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alchemy.lic
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alchemy.lic
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=begin
Documentation: https://elanthipedia.play.net/Lich_script_repository#alchemy
=end
custom_require.call(%w[common common-crafting common-items common-travel])
class Alchemy
def initialize
arg_definitions = [
[
{ name: 'target', regex: /\w+/, description: 'Ingredient or recipe.' },
{ name: 'forage', regex: /forage/i, optional: true },
{ name: 'prepare', regex: /prepare/i, optional: true },
{ name: 'craft', regex: /craft/i, optional: true },
{ name: 'herb_quantity_needed', regex: /\d+/, optional: true, description: 'Used to calculate required herbs to forage and process.' },
{ name: 'debug', regex: /debug/i, optional: true }
]
]
args = parse_args(arg_definitions)
echo "*** incorrect arguments ***" if args.craft && (args.forage || args.prepare)
exit if args.craft && (args.forage || args.prepare)
settings = get_settings
hometown = settings.force_crafting_town || settings.hometown
@alchemy_herb_quantity = settings.alchemy_herb_quantity
@alchemy_herb_storage = settings.alchemy_herb_storage
@herb_container = settings.herb_container
@alchemy_prep_quantity = settings.alchemy_prep_quantity
@alchemy_forage_type = settings.alchemy_forage_type
@forage_override_room = settings.forage_override_room
@forage_override_town = settings.forage_override_town
@debug = args.debug
@herb_quantity_needed = args.herb_quantity_needed.to_i
ingredient = get_data('ingredients').ingredients.find { |each_ingredient| each_ingredient['name'] =~ /#{args.target}/i } unless args.craft
# Set town for foraging
@forage_location = ingredient[@forage_override_room] || @forage_override_room || ingredient[hometown]
echo("@forage_location = #{@forage_location}") if @debug
# Set press and grinder location
@press_location = @forage_override_town || hometown
echo("@press_location = #{@press_location}") if @debug
# Forage call section
forage_ingredient(ingredient) if args.forage
# Prepare call section
prepare_ingredient(ingredient) if args.prepare
end
def forage_ingredient(ingredient)
# check for sufficient ranks
echo "insufficient ranks to forage #{ingredient['name']}" if DRSkill.getrank('Outdoorsmanship') < ingredient['ranks']
exit if DRSkill.getrank('Outdoorsmanship') < ingredient['ranks']
# Echo variables coming into script
echo("herb_quantity_needed = #{@herb_quantity_needed}") if @debug
echo("alchemy_herb_quantity = #{@alchemy_herb_quantity}") if @debug
# Temporary variable to use in calculation for amount to gather.
t_quantity = (@herb_quantity_needed if @herb_quantity_needed > 0) || @alchemy_herb_quantity
echo("t_quantity = #{t_quantity}") if @debug
# Set this variable to help with counting past 120 = 20 * 6.
quantity_needed = (t_quantity - count(ingredient['name'], @alchemy_herb_storage))
echo("count(ingredient['name'],@alchemy_herb_storage) = #{count(ingredient['name'], @alchemy_herb_storage)}") if @debug
echo("quantity_needed = #{quantity_needed}") if @debug
return if quantity_needed <= 0
DRCI.stow_hands
DRCT.walk_to(@forage_location)
while quantity_needed >= 0
snapshot = "#{DRC.right_hand}#{DRC.left_hand}"
while snapshot == "#{DRC.right_hand}#{DRC.left_hand}"
case DRC.bput("forage #{ingredient['name']} #{@alchemy_forage_type}", 'Roundtime', 'The room is too cluttered to find anything here', 'You really need to have at least one hand free to forage properly', 'You survey the area and realize that any foraging efforts would be futile')
when 'The room is too cluttered to find anything here'
return false unless DRC.kick_pile?
when 'You survey the area and realize that any foraging efforts would be futile'
return false
when 'You really need to have at least one hand free to forage properly'
echo 'WARNING: hands not emptied properly. Stowing...'
fput('stow right')
end
waitrt?
end
quantity_needed -= 6 # Forage forages 6 units.
DRCI.put_away_item?(ingredient['name'], @alchemy_herb_storage)
# Track the count down to make sure it stops when enough foraged.
echo("quantity_needed = #{quantity_needed}") if @debug
end
end
def prepare_ingredient(ingredient)
# dry? crush?
DRCI.stow_hands
exit if @alchemy_prep_quantity <= count(ingredient['output'], @herb_container)
DRCC.find_press_grinder_room(@press_location)
while 0 < count(ingredient['name'], @alchemy_herb_storage)
case DRC.bput("get my #{ingredient['name']} from my #{@alchemy_herb_storage}", 'You get', 'What were you referring to?')
when 'You get'
if ingredient['output'].include? "dried"
fput("put my #{ingredient['name']} in press")
else
fput("put my #{ingredient['name']} in grinder")
end
waitrt?
case DRC.bput("get my #{ingredient['output']} from my #{@herb_container}", 'You get', 'What were you referring to?')
when 'You get'
case DRC.bput("combine #{ingredient['output']} with #{ingredient['output']}", "You combine", "That stack of", "You must be")
when "You combine", "That stack of"
f_stack = DRC.bput("count my first #{ingredient['output']}", 'You count out \d+ pieces').scan(/\d+/).first.to_i
s_stack = DRC.bput("count my second #{ingredient['output']}", 'I could not find', 'You count out \d+ pieces').scan(/\d+/).first.to_i
if f_stack == 75
DRCI.put_away_item?("first #{ingredient['output']}", @herb_container)
elsif s_stack == 75
DRCI.put_away_item?("second #{ingredient['output']}", @herb_container)
end
end
end
fput("put my #{ingredient['output']} in my #{@alchemy_herb_storage}")
when 'What were you referring to?'
return
end
end
end
def count(item, container)
count = 0
$ORDINALS.each do |ordinal|
count_msg = DRC.bput("count my #{ordinal} #{item} in my #{container}", 'I could not find what you were referring to.', 'tell you much of anything.', 'There is only one part', 'You count out (.+) pieces of material there.')
case count_msg
when 'I could not find what you were referring to.'
break
when 'tell you much of anything.'
echo "#{item} is marked as stackable but is not!"
break
when 'There is only one part'
count += 1
else
count += count_msg.scan(/\d+/).first.to_i
end
waitrt?
end
count
end
end
Alchemy.new