- Added semicolon to end of
await game.settings.set(...)
was causing reload logic to error
- Moved window reload logic to
await
instead of core settingsonchange
event. Fixes incompatibility between MM+ and Ftc
- Now compatible with FVTT v10, thanks to @arcanist
- Thanks to GitHub user @elizeuangelo for providing this patch!
- New Search filter
- New Dependency checking
- New Lock/unlock button for remembering always active modules
- fixed all manifest failures now.. hopefully!
- reverted the "fail" save from 1.3.0, since it resulted in even more bugs, ooopsie.
- Fixed packaging, removed unecessary files from the package.
- now using some manifest+ features (created an icon)
- Added reset button to each step
- Fixed button (position) in settings
- Added "fail save" for some weird cases, where only 0 modules were left
- More missing manifest updates... Should return to doing this automatically..
- Updated manifest version....
- You may now select a list of modules to keep active.
- Added statistics to each step:
- remaining modules in list
- remaining steps
- list of (in-)active modules
- Fixed some bug where (at least sometimes) the wrong result was shown
- Moved the "Find the culprit" button in module management to the bottom, right beside the "Save Module Settings" button.
- Cleaned up the code a bit.
- Initial release