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HelloCube.hlsl
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HelloCube.hlsl
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/******************************************************************************
Copyright 2021 Evgeny Gorodetskiy
Licensed under the Apache License, Version 2.0 (the "License"),
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*******************************************************************************
FILE: MethaneKit/Apps/Tutorials/02-HelloCube/Shaders/HelloCube.hlsl
Shaders for colored cube rendering
******************************************************************************/
#ifdef UNIFORMS_ENABLED
#include "HelloCubeUniforms.h"
#endif
struct VSInput
{
float3 position : POSITION;
float3 color : COLOR;
};
struct PSInput
{
float4 position : SV_POSITION;
float4 color : COLOR;
};
#ifdef UNIFORMS_ENABLED
ConstantBuffer<Uniforms> g_uniforms : register(b0, META_ARG_FRAME_CONSTANT);
#endif
PSInput CubeVS(VSInput input)
{
PSInput output;
#ifdef UNIFORMS_ENABLED
output.position = mul(float4(input.position, 1.F), g_uniforms.mvp_matrix);
#else
output.position = float4(input.position, 1.F);
#endif
output.color = float4(input.color, 1.F);
return output;
}
float4 CubePS(PSInput input) : SV_TARGET
{
return input.color;
}