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CO-TERMINUS-Java

CO-TERMINUS Game developed with Java using the gdx library(Libgdx), link to the library here: https://libgdx.com/

Overview

CO-TERMINUS is a very small experimental prototype of a 2D action game. Right now there's no game UI in the prototype, just game logic, 2D graphics and animations. Because of that, when the player dies i directly close the application. In an ideal scenario on player death i would display a UI menu to the player to ask him if he wants to quit or restart the game, but considering the complexity of the library there wasn't time to implement it.

Features

  • 2D Sprites animation and rendering
  • 2D movement
  • Primitive AI test enemy
  • Primitive ECS implementation
  • A small map made using the Tiled editor which you can find here: https://www.mapeditor.org/.
  • Collision detection framework for each Game Entity.

Project build and dependencies are handled with Maven, look at pom.xml for more details.

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CO-TERMINUS Game developed with Java and Libgdx

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