diff --git a/About/About.xml b/About/About.xml
index 79ce445..7a910e9 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -2,7 +2,7 @@
Dismiss Trader
Mehni
- 0.18.0
+ 1.0.0
Dismiss traders with the click of a button.
https://ludeon.com/forums/index.php?topic=35832.0
\ No newline at end of file
diff --git a/Assemblies/0Harmony.dll b/Assemblies/0Harmony.dll
index 904f049..488b2ff 100644
Binary files a/Assemblies/0Harmony.dll and b/Assemblies/0Harmony.dll differ
diff --git a/Assemblies/Dismiss_Trader.dll b/Assemblies/Dismiss_Trader.dll
index b05f71f..a33c285 100644
Binary files a/Assemblies/Dismiss_Trader.dll and b/Assemblies/Dismiss_Trader.dll differ
diff --git a/Source/JobDriver_DismissTrader.cs b/Source/JobDriver_DismissTrader.cs
index e16aa94..28e1b36 100644
--- a/Source/JobDriver_DismissTrader.cs
+++ b/Source/JobDriver_DismissTrader.cs
@@ -27,7 +27,7 @@ public override bool TryMakePreToilReservations()
//approach: find Lord transition that is the regular time-out and add another (very short) Trigger_TicksPassed. That'll then fire, and the traders will leave.
- //other (failed) approaches:
+ //other (failed) approaches:
//- inheriting from LordJob_TradeWithColony and overriding the stategraph. Set a bool in the job, which works as a trigger. Still seems like the "correct" and OOP approach, but I suck at C#
//- adding new LordToil_ExitMapAndEscortCarriers() & telling the lord to jump to it. (lord null, somehow not registered in graph?)
//- Outright removing the lord. Works, but also removes the traderflag, defending at exit and the group behaviour. Bad.
@@ -41,14 +41,15 @@ protected override IEnumerable MakeNewToils()
{
Pawn actor = trade.actor;
if (this.Trader.CanTradeNow)
- {
+ {
Lord lord = Trader.GetLord();
List transitions = lord.Graph.transitions.ToList();
for (int i = 0; i < transitions.Count; i++)
{
foreach(Trigger trigger in transitions[i].triggers)
{
- if (trigger.GetType() == typeof(Trigger_TicksPassed))
+ //if (trigger.GetType() == typeof(Trigger_TicksPassed))
+ if (trigger is Trigger_TicksPassed) // less ugly, more nicer.
{
transitions[i].triggers.Add(new Trigger_TicksPassed(20));
break;