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We can then have a class that I'll need to find a name for that isn't Game because that's ambiguous, maybe MatchGame or something, and return that from a Match.games property.
Also CostumedCharacter (subclass of Character, has costume and alt properties, alt loads different data from character_info if present), and CustomizedCharacter (subclass of CostumedCharacter, has .neutral_special/.side_special/etc properties returning int, and also just .moveset_name which is all of them combined or "default", "1131" in the first game there)
Should be able to create per-game data from start.gg when there's character data inputted there (hmm, maybe we need a function on Match to get the start.gg set ID in the event), or watch videos, and then start writing down stuff for my own matches.
The text was updated successfully, but these errors were encountered:
This will probably (should) be in a separate repo, but we want the ability to load it. If we have some
match_data.jsonc
containing stuff like:We can then have a class that I'll need to find a name for that isn't Game because that's ambiguous, maybe MatchGame or something, and return that from a Match.games property.
Also CostumedCharacter (subclass of Character, has costume and alt properties, alt loads different data from character_info if present), and CustomizedCharacter (subclass of CostumedCharacter, has .neutral_special/.side_special/etc properties returning int, and also just .moveset_name which is all of them combined or "default", "1131" in the first game there)
Should be able to create per-game data from start.gg when there's character data inputted there (hmm, maybe we need a function on Match to get the start.gg set ID in the event), or watch videos, and then start writing down stuff for my own matches.
The text was updated successfully, but these errors were encountered: