Skip to content

Latest commit

 

History

History
783 lines (632 loc) · 20.3 KB

CODE_STYLES.md

File metadata and controls

783 lines (632 loc) · 20.3 KB

C# Coding Conventions

Coding conventions serve the following purposes:

  • They create a consistent look to the code, so that readers can focus on content, not layout.
  • They enable readers to understand the code more quickly by making assumptions based on previous experience.
  • They facilitate copying, changing, and maintaining the code.
  • They demonstrate C# best practices.

This document is based on Microsoft's C# Coding Conventions. Some differences do exist, however.

Table of Contents

Naming Conventions

  • In short examples that do not include using directives, use namespace qualifications. If you know that a namespace is imported by default in a project, you do not have to fully qualify the names from that namespace. Qualified names can be broken after a dot . if they are too long for a single line, as shown in the following example.
var currentPerformanceCounterCategory = new System.Diagnostics.
    PerformanceCounterCategory();
  • You do not have to change the names of objects that were created by using the Visual Studio designer tools (and are not used outside of the designer) to make them fit other guidelines.
  • All interfaces must begin with I.
// Right
public interface IFoo
{
}

// Wrong! Don't name interface without an 'I' prefix.
public interface Foo
{
}
  • All Attribute class names must end with Attribute.
// Right
public class FooAttribute : Attribute
{
}

// Wrong!
public class Foo : Attribute
{
}
  • All types must be PascalCase.
// Right
public class FooBar
{
}

// Wrong! Do not use camelCase.
public class fooBar
{
}

// Wrong! Never use alllowercase.
public class foobar
{
}

// Wrong! Don't use snake_case.
public class foo_bar
{
}
  • All locals, parameters, and field members must be camelCase.
public void Foo()
{
    // Right!
    int fooBar;

    // Wrong! Never user alllowercase.
    int foobar;

    // Wrong! Do not use snake_case.
    int foo_bar;

    // Wrong! Do not use PascalCase.
    int FooBar;

    // Wrong!
    int _fooBar;
}
  • Private field members must begin with an underscore _.
public class Foo
{
    // Right
    private int _bar;

    // Wrong! Prefix an underscore.
    private int bar;
}
  • Class field members can only be private. In place of public or protected fields, use properties.
public class Foo
{
    // Right
    print int _foo;

    // Wrong! Public field is forbidden.
    public int _bar;
}
  • Structs can have public fields if direct access is required. Such a field must also be a struct.
  • Explicitly declare all access modifiers.

Layout Conventions

  • Good layout uses formatting to emphasize the structure of your code and to make the code easier to read.
  • Use smart indenting, four-character indents, and tabs saved as spaces. These are the Visual Studio default Code Editor settings.
  • Comment lines have a character limit of 72 characters.
  • Code lines have a character limit of 79 characters.
  • Write only one statement per line.
// Right
x += y;
y += z;
// Wrong!
x += y; y += z;
  • Write only one declaration per line.
// Right
var a = 0;
var b = -1;
// Wrong!
int a = 0, b = -1;
  • If continuation lines are not indented automatically, indent them one tab stop (four spaces).
  • Add at least one blank line between method definitions and property definitions.
// Right
void Foo()
{
}

void Bar()
{
}
// Wrong!
void Foo()
{
}
void Bar()
{
}
  • Use parentheses to make clauses in an expression apparent, as shown in the following code.
if ((val1 > val2) && (val1 > val3))
{
    // Take appropriate action.
}

Commenting Conventions

  • Place the comment on a separate line, not at the end of a line of code.
// Place comments here.
var a = 0;

a++; // Do not write comment here.
  • Begin comment text with an uppercase letter.
  • End comment text with a period.
  • Insert one space between the comment delimiter '//' and the comment text, as shown in the following example.
// The following declaration creates a query. It does not run
// the query.
  • Do not create formatted blocks of asterisks around comments.

Language Guidelines

The following sections describe practices that you should follow when writing code.

General Code Style

  • Do not qualify Members with this..
  • Use var where possible.
  • For locals, parameters, and members, use the predefined type (e.g. int, string, etc.).
  • For member access expressions, use the framework type (e.g. Int32.MaxValue).
  • Uses braces for single-line code blocks
if (test)
{
    Display();
}
// Right
var list = new List<int>()
{
    0,
    1,
    2,
};
// Wrong!
var list = new List<int>()
list.Add(0);
list.Add(1);
list.Add(2);
// Right
if (obj is int i)
{
    // Do stuff.
}
// Wrong
if (obj is int)
{
    var i = (int)obj;
    // Do stuff.
}
// Right
var named = (first: "one", second: "two");
// Wrong!
var unnamed = ("one", "two");
// Right
public static readonly Vector2f Empty = default;
// Right
if (Int32.TryParse(text, out var value))
{
    // Do stuff.
}
// Wrong!
var value = default(int);
if (Int32.TryParse(text, out value))
{
    // Do stuff.
}
  • Use ? and ?? for null checking.

