Field |
Value |
Creature Type |
creatureType |
Custom Creature Type |
creatureType |
Current HP |
attributes.hp.value |
Max HP |
attributes.hp.max |
Here's a script macro to setup some default colors for the different creature types found in pf1
const bloodSheetData = {
aberration: "#b527d5d5",
animal: "#a51414d8",
construct: "#5f4d39d5",
dragon: "#40ab26d8",
fey: "#b304add8",
magicalBeast: "#b71e46d8",
humanoid: "#a51414d8",
monstrousHumanoid: "#810808d8",
ooze: "#0000cc6d8",
plant: "#195d09d8",
undead: "#260000d8",
outsider: "#b304add8",
vermin: "#195d09d8",
};
game.settings.set("splatter", "BloodSheetData", bloodSheetData);
- Module settings:
Field |
Value |
Creature Type |
details.creatureType |
Custom Creature Type |
details.ancestry.name |
Current HP |
attributes.hp.value |
Max HP |
attributes.hp.max |
- Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
Aberration: "#b527d5d5",
Beast: "#a51414d8",
Astral: "#463078d5",
Celestial: "#55a6cdd5",
Construct: "#5f4d39d5",
Dragon: "#40ab26d8",
Elemental: "#737373b1",
Fey: "#b304add8",
Fiend: "#b71e46d8",
Giant: "#541e1ed8",
Humanoid: "#a51414d8",
Monstrosity: "#810808d8",
Ooze: "#f3900fd8",
Plant: "#195d09d8",
Undead: "#260000d8",
Gnome: "#b304add8",
Android: "#5f4d39d5",
Anadi: "#195d09d8",
Automaton: "#b8ae72d5",
Conrasu: "#195d09d8",
};
game.settings.set("splatter", "BloodSheetData", BloodSheetData);
# ALIEN
1. Module settings:
| Field | Value |
|:---|:---|
| Creature Type | type |
| Custom Creature Type | type |
| Current HP | header.health.value |
| Max HP | header.health.max |
2. Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that *Automatic Blood Color* must be enabled in the module's settings.)
```js
const BloodSheetData = {
character: "#a51414b0",
creature: "#1dbb02b0",
synthetic: "#f7f7f7b0",
};
game.settings.set("splatter", "BloodSheetData", bloodSheetData);