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ValgrindSuppression.sup
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ValgrindSuppression.sup
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# Copyright (c) <'2019'> <'Alrick Grandison'>
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
{
opengl_memcpy_addr8
Memcheck:Addr8
fun:memcpy@GLIBC*
obj:/usr/lib/x86_64-linux-gnu/dri/*_dri.so
...
}
{
opengl_memcpy_addr1
Memcheck:Addr1
fun:memcpy@GLIBC*
obj:/usr/lib/x86_64-linux-gnu/dri/*_dri.so
...
}
{
opengl_memset_addr8
Memcheck:Addr8
fun:memset
obj:/usr/lib/x86_64-linux-gnu/dri/*_dri.so
...
}
{
sdl_leak_reachable
Memcheck:Leak
match-leak-kinds: reachable
...
fun:SDL_Init_REAL
...
}
{
x11_leak_reachable
Memcheck:Leak
match-leak-kinds: reachable
...
obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
...
}
{
sdl_leak_indirect
Memcheck:Leak
match-leak-kinds: indirect
...
fun:SDL_Init_REAL
...
}
{
sdl_leak_definite
Memcheck:Leak
match-leak-kinds: definite
...
fun:SDL_Init_REAL
...
}
# OpenGL Calls DL under the Hood - Taken straight out of Valgrind --gen-suppressions
# Could overlap with non-graphics DL api calls
# But, If you are not using DL directly, then don't worry about this
{
dl_leak_reachable
Memcheck:Leak
match-leak-kinds: reachable
...
fun:dlopen@@GLIBC*
...
}
# Same as above but more generic
# Could overlap with non-graphics DL api calls
# But, If you are not using DL directly, then don't worry about this
{
dl_leak_reachable
Memcheck:Leak
match-leak-kinds: reachable
...
fun:_dl_*
...
}
{
x11_leak_indirect
Memcheck:Leak
match-leak-kinds: indirect
...
obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
...
}
{
x11_leak_definite
Memcheck:Leak
match-leak-kinds: definite
...
obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
...
}
{
x11_leak_possible
Memcheck:Leak
match-leak-kinds: possible
...
obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
...
}
{
opengl_leak_reachable
Memcheck:Leak
match-leak-kinds: reachable
...
obj:/usr/lib/x86_64-linux-gnu/libGLX.so.*
...
}
{
LinuxDriLibraries_Addr2
Memcheck:Addr2
...
obj:/usr/lib/x86_64-linux-gnu/dri/iris_dri.so
...
}
{
LinuxDriLibraries_Addr4
Memcheck:Addr4
...
obj:/usr/lib/x86_64-linux-gnu/dri/iris_dri.so
...
}
{
LinuxDriLibraries_Addr8
Memcheck:Addr8
...
obj:/usr/lib/x86_64-linux-gnu/dri/iris_dri.so
...
}
{
LinuxDriLibraries_Leak_Reachable
Memcheck:Leak
match-leak-kinds: reachable
...
obj:/usr/lib/x86_64-linux-gnu/dri/iris_dri.so
...
}
# SDL uses memory hacks where it passes pointers to local allocated data
# Valgrind detect these as leaks because we do not free
# One example is SDL_GetErrBuf
{
SDL_MemHack_GetErrBuf
Memcheck:Leak
match-leak-kinds: reachable
...
fun:SDL_GetErrBuf
...
}