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tictactoe.cs
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tictactoe.cs
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using System;
namespace GameBox
{
class TicTacToe
{
public bool tictactoe_game()
{
const int mapx = 3;
const int mapy = 3;
const int match_len = 3;
const char Xchar = 'X';
const char Ochar = 'O';
const char Nchar = ' ';
int sx = 0;
int sy = 0;
char[,] tic_map = new char[mapx, mapy];
for (int i = 0; i < mapy; i++) for (int j = 0; j < mapx; j++) tic_map[i, j] = Nchar;
char selected = 'X';
char winchar = ' ';
char matchchar = ' ';
bool match;
bool win = false;
int[,,] match3 = {
{{0, 0}, {1, 0}, {2, 0}},
{{0, 0}, {0, 1}, {0, 2}},
{{0, 0}, {1, 1}, {2, 2}},
{{0, 2}, {1, 1}, {2, 0}}
};
int[,] match3_lengs = {{2, 0}, {0, 2}, {2, 2}, {2, 2}};
bool run = true;
ConsoleKey key = new ConsoleKey();
Console.Clear();
while(run)
{
Console.SetCursorPosition(0, 0);
for (int cy = 0; cy < mapy; cy++)
{
for (int cx = 0; cx < mapx; cx++)
{
if(cx == sx && cy == sy)
{
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.Black;
}
Console.Write(tic_map[cx, cy]);
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.White;
}
Console.WriteLine();
}
Console.WriteLine($"sx: {sx} sy: {sy}");
key = Console.ReadKey(true).Key;
switch(key)
{
case ConsoleKey.UpArrow:
if(sy > 0) sy--;
break;
case ConsoleKey.DownArrow:
if(sy < mapy - 1) sy++;
break;
case ConsoleKey.LeftArrow:
if(sx > 0) sx--;
break;
case ConsoleKey.RightArrow:
if(sx < mapx - 1) sx++;
break;
case ConsoleKey.Spacebar:
if(tic_map[sx, sy] == Nchar)
{
tic_map[sx, sy] = selected;
if(selected == Xchar) selected = Ochar;
else selected = Xchar;
}
break;
case ConsoleKey.Escape:
return false;
case ConsoleKey.M:
return true;
}
for (int cm = 0; cm < match3.GetLength(0); cm++)
{
for (int cy = 0; cy < mapy - match3_lengs[cm, 1]; cy++)
{
for (int cx = 0; cx < mapx - match3_lengs[cm, 0]; cx++)
{
match = true;
for (int cc = 0; cc < match3.GetLength(1); cc++)
{
if(matchchar == Nchar) matchchar = tic_map[ cx + match3[cm, cc, 0], cy + match3[cm, cc, 1] ];
else
{
if (tic_map[ cx + match3[cm, cc, 0], cy + match3[cm, cc, 1] ] != matchchar)
{
match = false;
}
}
}
if(match)
{
win = true;
winchar = matchchar;
}
}
}
}
if(win) run = false;
}
if(win)
{
Console.WriteLine($"Win: {winchar}");
Console.ReadKey();
}
return true;
}
}
}