From bc235e7faac22573b9da123468e7878542b5dc07 Mon Sep 17 00:00:00 2001 From: Charlie Chen <56779163+SpecterShell@users.noreply.github.com> Date: Tue, 16 Jul 2024 13:33:07 +1200 Subject: [PATCH] New version: Unity.Unity.6000 version 6000.0.10f1 (#162531) --- .../Unity.Unity.6000.installer.yaml | 23 +++ .../Unity.Unity.6000.locale.en-US.yaml | 136 ++++++++++++++++++ .../Unity.Unity.6000.locale.zh-CN.yaml | 34 +++++ .../6000/6000.0.10f1/Unity.Unity.6000.yaml | 8 ++ 4 files changed, 201 insertions(+) create mode 100644 manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.installer.yaml create mode 100644 manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.en-US.yaml create mode 100644 manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.zh-CN.yaml create mode 100644 manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.yaml diff --git a/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.installer.yaml b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.installer.yaml new file mode 100644 index 00000000000..eb0d0be01d5 --- /dev/null +++ b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.installer.yaml @@ -0,0 +1,23 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.installer.1.6.0.schema.json + +PackageIdentifier: Unity.Unity.6000 +PackageVersion: 6000.0.10f1 +InstallerType: nullsoft +Scope: machine +UpgradeBehavior: install +FileExtensions: +- unity +- unitypackage +ReleaseDate: 2024-07-10 +Installers: +- Architecture: x64 + InstallerUrl: https://download.unity3d.com/download_unity/413673acabac/Windows64EditorInstaller/UnitySetup64-6000.0.10f1.exe + InstallerSha256: 3A252F884881970E2945C5302551A88653B3C70D43D4EE1E87AE751515EB62B5 + ProductCode: Unity 6000.0.10f1 +- Architecture: arm64 + InstallerUrl: https://download.unity3d.com/download_unity/413673acabac/WindowsArm64EditorInstaller/UnitySetupArm64-6000.0.10f1.exe + InstallerSha256: 5B505B50FBAC7053E5266B3337F1E060FAC45F1F14A131E13288E362A1A5CB16 + ProductCode: Unity 6000.0.10f1 +ManifestType: installer +ManifestVersion: 1.6.0 diff --git a/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.en-US.yaml b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.en-US.yaml new file mode 100644 index 00000000000..de8a4364713 --- /dev/null +++ b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.en-US.yaml @@ -0,0 +1,136 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.6.0.schema.json + +PackageIdentifier: Unity.Unity.6000 +PackageVersion: 6000.0.10f1 +PackageLocale: en-US +Publisher: Unity Technologies ApS +PublisherUrl: https://unity.com +PublisherSupportUrl: https://support.unity.com +PrivacyUrl: https://unity.com/legal/privacy-policy +Author: Unity Technologies ApS +PackageName: Unity 6000 +PackageUrl: https://unity.com/download +License: Proprietary +LicenseUrl: https://unity.com/legal/terms-of-service +Copyright: © 2024 Unity Technologies ApS. All rights reserved. +CopyrightUrl: https://unity.com/legal/trademarks +ShortDescription: The world’s leading platform for real-time content creation +Description: |- + Unity is the ultimate game development platform. + Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. +# Moniker: +Tags: +- develop +- development +- game +- unity +- unity3d +ReleaseNotes: |- + Known Issues in 6000.0.10f1 + - Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810) + - Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871) + - Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object (UUM-74723) + - Build Settings Window: [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window (UUM-74797) + - DirectX12: Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene (UUM-74769) + - DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component (UUM-75220) + - DOTS: Job allocator contention causes slow job execution (UUM-73194) + - Editor Platform: The "Hold On" dialog box persists when entering the Play Mode (UUM-74916) + - Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume (UUM-74923) + - Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750) + - Kernel: VirtualFileSystem crash because of data races. (UUM-72557) + - Lighting: Alpha clipping in lightbaking does not work as expected in HDRP (UUM-74735) + - PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366) + - Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373) + - UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241) + - UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616) + - Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016) + 6000.0.10f1 Release Notes + Improvements + - Accessibility: Added information about the minimum Android