Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

mouth #21

Open
decajcd opened this issue Sep 4, 2019 · 5 comments
Open

mouth #21

decajcd opened this issue Sep 4, 2019 · 5 comments

Comments

@decajcd
Copy link

decajcd commented Sep 4, 2019

Can the mouth not be swapped?

@MarekKowalski
Copy link
Owner

It can be in principle, you would need to add triangles that cover the mouth to the mesh. The issue is that it would be difficult to make the swapped mouth look realistic.

Imagine a situation where the photo you are taking the texture from has the mouth closed. Then imagine the person in front of the camera opens their mouth. The effect would not be very satisfying as the texture for the whole open mouth would have to be generated from a very thin piece of the source image.

There are ways of dealing with this through machine learning, you can see this paper as an example.

@decajcd
Copy link
Author

decajcd commented Sep 5, 2019

It can be in principle, you would need to add triangles that cover the mouth to the mesh. The issue is that it would be difficult to make the swapped mouth look realistic.

Imagine a situation where the photo you are taking the texture from has the mouth closed. Then imagine the person in front of the camera opens their mouth. The effect would not be very satisfying as the texture for the whole open mouth would have to be generated from a very thin piece of the source image.

There are ways of dealing with this through machine learning, you can see this paper as an example.

ok,thank you.But the eyes always don't blink.And when a frame has no face,the dst face still appear

@MarekKowalski
Copy link
Owner

Yes, both of those are true. If you didn't want the eyes to appear you could remove the triangles that correspond to the eyes from the mesh. I think that the eyes are a bit less jarring than the mouth as eyelid movement changes the shape of the face much more.

@decajcd
Copy link
Author

decajcd commented Sep 23, 2019

Yes, both of those are true. If you didn't want the eyes to appear you could remove the triangles that correspond to the eyes from the mesh. I think that the eyes are a bit less jarring than the mouth as eyelid movement changes the shape of the face much more.

How to change blendshapes to change expressions?

@MarekKowalski
Copy link
Owner

Could you elaborate on what you mean by that?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants