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Releases: Meorge/sneaksters-testing

v0.4.8 (24 December 2021)

25 Dec 00:40
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This will be the final release of Sneaksters for the foreseeable future. At some point I may work on a new, improved version of the game, but for now the existing code base is difficult to work with, and I'd like to move on to other projects.

v0.4.7 Pre-Alpha (23 May 2021)

24 May 03:45
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This is another fairly small step up from v0.4.6, with a few annoying bugs fixed:

  • #189 - doors can now be opened and closed by clicking on them
  • #190 - panning the Hacker view using WASD controls and the mouse now works correctly
  • #193 - Gemstones respawn correctly once they fall out of bounds
  • #194 - "The server could not be reached" no longer appears when you try to enter a second game session after leaving a mission early

v0.4.6 Pre-Alpha (21 May 2021)

22 May 02:29
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Like v0.4.5, this isn't a huge release for Sneaksters. Hopefully this will fix issues regarding input hints in v0.4.4/v0.4.5 when the system language was set to something other than English.

I won't have as much time to work on Sneaksters this summer as I was previously planning, because I'm currently doing a full-time internship, but I'll do my best to release some more interesting updates soon!

v0.4.5 Pre-Alpha (15 April 2021)

15 Apr 20:04
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Honestly, this would probably make more sense as v0.4.4.1, but that's a really long version name so instead I'm just calling this v0.4.5. It's basically the same as v0.4.4, but the "expiration date" mechanic has been removed, and I fixed a small bug with the mouse prompt icons. For the effective release notes, see https://github.com/Meorge/sneaksters-testing/releases/tag/v0.4.4-prealpha.

Because this release was basically just commenting out like five lines of code, I didn't test it thoroughly but it seemed to work for me. Hopefully it will also work for everyone else, but please let me know if there are more issues!

v0.4.4 Pre-Alpha (23 March 2021)

24 Mar 05:05
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It's been a while!

There's not really a lot of new stuff in this release. There is a cool shader I wrote for Hackers' emotes, but mostly this version is testing out a new library I'm working on for displaying input hints, which adapts to whatever control scheme you're currently using. For example, if you're using a keyboard and mouse, the game may say "Press Enter to Start!", but if you then go and turn on an Xbox Wireless Controller, it'll switch to "Press A to Start!"

Full disclosure: I have a feeling it's going to break a bit when testing on other operating systems and other keyboard layouts, but it should not be harmful to your computer. If it breaks, it's probably just going to look weird and misaligned. If this does happen, please file an issue in the issue tracker so that I can look into it and fix it in a future release! (And, of course, if you experience a bug somewhere else, reporting that would be greatly appreciated too.)

Fixes and changes

  • New input hint system (#185)
  • New shader for Hacker emotes

Things to test

I'd appreciate if people are able to test the game with the following configurations and see if any funkiness happens in the UI:

  • Keyboard and mouse with a US keyboard layout
  • Keyboard and mouse with a non-US keyboard layout
  • Xbox Wireless Controller
  • DualShock 4 Controller
  • Nintendo Switch Pro Controller
  • Generic gamepad

Where's the Linux build?

I upgraded the version of Unity that Sneaksters runs on, and that unfortunately seems to have broken the Linux build support (more specifically, it caused the Unity Editor to freeze every few seconds, which made development unbearable.) If you really want there to be Linux builds again, bug me and/or Unity about it, I guess. Hopefully I'll have time at some point to dig into the issue and find a solution.

v0.4.3 Pre-Alpha (15 January 2021)

16 Jan 03:18
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In this release:

  • Menu selection reticle is optimized (#183)
  • Indicator arrows show when a menu can be scrolled through (#182)
  • New level select screen! (#184)

My college spring semester is going to be starting this next week, and I'm expecting it to take up a lot of my time, which unfortunately means I won't be able to make big progress on Sneaksters for a while. Hopefully this version will work well. If there are any major game-breaking bugs or issues, I'll do my best to get them fixed and push out an update.

v0.4.2 Pre-Alpha (10 January 2021)

11 Jan 03:47
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This is a smaller revision from the previous version than usual, but hopefully it'll make the game more playable.

Fixes and changes

  • The "Verifying..." modal no longer appears when you boot the game up. It still does the same check as always, but now it's just in the background.
  • When panning around a level map as a Hacker, you're now bound to the level's outermost tiles. This will help prevent the Hackers from accidentally nyooming off to infinity, with no easy way to get back to the correct level view.
    • Debug information regarding panning is now sent to the game logs, so we can hopefully get those pesky panning bugs on Windows and Linux(?) fixed.
  • The game version is now displayed in the top left corner of the screen at all times, to help make debugging clearer.

v0.4.1 Pre-Alpha (24 December 2020)

25 Dec 03:28
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If you celebrate it, Merry Christmas! If you don't, Happy Friday! Here's v0.4.1 of Sneaksters to celebrate your Christmas/Friday. It features redesigned "Choose a Job" and "I'm Ready" screens.

I don't think there were really any bug fixes in this version, so bugs in v0.4.0 are probably still here. I'm aware of the issue regarding panning the camera in Hacker mode, and will see if I can get that fixed or improved in v0.4.2. Given how many people have brought it up, I think it's relatively high-priority, so that'll be the main objective for v0.4.2. In a later version, I'm going to hopefully be redesigning the level select screen to match the new job and squad list screens. Look forward to that!

v0.4.0 Pre-Alpha (20 November 2020)

21 Nov 04:53
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This release brings some nice polish and a new, improved squad waiting room screen!

Fixes and changes

  • Squad screen reworked (#100)
  • Some title screen polish (#125, #128)
  • Player icons should be deleted when they leave a room (#161)
  • Game boots to fullscreen by default (#163)
  • New game icon for macOS Big Sur

Please report any issues or feature requests to the issue tracker so I can keep track of and fix them! If you're not already there, please feel free to join the official Sneaksters Discord server as well!

v0.3.6 Pre-Alpha (23 October 2020)

24 Oct 05:37
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This release fixes a soft-lock bug in v0.3.5 where there was no way to trigger the Mission Accomplished screen (#167), and adds a little something sweet.

Please report any issues to the issue tracker so I can keep track of and fix them!