Dependencies are defined in
addon_files/redmatic/lib/package.json
(Node-RED, npm, Modules with binary dependencies)addon_files/redmatic/var/package.json
(additional Node-RED nodes)addon_files/redmatic/www/package.json
(Modules used by config UI, jQuery, Bootstrap, Bcrypt.js)
The Node.js version that is bundled with the addon is defined in ./package.json
under
"engines":{"node":"<version>"}}
.
The binary modules that are needed before the build is started are created by the script prebuild.sh
, I'm doing this
locally, afterwards the binaries are added to git repo. This is something I'm not happy with, but the
effort of creating the binaries on Travis (via QEMU) is quite high and Travis limits a job run to 45 minutes which is
not enough - especially when using QEMU... Cross-compilation is also not really practically, node-gyp doesn't give you
full control of the build...
The Travis Job sets a tag, creates a release, runs build.sh
, uploads the files in the dist
folder and calls
update_release_body.sh
afterwards. This Job is triggered manually.
build.sh
creates the CCU addons and the package files and puts them in the dist
folder. It also creates
RELEASE_BODY.md
and updates the CHANGE_HISTORY
in the Github Wiki.
update.sh
updates all dependencies defined in the 3 package.json files mentioned before to the latest version and
calls update_package.js
which combines them in ./package.json
(needed to have one place to check all dependencies
for updates/issues by david-dm/libraries.io). Furthermore it calls update_readme.js
that merges
docs/README.header.md
, wiki/Intro.md
, wiki/Home.md
and docs/README.footer.md
into the README.md
file.
update_licenses.js
creates the LICENSES.md
and addon_files/redmatic/www/licenses.html
files. This needs all
dependencies already installed in addon_tmp
, so you have to do a local build before running this script.