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For now, you cannot get the speed of each vehicle. I didn't implement that because the number of other vehicles are changed. Therefore, I thought it cannot be used as a state. But if you modify the script, you get the speed of each vehicle.
You should modify the "VehicleAgent.cs" in [Assets->VehicleSimulator->Scripts]. You should get the speed of other vehicles and add them in the "CollectObservations" function. You can get the speed of other vehicle, which is "m_Speed" in "TargetMovement.cs" script. After that you should build the environment using Unity.
Hi, can we get the speed of each vehicles?
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