Inspired from Keep a Changelog
- Correctly end the race if all marble are not exploded (#57)
- Fix race generation in explosion mode (#59)
- Bump
extractions/setup-just
from 1 to 2 (#56)
- Add AppImage packaging support (#53)
- Add a podium at the end of the race (#50)
- Downgrade rendering settings of Godot (#49)
- Refactor boost to define multiple power types (#48)
- Refactor the out of bound detection (#50)
- Update marble collision mask at each race (#50)
- Add speed boost areas in races (#43)
- Bump
actions/cache
from 3 to 4 (#40)
- Don't block the entire scene on countdown (#38)
- Use a cleaner game icon (#34)
- Remove LOD scripts (#35)
- Correct loading of sound effects for the menu (#27)
- Include
override.cfg
in each export presets (#28) - Remove the old collision shape use for the start line mesh (#36)
- Bump
actions/upload-artifact
from 3 to 4 (#32)
- Publish only to the stable channel for snap (#25)
- Use Justfile as command runner (#18)
- Bump
godot
from 4.1.2 to 4.2 (#24)