v0.3.0 Pre-Alpha (6 September 2020)
Pre-release
Pre-release
v0.3.0 is finally here after nearly-ish a year!
Wow, it's been quite a while! Now that I've got a new, powerful computer, I can finally resume working on Sneaksters. How exciting!
If you previously played the v0.2.1 or v0.2.0 pre-alphas, you probably won't notice any huge changes, perhaps beyond the game running more smoothly. Most of the work for v0.3.0 was trying to finish the implementation of FMOD for audio and improve the way that user-interface animations were handled.
Please report any bugs you come across to the issue tracker after checking that it hasn't already been reported.
If by some chance you haven't arrived here from these places, please join the official Sneaksters Discord server and subreddit to discuss the game!
Additions & Improvements
- FMOD and Photon PUN logos added to the splash screen (#96)
- FMOD implementation completed (#65)
- Performance improvements (#93)
- Default player name and hat (#94)
Bug fixes
- Controller joystick shouldn't skip over menu items anymore (#97)
Known bugs (to be fixed soon)
- The squad screen (where you choose to be a Thief or an Eye) is going to be overhauled at some point. There are a few bugs I've noticed there, but given that I'm planning to just redo the whole thing I'm not keeping close track of them.
- Pressing back button quickly results in multiple menus "overlapping" (#99)
- Pressing back button on Credits screen results in the credits "overlapping" menus (#74)
- Button prompts don't display (#112)
- Emotes from other players don't display the correct thief face (#115)
- Walking dust particles always emit from Thieves (#116)
- Thief icons are always visible to Eyes, even when outside of a beacon (#11)
- Levels don't use the "cyber vision" shader for the Eyes (#118)
- Thieves can't see Eyes' emotes (#119)
- Music is hardcoded for one track (#121)