surface onto which a 3D scene is projected.

* [What are Vectors, Matrices, and Quaternions?](WhatIs_VectorMatrixQuat.md)
* [What are Vectors, Matrices, and Quaternions?](./vector_matrix_quat/index.md)

Presents an overview of the math-related functionality provided by the MonoGame Framework.

## See Also

### References

* [What Is MonoGame Class Library](WhatIs_MonoGame_Class_Library.md)
* [What Is MonoGame Class Library](./monogame_class_library/index.md)

An overview of the MonoGame Class Library reference, containing all the API calls available to the MonoGame Framework.

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