version supported (Android 8) on the AssistiveSupport class. (UUM-64651) + - Graphics: [Internal] Add a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed. + vrDevice->OnTextureDestroyed(ptr);. + - HDRP: Improved decal region resolution on non-infinite surfaces. + - HDRP: Optimised the water vertex shader. + - HDRP: Reduced memory usage when foam is disabled. + - IL2CPP: Updated the GC bitmap size on 64 bit platforms. + - Mono: Added Unity Embedding API to load assembly refs with error checking. + - Mono: Updated the GC bitmap size on 64 bit platforms. + - Universal RP: Changed the URP render pass names for consistency in the RenderGraph viewer, the Profiler, and the frame debugger. + API Changes + - iOS: Deprecated: Native function UnityRegisterRenderingPluginV5 has been deprecated, UnityRegisterPlugin is exact replacement. + No real functional changes. (UUM-74319) + - Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515) + Fixes + - AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446) + - Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252) + - Android: Fixed ndkVersion attribute missing from custom Gradle templated files. (UUM-74561) + - Asset Import: Fixed a performance regression causing increased import times. (UUM-73645) + - Build Pipeline: Fixed a regression introduced in unity 2023.1 that caused the Build Profiles UI to erroneously disable cross-compiling for linux on windows and mac hosts. (UUM-67303) + - Core: Fixed missing option to offset probe at runtime. (UUM-74499) + - Core: Fixed shader warnings in editor APV shaders. (UUM-69985) + - Core: Fixed shader warnings in runtime APV shaders. (UUM-74315) + - Editor: Enabled animation clip list to be excluded in animation settings for model importer Presets. (UUM-73901) + - Editor: Fixed an issue with point cache and vector field that could cause unexpected import when referenced from VFX. (UUM-73877) + - Editor: Fixed for bring to front always removing and re adding the overlay. (UUM-74512) + - Editor: Fixed HDRP area light culling. (UUM-70390) + - GI: Avoided a memory leak and null pointer references when the Lighting window closes while APV is baking. (UUM-71743) + - GI: Enabled the CPU lightmapper to run on ARM-based Windows machines. (UUM-74103) + - GI: Fixed error occuring when baking APV with rendering layers and mesh having multiple submeshes. (UUM-74749) + - GI: Improved robustness of IsRunningLightmapping(). (UUM-74944) + - Graphics: Fixed a crash on Linux Editor where Vulkan may recreate SwapChains while the previous SwapChain's images may still be in use by a command buffer. (UUM-73447) + - Graphics: Fixed broken URL for documentation on Texture2D. (UUM-74607) + - Graphics: Fixed shader compilation timeout error on console platforms. (UUM-72861) + - Graphics: The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at least one texture is not readable), the warnings will not appear. (UUM-73721) + - HDRP: Changed ProbeSettings.cubeResolution field from internal to public. (UUM-74949) + - HDRP: Cull water decals based on distance to camera. (UUM-74812) + - HDRP: Fixed decals not updated in atlas when ShaderGraph is saved. + - HDRP: Fixed deformation offset when water surface is rotated. + - HDRP: Fixed error when drawing water excluder gizmo. (UUM-74809) + - HDRP: Fixed foam and deformation using separate regions. + - HDRP: Fixed lens flare screen space and bloom frame settings confusion. (UUM-74226) + - HDRP: Fixed range remap for decal materials. (UUM-73754) + - HDRP: Fixed water decal gizmo when scale is non uniform. + - HDRP: Fixed water decals not affecting simulation mask. + - HDRP: Fixed water mask applied before deformation. (UUM-74810) + - IL2CPP: Fixed possible crash in fully shared generic code at calls at the generic code generation limit. (UUM-73629) + - Installer: Updated OpenCL compatibility pack to 1.2404.1.0. (UUM-72730) + - License: Fixed a bug where normal floating communication regarding feature status would generate too many log messages. + - License: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled. + - macOS: Fixed forward and back buttons being recognized as middle button. (UUM-70259) + - Mobile: Enabled UnitySendMessage to now accept null arguments. This is treated the same way as an empty string. (UUM-74320) + - Mono: Fixed issue that caused some stack traces on Windows ARM64 to fail to generate. (UUM-65149) + - Mono: Fixed memory leak when validating a SSL certificate. (UUM-72433) + - Particles: Enabled converting particles trail vertex color to linear space when needed. (UUM-71125) + - Particles: Fixed