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disableEffectorCollision does not work for initial/final positions. #1

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Mathieu-Geisert opened this issue Nov 14, 2018 · 0 comments

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@Mathieu-Geisert
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Mathieu-Geisert commented Nov 14, 2018

Hi all,

Since the feet of ANYmal are soft plastic balls, we consider contact when the feet are 1cm inside the ground:
anymal_feet_collision

To disable collision between the feet and the ground, the option disableEffectorCollision=True can be used in addLimb. However it will only disable collisions during the generation of contacts. So we still get "invalid intial/final position" when trying to solve a problem where the initial/position have feet/ground collisions.

For now, I avoid the problem by completely removing collisions of the feet in the urdf but it means I also allow feet/robot collisions.

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