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CHANGELOG.md

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v1.4.6

  • Added semicolon to end of await game.settings.set(...) was causing reload logic to error

v1.4.5

  • Moved window reload logic to await instead of core settings onchange event. Fixes incompatibility between MM+ and Ftc

v1.4.4

  • Now compatible with FVTT v10, thanks to @arcanist

v1.4.0

  • Thanks to GitHub user @elizeuangelo for providing this patch!
  • New Search filter
  • New Dependency checking
  • New Lock/unlock button for remembering always active modules

v1.3.3

  • fixed all manifest failures now.. hopefully!

v1.3.2

  • reverted the "fail" save from 1.3.0, since it resulted in even more bugs, ooopsie.

v1.3.1

  • Fixed packaging, removed unecessary files from the package.
  • now using some manifest+ features (created an icon)

v1.3.0

  • Added reset button to each step
  • Fixed button (position) in settings
  • Added "fail save" for some weird cases, where only 0 modules were left

v1.2.1

  • More missing manifest updates... Should return to doing this automatically..

v1.2.0

  • Updated manifest version....

v1.1.0

  • You may now select a list of modules to keep active.
  • Added statistics to each step:
    • remaining modules in list
    • remaining steps
    • list of (in-)active modules
  • Fixed some bug where (at least sometimes) the wrong result was shown
  • Moved the "Find the culprit" button in module management to the bottom, right beside the "Save Module Settings" button.
  • Cleaned up the code a bit.

v1.0.0

  • Initial release