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.pre-commit-config.yaml
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.pre-commit-config.yaml
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ci:
autofix_prs: false
autoupdate_commit_msg: 'chore(deps): Bump pre-commit hooks'
autoupdate_schedule: weekly
skip: [format-shaders]
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: check-added-large-files # Prevent giant files from being committed
args: ['--maxkb=1500']
- id: fix-byte-order-marker # Prevents weird UTF-8 encoding edge cases
- id: check-case-conflict # Check if case-insensitive filesystems would bork
- id: check-docstring-first # Check for if docstring was misplaced
- id: check-executables-have-shebangs
- id: check-json # Checks for valid json
- id: check-merge-conflict # Checks strings that look like a committed merge conflict
- id: check-xml # Checks for valid xml
- id: check-yaml # Checks for valid yaml
- id: end-of-file-fixer # Checks for ending with a newline
- id: mixed-line-ending # Consistent LF or CRLF
- id: trailing-whitespace # No trailing whitespace
- repo: https://github.com/fsfe/reuse-tool
rev: v5.0.2
hooks:
- id: reuse
- repo: https://github.com/codespell-project/codespell
rev: v2.3.0
hooks:
- id: codespell
- repo: https://github.com/Scony/godot-gdscript-toolkit
rev: 4.3.3
hooks:
- id: gdformat
exclude: '^addons/gd-plug/'
- id: gdlint
exclude: '^addons/gd-plug/'
- repo: local
hooks:
- id: check-filenames-are-lowercase
name: check that filenames are lowercase
entry: filenames must be lower-case or lower_case only
language: fail
files: '[^a-z0-9._/-]'
exclude: |
(?x)^(
.godot/|
.reuse/|
addons/gd-plug/|
assets/models/|
CHANGELOG.md|
CONTRIBUTING.md|
CREDITS.md|
Justfile|
LICENSE.md|
LICENSES/|
public/|
README.md|
RELEASING.md
)
- id: format-shaders
name: format shaders
entry: clang-format
args:
- --style=llvm
- -Werror
- -i
language: system
files: \.gdshader$
exclude: ^addons/gd-plug/