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Since the feet of ANYmal are soft plastic balls, we consider contact when the feet are 1cm inside the ground:
To disable collision between the feet and the ground, the option disableEffectorCollision=True can be used in addLimb. However it will only disable collisions during the generation of contacts. So we still get "invalid intial/final position" when trying to solve a problem where the initial/position have feet/ground collisions.
For now, I avoid the problem by completely removing collisions of the feet in the urdf but it means I also allow feet/robot collisions.
The text was updated successfully, but these errors were encountered:
Hi all,
Since the feet of ANYmal are soft plastic balls, we consider contact when the feet are 1cm inside the ground:
To disable collision between the feet and the ground, the option disableEffectorCollision=True can be used in addLimb. However it will only disable collisions during the generation of contacts. So we still get "invalid intial/final position" when trying to solve a problem where the initial/position have feet/ground collisions.
For now, I avoid the problem by completely removing collisions of the feet in the urdf but it means I also allow feet/robot collisions.
The text was updated successfully, but these errors were encountered: