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Posts spawning on top of each other #71

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ichbinashh opened this issue May 20, 2019 · 18 comments
Closed

Posts spawning on top of each other #71

ichbinashh opened this issue May 20, 2019 · 18 comments
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enhancement Feature request which can be implemented in an addon or PopulationDensity itself.

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@ichbinashh
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ichbinashh commented May 20, 2019

So I'll attach some images to show you, but I'm trying to change my posts for custom ones. Upon doing so, I seem to have found an error which is causing the posts to respawn on top of the previous every time the chunk is unloaded and loaded back up again.

Happens on both Paper 20 and 32 (Latest)

https://gyazo.com/7e24734a0765c7a9561c52d0dd17ba2e
https://gyazo.com/a2a9d671ceee9e7b5456d9940accf9eb

@Apecengo
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Apecengo commented May 20, 2019 via email

@ichbinashh
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If I were to disable PopDens, remove all the previous posts and then reload it with the current block config, would this solve the issue?

@Apecengo
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Apecengo commented May 20, 2019 via email

@ichbinashh
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Is there a way to automatically remove posts? I'm on a test server right now, but it'll be loading on to a fresh server in the end so I don't see that it should be an issue as long as I change it before it spawns them

@Apecengo
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Apecengo commented May 20, 2019 via email

@ichbinashh
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I'll give that a go and report back

@ichbinashh
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Air does in fact work, but I just decided to start a fresh world and test that way. It's still duplicating them even though the world has only been loaded with custom blocks, there were no pillars originally.

I tried using KeepAllRegionPostsLoaded: true but that didn't seem to work either. The only post that doesn't seem to be affected is the one where my spawn is

@RoboMWM
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RoboMWM commented May 21, 2019

please give output of /version, not just arbitrary build numbers (especially since you just referenced two unrelated github issues doing that)

@ichbinashh
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My apologies, I didn't realise. I'm new to using GitHub :)

Paper(32) 1.14.1-R0.1-SNAPSHOT
Population Density Version: 5.11.2

@RoboMWM
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RoboMWM commented Jun 15, 2019

Your config may be useful here.

@ichbinashh
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This issue has actually been resolved for me. I'm unsure, but had a thought that it may have been due to removing the very top sign in the config. It may have also just been a 1.14.1 issue.

@RoboMWM
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RoboMWM commented Jun 15, 2019

Yea, it does look for a sign to locate the existing post, so that might've been the case.

@RoboMWM RoboMWM closed this as completed Jun 15, 2019
@Spoonerj1
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Is it possible to remove the sign then?
I also have recently tried disabling that top sign because it sorta looks bad (only readable from one side) and now I have region posts spawning on top of each other, creating very large towers of the base materials. I'll attach a screenshot.

version:
Screen Shot 2020-01-10 at 2 17 23 PM

2020-01-10_14 15 22
2020-01-10_14 15 18

@RoboMWM
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RoboMWM commented Jan 11, 2020

I also have recently tried disabling that top sign because it sorta looks bad (only readable from one side)

subjective I guess. How are you removing it?

@RoboMWM RoboMWM added the enhancement Feature request which can be implemented in an addon or PopulationDensity itself. label Jan 11, 2020
@Spoonerj1
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I used the config options to make that sign blank, the plugin does not add blank signs

@RoboMWM
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RoboMWM commented Jan 12, 2020

How are you doing it in the config?

@Spoonerj1
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Screenshot_20200112-174044_Chrome

@RoboMWM
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RoboMWM commented Jan 14, 2020

Interesting, I wasn't aware that it ignored totally blank signs. Unless @ichbinashh can confirm this is what he was doing here, probably better to make a new issue to track this.

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