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config.py
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config.py
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import os
import sys
# Load variable overrides specific to distribution type
try:
import configforced
except ImportError:
configforced = None
# Turns on debug mode
debug = False
# Defines if our saveddata will be in pyfa root or not
saveInRoot = False
# Version data
version = "1.1.18"
tag = "git"
expansionName = "Rubicon"
expansionVersion = "1.0"
evemonMinVersion = "4081"
pyfaPath = None
savePath = None
staticPath = None
saveDB = None
gameDB = None
def defPaths():
global pyfaPath
global savePath
global staticPath
global saveDB
global gameDB
global saveInRoot
# The main pyfa directory which contains run.py
# Python 2.X uses ANSI by default, so we need to convert the character encoding
pyfaPath = getattr(configforced, "pyfaPath", None)
if pyfaPath is None:
pyfaPath = unicode(os.path.dirname(os.path.abspath(sys.modules['__main__'].__file__)), sys.getfilesystemencoding())
# Where we store the saved fits etc, default is the current users home directory
if saveInRoot is True:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
savePath = os.path.join(pyfaPath, "saveddata")
else:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")), sys.getfilesystemencoding())
# Redirect stderr to file if we're requested to do so
stderrToFile = getattr(configforced, "stderrToFile", None)
if stderrToFile is True:
if not os.path.exists(savePath):
os.mkdir(savePath)
sys.stderr = open(os.path.join(savePath, "error_log.txt"), "w")
# Same for stdout
stdoutToFile = getattr(configforced, "stdoutToFile", None)
if stdoutToFile is True:
if not os.path.exists(savePath):
os.mkdir(savePath)
sys.stdout = open(os.path.join(savePath, "output_log.txt"), "w")
# Static EVE Data from the staticdata repository, should be in the staticdata directory in our pyfa directory
staticPath = os.path.join(pyfaPath, "staticdata")
# The database where we store all the fits etc
saveDB = os.path.join(savePath, "saveddata.db")
# The database where the static EVE data from the datadump is kept.
# This is not the standard sqlite datadump but a modified version created by eos
# maintenance script
gameDB = os.path.join(staticPath, "eve.db")
## DON'T MODIFY ANYTHING BELOW ##
import eos.config
#Caching modifiers, disable all gamedata caching, its unneeded.
eos.config.gamedataCache = False
# saveddata db location modifier, shouldn't ever need to touch this
eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"