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CONFIGURATIONS.MD

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PF1

Field Value
Creature Type creatureType
Custom Creature Type creatureType
Current HP attributes.hp.value
Max HP attributes.hp.max

Here's a script macro to setup some default colors for the different creature types found in pf1

const bloodSheetData = {
  aberration: "#b527d5d5",
  animal: "#a51414d8",
  construct: "#5f4d39d5",
  dragon: "#40ab26d8",
  fey: "#b304add8",
  magicalBeast: "#b71e46d8",
  humanoid: "#a51414d8",
  monstrousHumanoid: "#810808d8",
  ooze: "#0000cc6d8",
  plant: "#195d09d8",
  undead: "#260000d8",
  outsider: "#b304add8",
  vermin: "#195d09d8",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);

PF2E

  1. Module settings:
Field Value
Creature Type details.creatureType
Custom Creature Type details.ancestry.name
Current HP attributes.hp.value
Max HP attributes.hp.max
  1. Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
  Aberration: "#b527d5d5",
  Beast: "#a51414d8",
  Astral: "#463078d5",
  Celestial: "#55a6cdd5",
  Construct: "#5f4d39d5",
  Dragon: "#40ab26d8",
  Elemental: "#737373b1",
  Fey: "#b304add8",
  Fiend: "#b71e46d8",
  Giant: "#541e1ed8",
  Humanoid: "#a51414d8",
  Monstrosity: "#810808d8",
  Ooze: "#f3900fd8",
  Plant: "#195d09d8",
  Undead: "#260000d8",
  Gnome: "#b304add8",
  Android: "#5f4d39d5",
  Anadi: "#195d09d8",
  Automaton: "#b8ae72d5",
  Conrasu: "#195d09d8",
};

game.settings.set("splatter", "BloodSheetData", BloodSheetData);




# ALIEN

1. Module settings:

| Field | Value |
|:---|:---|
| Creature Type | type |
| Custom Creature Type | type |
| Current HP | header.health.value |
| Max HP | header.health.max |

2. Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that *Automatic Blood Color* must be enabled in the module's settings.)

```js
const BloodSheetData = {
  character: "#a51414b0",
  creature: "#1dbb02b0",
  synthetic: "#f7f7f7b0",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);