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Hello! I am looking for assistance with capturing every frame that is painted in Webview2. My goal is to use the resulting image in a third-party library. Specifically, I need to capture a new frame as soon as it is painted, store it in a buffer, and send it through a Decklink SDK to other devices. The challenge I'm facing is figuring out how to capture each new frame as the Webview updates. Any help would be greatly appreciated!
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Hello! I am looking for assistance with capturing every frame that is painted in Webview2. My goal is to use the resulting image in a third-party library. Specifically, I need to capture a new frame as soon as it is painted, store it in a buffer, and send it through a Decklink SDK to other devices. The challenge I'm facing is figuring out how to capture each new frame as the Webview updates. Any help would be greatly appreciated!
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