Indentation

  • Always indent block and case contents.
  • Do not indent open and close braces or case labels.
switch (value):
{
case 0:
    break;
default:
    return;
}
  • Place labels one indent less than current. Place a newline before a goto label. Labels must begin with an underscore.
void Foo()
{
    var a = 0;

_loop:
    a++;
    goto _loop;
}

New Lines

  • Place open and close braces on new lines.
  • Place else, catch, and finally on new lines.
  • Place members in object initializers and anonymous types on new line.
  • Place query expression clauses on new line.

Spacing

  • Do not insert space between method name and its opening parenthesis, within parameter/argument list parentheses, or within empty parameter/argument list parentheses.
  • Insert space after keywords in control flow statements (for, foreach, if, etc.).
  • Do not insert space within parentheses of expressions, type casts, or control flow statements.
  • Do not insert space after a cast.
  • Extra space in declaration statements is okay for alignment purposes.
  • Do not insert space before or within square brackets.
  • Insert space before and after colon delimiters.
  • Insert space after (but not before) comma delimiters and semicolon delimiters in for statements.
  • Insert space before and after binary operators.

String Data Type

  • Use the + operator to concatenate short strings, as shown in the following code.
string displayName = nameList[n].LastName + ", " + nameList[n].FirstName;
  • To append strings in loops, especially when you are working with large amounts of text, use a StringBuilder object.
var phrase = "lalalalalalalalalalalalalalalalalalalalalalalalalalalalalala";
var manyPhrases = new StringBuilder();
for (var i = 0; i < 10000; i++)
{
    manyPhrases.Append(phrase);
}
//Console.WriteLine("tra" + manyPhrases);

Unsigned Data Type

  • In general, use int rather than unsigned types. The use of int is common throughout C#, and it is easier to interact with other libraries when you use int.

Arrays

  • Use the concise syntax when you initialize arrays on the declaration line.
// Preferred syntax. Note that you cannot use var here instead of string[].
string[] vowels1 = { "a", "e", "i", "o", "u" };


// If you use explicit instantiation, you can use var.
var vowels2 = new string[] { "a", "e", "i", "o", "u" };

Delegates

  • Use the concise syntax to create instances of a delegate type.
// First, in class Program, define the delegate type and a method that
// has a matching signature.

// Define the type.
public delegate void Del(string message);

// Define a method that has a matching signature.
public static void DelMethod(string str)
{
    Console.WriteLine("DelMethod argument: {0}", str);
}
// In the Main method, create an instance of Del.

// Preferred: Create an instance of Del by using condensed syntax.
Del exampleDel2 = DelMethod;

// The following declaration uses the full syntax.
Del exampleDel1 = new Del(DelMethod);

try-catch and using Statements

  • Use a try-catch statement for most exception handling.
static string GetValueFromArray(string[] array, int index)
{
    try
    {
        return array[index];
    }
    catch (System.IndexOutOfRangeException ex)
    {
        Console.WriteLine("Index is out of range: {0}", index);
        throw;
    }
}
  • Simplify your code by using the C# using statement. If you have a try-finally statement in which the only code in the finally block is a call to the Dispose method, use a using statement instead.
// This try-finally statement only calls Dispose in the finally block.
Font font1 = new Font("Arial", 10.0f);
try
{
    byte charset = font1.GdiCharSet;
}
finally
{
    if (font1 != null)
    {
        ((IDisposable)font1).Dispose();
    }
}


// You can do the same thing with a using statement.
using (Font font2 = new Font("Arial", 10.0f))
{
    byte charset = font2.GdiCharSet;
}

&& and || Operators

  • To avoid exceptions and increase performance by skipping unnecessary comparisons, use && instead of & and || instead of | when you perform comparisons, as shown in the following example.
Console.Write("Enter a dividend: ");
var dividend = Convert.ToInt32(Console.ReadLine());

Console.Write("Enter a divisor: ");
var divisor = Convert.ToInt32(Console.ReadLine());

// If the divisor is 0, the second clause in the following condition
// causes a run-time error. The && operator short circuits when the
// first expression is false. That is, it does not evaluate the
// second expression. The & operator evaluates both, and causes
// a run-time error when divisor is 0.
if ((divisor != 0) && (dividend / divisor > 0))
{
    Console.WriteLine("Quotient: {0}", dividend / divisor);
}
else
{
    Console.WriteLine("Attempted division by 0 ends up here.");
}

New Operator

  • Use the concise form of object instantiation, with implicit typing, as shown in the following declaration.
var instance1 = new ExampleClass();

The previous line is equivalent to the following declaration.

