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appimage-build.yml
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name: AppImage Build
on:
workflow_dispatch:
# Ensure the build works on main
push:
branches: [main]
# Ensure the build works on each pull request
pull_request:
# Build and publish on release
release:
types: [published]
jobs:
build:
runs-on: ubuntu-22.04
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
- uses: extractions/setup-just@v1
- name: Load dotenv
run: just ci-load-dotenv
- name: Load dotenv
run: just bump-version
# Install FUSE (https://github.com/AppImage/AppImageKit/wiki/FUSE)
- name: Install pkg2image dependencies
run: |
sudo add-apt-repository universe
sudo apt install libfuse2
# Install pkg2appimage and build the game (https://github.com/AppImageCommunity/pkg2appimage)
- name: Build AppImage
run: |
wget -c $(wget -q https://api.github.com/repos/AppImageCommunity/pkg2appimage/releases -O - | grep "pkg2appimage-.*-x86_64.AppImage" | grep browser_download_url | head -n 1 | cut -d '"' -f 4)
chmod +x ./pkg2appimage-*.AppImage
./pkg2appimage-*.AppImage public/packaging/appimage/recipe.yml
- name: Rename the AppImage
run: mv ./out/*.AppImage ${{ env.game_name }}-${{ env.game_version }}.AppImage
- uses: actions/upload-artifact@v4
with:
name: ${{ env.game_name }}-${{ env.game_version }}.AppImage
path: ./
# Publish, on each release
- name: Publish AppImage
if: ${{ env.GITHUB_EVENT_NAME == 'release' || (env.GITHUB_EVENT_NAME == 'workflow_dispatch' && startsWith(github.ref, 'refs/tags/')) }}
run: |
gh release upload ${{ env.game_version }} ./${{ env.game_name }}-${{ env.game_version }}.AppImage