-
Notifications
You must be signed in to change notification settings - Fork 0
/
App.cpp
59 lines (48 loc) · 1.32 KB
/
App.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
#include "pch.h"
#include "App.h"
#include "UnityGenerated.h"
using namespace Mixed_Reality_Sign_Language_Learning_Studio;
using namespace Platform;
using namespace UnityPlayer;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
using namespace Windows::UI::ViewManagement;
void App::Initialize(CoreApplicationView^ applicationView)
{
SetupOrientation();
m_AppCallbacks = ref new AppCallbacks();
m_AppCallbacks->SetCoreApplicationViewEvents(applicationView);
applicationView->Activated += ref new TypedEventHandler<CoreApplicationView ^, IActivatedEventArgs^>(this, &App::OnActivated);
}
void App::SetWindow(CoreWindow^ window)
{
m_CoreWindow = window;
ApplicationView::GetForCurrentView()->SuppressSystemOverlays = true;
m_AppCallbacks->SetCoreWindowEvents(window);
m_AppCallbacks->InitializeD3DWindow();
}
void App::Load(String^ entryPoint)
{
}
void App::Run()
{
m_AppCallbacks->Run();
}
void App::Uninitialize()
{
m_AppCallbacks = nullptr;
}
IFrameworkView^ App::CreateView()
{
return this;
}
void App::OnActivated(CoreApplicationView^ sender, IActivatedEventArgs^ args)
{
m_CoreWindow->Activate();
}
void App::SetupOrientation()
{
Unity::SetupDisplay();
}