ExampleClass instance2 = new ExampleClass();
  • Use object initializers to simplify object creation.
// Object initializer.
var instance3 = new ExampleClass { Name = "Desktop", ID = 37414,
    Location = "Redmond", Age = 2.3 };

// Default constructor and assignment statements.
var instance4 = new ExampleClass();
instance4.Name = "Desktop";
instance4.ID = 37414;
instance4.Location = "Redmond";
instance4.Age = 2.3;

Event Handling

  • If you are defining an event handler that you do not need to remove later, use a lambda expression.
public Form2()
{
    // You can use a lambda expression to define an event handler.
    this.Click += (s, e) =>
        {
            MessageBox.Show(
                ((MouseEventArgs)e).Location.ToString());
        };
}
// Using a lambda expression shortens the following traditional definition.
public Form1()
{
    this.Click += new EventHandler(Form1_Click);
}

void Form1_Click(object sender, EventArgs e)
{
    MessageBox.Show(((MouseEventArgs)e).Location.ToString());
}

Static Members

  • Call static members by using the class name: ClassName.StaticMember. This practice makes code more readable by making static access clear.
  • Do not qualify a static member defined in a base class with the name of a derived class. While that code compiles, the code readability is misleading, and the code may break in the future if you add a static member with the same name to the derived class.

LINQ Queries

  • Use meaningful names for query variables. The following example uses seattleCustomers for customers who are located in Seattle.
var seattleCustomers = from cust in customers
                       where cust.City == "Seattle"
                       select cust.Name;
  • Use aliases to make sure that property names of anonymous types are correctly capitalized, using Pascal casing.
var localDistributors =
    from customer in customers
    join distributor in distributors on customer.City equals distributor.City
    select new { Customer = customer, Distributor = distributor };
  • Rename properties when the property names in the result would be ambiguous. For example, if your query returns a customer name and a distributor ID, instead of leaving them as Name and ID in the result, rename them to clarify that Name is the name of a customer, and ID is the ID of a distributor.
var localDistributors2 =
    from cust in customers
    join dist in distributors on cust.City equals dist.City
    select new { CustomerName = cust.Name, DistributorID = dist.ID };
  • Use implicit typing in the declaration of query variables and range variables.
var seattleCustomers = from cust in customers
                       where cust.City == "Seattle"
                       select cust.Name;
  • Align query clauses under the from clause, as shown in the previous examples.
  • Use where clauses before other query clauses to ensure that later query clauses operate on the reduced, filtered set of data.
var seattleCustomers2 = from cust in customers
                        where cust.City == "Seattle"
                        orderby cust.Name
                        select cust;
  • Use multiple from clauses instead of a join clause to access inner collections. For example, a collection of Student objects might each contain a collection of test scores. When the following query is executed, it returns each score that is over 90, along with the last name of the student who received the score.
// Use a compound from to access the inner sequence within each element.
var scoreQuery = from student in students
                 from score in student.Scores
                 where score > 90
                 select new { Last = student.LastName, score };

Solution Folder Structure

  • All projects must comply with the following code structure.
SolutionName\
    .github\
        PULL_REQUEST_TEMPLATE.md
        ISSUE_TEMPLATE\
            bug_report.md
            feature_request.md
    doc\
    src\
        ProjectName1\
            ProjectName1.csproj
            ClassName.cs
        ProjectName2\
    test\
        ProjectName1\
            ProjectName1.Tests.csproj
            ClassNameTests.cs
        ProjectName2\
    sub\
        SubmoduleSolution1\
        SubmoduleSolution2\
    SolutionName.ruleset
    SolutionName.sln
    SolutionName.sln.licenseheader
    CODE_OF_CONDUCT.md
    CODE_STYLES.md
    CONTRIBUTING.md
    LICENSE.md
    README.md
    VISION.md
  • A class of name ClassName will exist in the file SolutionName\src\ProjectName1\ClassName.cs. Its fully qualified name will be OrganizationName.SolutionName.ProjectName1.ClassName.
  • Any unit tests that belong to ClassName will exist in the file SolutionName\test\ProjectName1\ClassNameTests.cs, which will contain the class ClassNameTests in the same namespace as ClassName, OrganizationName.SolutionName.ProjectName1.
  • Output assemblies will be the same name as their .csproj file names and exist in a folder with the same name as your organization.

Unit Tests

  • Use XUnit for all tests.
  • To test a method named Foo in class Class1, create a test method named Foo in the test class Class1Tests.
  • Use Theory attributes over multiple tests methods where possible. The Theory attribute should almost always be able to fully test a method in one test method. In cases where this is not possible, consider refactoring the Foo method to make it possible. If this cannot be done, name the multiple test methods after what is being tested. For example FooThrowNull and FooThrowOverflow.