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When connecting coils with wire, the wire isn't visible to the client. However, if I rejoin or teleport away and back (thus, the chunk loads on the client), the wire can be visible. However, it may be caused by some mod 🤔
Reproduction steps
Place two coils on a dedicated server
Connect them
???
Mod version
v1.1.0
Operating System
Windows 10 (client), Linux Ubuntu (amd64) Kernel 5.15.0-43-generic (server)
Also, when changing the I/O of the coil, only some connected wires are again invisible until chunk reload. (possibly only those who were connected from other coils (aka, the second right click when connecting wire)).
I couldn't reproduce this with just power networks. If you can get a minimal test case then I can look into it some more. It's also possible that the next update fixes this
Description of the issue
When connecting coils with wire, the wire isn't visible to the client. However, if I rejoin or teleport away and back (thus, the chunk loads on the client), the wire can be visible. However, it may be caused by some mod 🤔
Reproduction steps
Mod version
v1.1.0
Operating System
Windows 10 (client), Linux Ubuntu (amd64) Kernel 5.15.0-43-generic (server)
Minecraft version
1.19.4
Other mods
Server
Happens
Client
Doesn't happen
Logs
No logs that would show something
Extra Context
javaw_j97kmLXWSv.mp4
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