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The area owner mask partialy the HUD #194
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Sadly, we know this issue since a long time... I will report it to the area modder, thank you. => Opened : minetest-mods/areas#14 |
I don't think anyone can really do anything except truncate the strings displayed in Area's HUD. That should be easy to do. Yet, knowing that there is no way using Minetest's API to know a player's screen size, and that the HUDs are displayed differently on different screen (because of their size), I don't think we can find a value that everyone would be happy with. For example, for your window's size, we should truncate the strings at about 35 characters, whereas on a fullscreen window on my computer, these lines have enough room to be fully printed. Either we truncate and it might not work everytime and even create problems for others, or we leave it as it is, and just use less long area names. |
Maybe remove the text, add a small hud icon with a locker closed if you are in a restricted area, a locker opened if the area is opened, and the same with a key inside if you are the owner., and the area's number (to manage it) When you try to break a node in a closed area, you should have a message, like the news message, telling you "Hey, stop it! You are in the area "$name of area", owned by "$owner". Of course, if the area is shared between many people, we need something too. Just say this post is my contribution for this brainstorning. |
Love it :) |
I think we just need closed. in 2 colours(green and red). green = you can buid here (maybe the key is for determine if the area is multi owner :) ) if you want to know who is the owner, we need a command :/ |
@Cyberpangolin : I like this idea. |
@farfadet46 I think it's very important to know if you are the owner or not, but it's important to know if you have the right to build too and, much more, if your area is opened. When it's opened, maybe someone can improve your building, but he can make undesired changes. That's why we need to say that the area is "owned but opened.", so we make sure the owner always knows about his area's status. An example: palige's public factory in MFF1, where I built tons of things when it was opened, and then he closed it again to make sure nobody griefs. When you are in free land, without any area, of course there should not be anything. Oh, and maybe we could add an area button on the main menu: the owner could
Last (but not least), we could make the red padlock become twice bigger for 0.5 second if you are not allowed to build and you try. A simple but efficient animation that would explain everything :) With all my apologies to our fantastic coders. 👍 |
Ok for the icon, but how do you know the owners name of the area/subareas with this solution ? |
I'd say in the "main menu" (i keyboard button), a button under the inventory, and next to others (bags, weather, ...) where you could get the informations (and later get area managing as said in my previous post?) |
You still have marker's books to get these informations, or otherwhise, show a truncated version of the full string. |
Refer here minetest-mods/areas#14 if you want to follow the feature progression |
Probably someone here should make it if we want to see this feature once. |
A tester 6c84995 cadenas vert, c'est a nous, cadenas rouge ce n'est pas à nous |
Thank you @Crabman77 |
up? |
On manque de tests et d'avis Il faudrait aussi trouver quelque chose de peut-être plus simple car 8 icônes différent ça fait beaucoup, peut être enlevé la notion de "owner" dans les icônes, après tout le pseudo de l'owner est affiché a côté du cadenas donc le joueur peut reconnaitre comme un grand si c'est son pseudo ou pas Ou je sais pas, peut etre revoir les cadenas, le top serait d'en avoir que 3 ou 4 maximum... Un truc simple, par exemple :
@Crabman77 qu'en penses-tu ? |
Personellement, je pense que l'on peut tester en l'état sur classic et observer les retours des gens. Attention: ligne 38, j'ai vu
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"mod_arming" c'était une typo quand j'ai normalisé le nom des variables avec "remplacer tous par" dans l'éditeur, c'est corrigé depuis af4a3f4 Pour les cadenas je veut bien en enlever mais il faut se mettre d'accord avant. |
La simplification que je propose me parait bien, ça serait bien d'avoir des avis dessus |
Ou sont les sources des icones de cadenas ? On pourrait envisager de nouveaux icones ? |
Tu peux proposer des icones, pas de soucis :) |
The texture will be made by Vault-Boy for this issue. (This is his first issue to become part of our team) Well, we need 4 textures of "chain" :
Do not hesitate to ask us questions if you needs more details. (Vault-Boy can be contacted with the email address : jacobmankey64 at gmail dot com) |
I'll work on it too |
ok I completed it the red X is scrappy only because of how the software I used behaves but I think the rest will work http://xomf.com/g/cjygp http://i.xomf.com/kwcpy.png or http://xomf.com/kwcpy click one of them to see them I hope they will work |
@Vault-Boy-111 @ObaniGemini |
@Ombridride : the idea is to keep it empty for eventual adds : peace area, opened to farming, mining, etc... EDIT : https://up1.ca/#gXKYkk2vF-D5ns3Mv962cA @Vault-Boy-111 : feel free to modify this if you have ideas to make it better, I left the sources with it (I would like to make it better looking but I don't know what to do for it. |
@Crabman77 can you put it in the current state ingame? As @ElementW said, it becomes more and more floody with time, particularly on the spawn island... Thanks :) |
Really better ingame! Thanks a lot! |
I think that the zone of the "area owner name" needs another system of display or wathover because in the spawn it masks completely the HUD
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