diff --git a/Resources/Textures/Shaders/ethereal.swsl b/Resources/Textures/Shaders/ethereal.swsl index 9c60942ebc6..dc9d971e1cd 100644 --- a/Resources/Textures/Shaders/ethereal.swsl +++ b/Resources/Textures/Shaders/ethereal.swsl @@ -64,7 +64,7 @@ void fragment() { highp vec4 background = zTextureSpec(SCREEN_TEXTURE, ( FRAGCOORD.xy + vec2(w) ) * SCREEN_PIXEL_SIZE ); highp vec3 hsvBg = rgb2hsv(background.rgb); - hsvBg.x *= -1; + hsvBg.x *= -1.0; background.rgb = hsv2rgb(hsvBg); color.xyz = mix(background.xyz, color.xyz, 0.75);