From f751937aeb3926431701b7a1f4e1af3b54175382 Mon Sep 17 00:00:00 2001 From: florianvazelle Date: Sat, 20 Jan 2024 17:33:18 +0100 Subject: [PATCH] chore: prepare release 1.0.3 --- .env | 2 +- CHANGELOG.md | 26 +++++++++++++++++++------- 2 files changed, 20 insertions(+), 8 deletions(-) diff --git a/.env b/.env index d1009d8..7823e65 100644 --- a/.env +++ b/.env @@ -7,5 +7,5 @@ GODOT_VERSION=4.2.1-stable # Game GAME_NAME=HazyRoad -GAME_VERSION=1.0.2 +GAME_VERSION=1.0.3 GAME_ITCHIO_KEY=hazy-road diff --git a/CHANGELOG.md b/CHANGELOG.md index 193dd10..d749bc1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,24 +10,36 @@ Inspired from [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) ### Security ### Dependencies +## [1.0.3] +### Added +### Changed +### Deprecated +### Removed +### Fixed +- Use an export plugin to setup build info ([#23](https://github.com/MechanicalFlower/HazyRoad/pull/23)) +- Export with text resources instead of binaries ([#23](https://github.com/MechanicalFlower/HazyRoad/pull/23)) +### Security +### Dependencies + ## [1.0.2] ### Added -- Add black vignette when approaching the dark road [#15](https://github.com/MechanicalFlower/HazyRoad/pull/15) +- Add black vignette when approaching the dark road ([#15](https://github.com/MechanicalFlower/HazyRoad/pull/15)) ### Fixed -- Correctly define path to control box switch mesh [#14](https://github.com/MechanicalFlower/HazyRoad/pull/14) +- Correctly define path to control box switch mesh ([#14](https://github.com/MechanicalFlower/HazyRoad/pull/14)) ## [1.0.1] ### Fixed -- Add the English translation [#13](https://github.com/MechanicalFlower/HazyRoad/pull/13) +- Add the English translation ([#13](https://github.com/MechanicalFlower/HazyRoad/pull/13)) ## [1.0.0] ### Changed -- Optimize images via ImgBot [#1](https://github.com/MechanicalFlower/HazyRoad/pull/1) -- Update sky shader to add clouds [#4](https://github.com/MechanicalFlower/HazyRoad/pull/4) +- Optimize images via ImgBot ([#1](https://github.com/MechanicalFlower/HazyRoad/pull/1)) +- Update sky shader to add clouds ([#4](https://github.com/MechanicalFlower/HazyRoad/pull/4)) ### Fixed -- Include `.godot` folder to fix the CI build step [#2](https://github.com/MechanicalFlower/HazyRoad/pull/2) +- Include `.godot` folder to fix the CI build step ([#2](https://github.com/MechanicalFlower/HazyRoad/pull/2)) -[Unreleased]: https://github.com/MechanicalFlower/HazyRoad/compare/1.0.2...HEAD +[Unreleased]: https://github.com/MechanicalFlower/HazyRoad/compare/1.0.3...HEAD +[1.0.3]: https://github.com/MechanicalFlower/HazyRoad/compare/1.0.2...1.0.3 [1.0.2]: https://github.com/MechanicalFlower/HazyRoad/compare/1.0.1...1.0.2 [1.0.1]: https://github.com/MechanicalFlower/HazyRoad/compare/1.0.0...1.0.1 [1.0.0]: https://github.com/MechanicalFlower/HazyRoad/commits/1.0.0