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Scriptloading overhaul (evilfactory#163)
* - Added option to RunConfig.cs for mods to compile with non-publicized assemblies. - Added default values attrib to RunConfig.cs - Added thread sleeping to CsPackageManager.Dispose() to give time before generating a strong-ref to check acl unload status. * - Added PrintWarning to ModUtils.cs - Made previously unloaded ACLs warning only. - Made plugins unload after lua script disposal. - Small code cleanups. - Cleared acl record references on unloading. - Made ACL unload run via event hook. * Made non-pub asm compilation name the same long-a** name in XML, as per Evil's request.
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