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A better explaination about taming #519
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I don't agree with you. It breaks rp and immersion. As taming in general is a very trivial element of mff's gameplay, I would enjoy, please, if it kept a bit of it's mysterious aspect |
It is not so simple, if we change it will be (exemple for kitten)
https://github.com/MinetestForFun/server-minetestforfun/blob/master/mods/mobs/kitten.lua#L52 |
Maybe we can do something more RP-like and not so detailled, between @ObaniGemini idea and @Crabman77 way... Let me think... maybe something like this for kittens :
(It will need a new variable from each tamed animal.lua then a little tweak in the API) |
Words. Don't make a game like you would make a website or a book. A simple image with a diamond or a fish would be way simpler |
Well, yes an image should be the best way, but an image in the actual chat... i don't know & think it's actually possible :p |
@Darcidride : isn't it possible to have an icon appearing in the center of player's screen, just a bit up to base hud, blinking for 1 second after hitting ? Maybe harder, but ergonomy isn't free |
@LeMagnesium and @Crabman77 are most informed than me for this kind of answer, the fact is the hud is already too heavy in my point of view, it's maybe not a good idea to add this. |
When you want to tame an animal / a npc, you have to give it something.
BUT
there is nothing to tell you what to give.
After discussion with @Darcidride , it could be better that right-clicking on the animal/npc says "Not tamed. Give some XXXXX to tame" instead of the simple and useless "Not Tamed."
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