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Releases: MF42-DZH/ModePile

ModePile v1.7.2

25 Sep 08:39
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Critical Patch

Changes

  • Fixed slowdown when checking for main class and made it completely thread-safe. This affects SubscriberChallenge and all modes which use custom assets. Please replace all class files.

ModePile v1.7.1: Thread-Safety Update

25 Sep 04:54
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Changes

  • Although we realise that NullpoMino usually runs single-threaded, this is a safety update to some checking methods in order that any future development that uses custom resources or animated backgrounds can be done without worrying about issues with threads.
  • Added alternate constructors for non-destructive FieldScatter-ing.

ModePile v1.7: The Contributor Update

24 Sep 21:02
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New Major Version!

We have two new contributors, MandL27 and ry00001!

Additions

  • FieldScatter library for all your field explosion needs.
  • SubscriberChallenge mode! git gud, get subscriber!
  • RetroMania2Mode, a Sega ***ris '99 mode!

Changes

  • Added game over effects to MarathonTwo.
  • Tweaked profile loading and unloading across all of the modes which support them.

Note

Please overwrite all your .class files and also add in every new thing / overwrite in the install's res and config directories. However, if you already have config/setting/profile.cfg, do not overwrite it. If you do not have it, just put in the new one from this install or leave it alone.

ModePile v1.6.4: The Profile Overhaul

01 Sep 08:18
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Very Large Changes

Please overwrite all your .class files and also add in every new thing / overwrite in the install's res and config directories. However, if you already have config/setting/profile.cfg somehow, do not overwrite it. If you do not have it, just put in the new one from this install.

UPDATE 2019/09/01 12:08 GMT+1: Fixed drawing bug in FireworkChallenge and Pong and overall profile behaviour. Please update to the latest version to avoid data loss.

Changes

Modes

  • Added profile loading to all modes. Use the ingame "E" button on the settings screen of a mode to access it.
  • Fixed No-Spins mode in IdiotMode.
  • Doubled the speed cap in Pong.

Notes

If you want to share this somewhere, please put the GitHub release link and not a direct file link. It helps with maintenance and there are some notes or help texts here in README.md that some might need.

v1.6.4-initial

01 Sep 11:10
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Fixed profile rank importing in some modes.

ModePile v1.6.3

28 Aug 20:48
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Major, Critical Patch

Changes

Modes

  • FireworkChallenge's scoring has been fixed. This is the critical mode patch.
  • ColourPower's power-up charge text no longer gets cut off when using the big side next view.
  • Fixed some modes' score displays not working properly when using big side next view.
  • Modes now use the improved hard drop effects.

Libraries

  • Finished ExamSpinner and ProfileProperties.
  • Fixed FieldManipulation's checkLineSplit() method.
  • Added two (currently unused) background types.
  • Interpolation now supports Bézier curve interpolation.

ModePile v1.6.2.3

23 Aug 16:53
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Small Patch

Modes

  • Fixed selection bug in settings status in FireworkChallenge.

Misc

  • Added USAGE.txt to clarify uses of libraries.

ModePile v1.6.2.2

23 Aug 11:30
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Minor Patch

Changes

Modes

  • Changed FireworkChallenge to have ghost piece enabled all the time to match Ti behaviour.

Libraries

  • Added more methods to MathHelper and RendererExtension.

ModePile v1.6.2.1

22 Aug 07:51
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Small, Critical Patch

Fixed a detection duplication issue in ShadowMarathon.

ModePile v1.6.2

21 Aug 22:14
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Changes

  • Added performance-based scoring to ShadowMarathon.
  • Fixed some array element position errors in ShadowMarathon. (Incompatible with old scores.)
  • Cleaned up FieldManipulation's fieldCompare method to remove unused vars.