crash when calling Camera.Render during OnApplicationQuit. (UUM-55832) + - Physics: Fixed an issue where collider trigger event dispatching would incorrectly keep some trigger pairs when processing PhysX trigger events. (UUM-74444) + - Scripting: Fixed awaitable cancellation preventin other awaitables from successful completion. (UUM-69613) + - Scripting: Prevented a crash when processing a C# assembly that has invalid assembly references. (UUM-66498) + - SRP Core: Fixed a null reference exception on the Graphics Settings stripper. (UUM-74223) + - UI Toolkit: Fixed an issue where ListView would not automatically call RefreshItems when autoAssignMode is used. (UUM-72871) + - Undo System: Improved performance of recording property modifications for large object groups. (UUM-53686) + - Universal RP: Fixed ScriptableRenderPass.profilerSampler being null in Compatibility mode. This will now only be null in release (non-dev) when using RenderGraph. This nullification was done previously as a small performance optimization. (UUM-74696) + - URP: Fixed CopyDepthPass setup causing Vulkan validation errors under specific circumstances. (UUM-60387) + - URP: Fixed the yflip issue when depth texture is required and color texture is not required in RenderGraph compatibility mode. (UUM-70472) + - VFX Graph: Custom HLSL can be missing when connected to several contexts. (UUM-74518) + - VFX Graph: Fixed an exception when trying to create curl noise sub-variant nodes. (UUM-72985) + - VFX Graph: Fixed potential crash and correctness when using a system with multiple Volumetric Fog Outputs. (UUM-73870) + - VFX Graph: Fixed SpawnIndex attribute when using instancing. (UUM-74856) + - VFX Graph: Fixed variadic attributes to not be allowed to be used in custom HLSL code. (UUM-74375) + - VFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events. (UUM-73758) + - VFX Graph: Wrong mesh rendered with instancing, when using multi mesh and exposed submesh mask. (UUM-74240) + - Video: [Android] The first few seconds of the video audio is distorted on the Android Player. (UUM-69721) + - WebGL: Disabled URP Depth Priming support due to issues with Apple Arm64 GPUs. + - Windows: Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart. (UUM-62542) + Package changes in 6000.0.10f1 + Packages updated + - com.unity.microsoft.gdk: 1.0.0 to 1.1.0 + - com.unity.microsoft.gdk.tools: 1.0.0 to 1.1.0 +ReleaseNotesUrl: https://unity3d.com/unity/whats-new/6000.0.10 +PurchaseUrl: https://store.unity.com/ +# InstallationNotes: +Documentations: +- DocumentUrl: https://docs.unity3d.com/6000.0/Documentation/Manual/ + DocumentLabel: Unity User Manual +ManifestType: defaultLocale +ManifestVersion: 1.6.0 diff --git a/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.zh-CN.yaml b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.zh-CN.yaml new file mode 100644 index 00000000000..5e31d4468b7 --- /dev/null +++ b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.zh-CN.yaml @@ -0,0 +1,34 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.locale.1.6.0.schema.json + +PackageIdentifier: Unity.Unity.6000 +PackageVersion: 6000.0.10f1 +PackageLocale: zh-CN +Publisher: Unity Technologies ApS +PublisherUrl: https://unity.com/cn +PublisherSupportUrl: https://support.unity.com +PrivacyUrl: https://unity.com/cn/legal/privacy-policy +Author: Unity Technologies ApS +PackageName: Unity 6000 +PackageUrl: https://unity.com/cn/download +License: 专有软件 +LicenseUrl: https://unity.com/cn/legal/terms-of-service +Copyright: © 2024 Unity Technologies ApS. All rights reserved. +CopyrightUrl: https://unity.com/cn/legal/trademarks +ShortDescription: 全球领先的实时内容创作平台 +Description: Unity 是旗舰游戏开发平台。使用 Unity 构建高质量的 3D 和 2D 游戏,将其部署至手机、桌面、VR/AR、游戏机或网页,并连接忠实热情的玩家与客户。 +# Moniker: +Tags: +- unity +- unity3d +- 开发 +- 游戏 +# ReleaseNotes: +ReleaseNotesUrl: https://unity3d.com/unity/whats-new/6000.0.10 +PurchaseUrl: https://store.unity.com/cn +# InstallationNotes: +Documentations: +- DocumentLabel: Unity 用户手册 + DocumentUrl: https://docs.unity3d.com/6000.0/Documentation/Manual/ +ManifestType: locale +ManifestVersion: 1.6.0 diff --git a/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.yaml b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.yaml new file mode 100644 index 00000000000..7935dd54567 --- /dev/null +++ b/manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.yaml @@ -0,0 +1,8 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.version.1.6.0.schema.json + +PackageIdentifier: Unity.Unity.6000 +PackageVersion: 6000.0.10f1 +DefaultLocale: en-US +ManifestType: version +ManifestVersion: 1.6.0