Releases: MF42-DZH/ModePile
Releases · MF42-DZH/ModePile
ModePile v1.7.2
Critical Patch
Changes
- Fixed slowdown when checking for main class and made it completely thread-safe. This affects SubscriberChallenge and all modes which use custom assets. Please replace all class files.
ModePile v1.7.1: Thread-Safety Update
Changes
- Although we realise that NullpoMino usually runs single-threaded, this is a safety update to some checking methods in order that any future development that uses custom resources or animated backgrounds can be done without worrying about issues with threads.
- Added alternate constructors for non-destructive FieldScatter-ing.
ModePile v1.7: The Contributor Update
New Major Version!
We have two new contributors, MandL27 and ry00001!
Additions
- FieldScatter library for all your field explosion needs.
- SubscriberChallenge mode! git gud, get subscriber!
- RetroMania2Mode, a Sega ***ris '99 mode!
Changes
- Added game over effects to MarathonTwo.
- Tweaked profile loading and unloading across all of the modes which support them.
Note
Please overwrite all your .class files and also add in every new thing / overwrite in the install's res and config directories. However, if you already have config/setting/profile.cfg, do not overwrite it. If you do not have it, just put in the new one from this install or leave it alone.
ModePile v1.6.4: The Profile Overhaul
Very Large Changes
Please overwrite all your .class files and also add in every new thing / overwrite in the install's res and config directories. However, if you already have config/setting/profile.cfg somehow, do not overwrite it. If you do not have it, just put in the new one from this install.
UPDATE 2019/09/01 12:08 GMT+1: Fixed drawing bug in FireworkChallenge and Pong and overall profile behaviour. Please update to the latest version to avoid data loss.
Changes
Modes
- Added profile loading to all modes. Use the ingame "E" button on the settings screen of a mode to access it.
- Fixed No-Spins mode in IdiotMode.
- Doubled the speed cap in Pong.
Notes
If you want to share this somewhere, please put the GitHub release link and not a direct file link. It helps with maintenance and there are some notes or help texts here in README.md that some might need.
v1.6.4-initial
Fixed profile rank importing in some modes.
ModePile v1.6.3
Major, Critical Patch
Changes
Modes
- FireworkChallenge's scoring has been fixed. This is the critical mode patch.
- ColourPower's power-up charge text no longer gets cut off when using the big side next view.
- Fixed some modes' score displays not working properly when using big side next view.
- Modes now use the improved hard drop effects.
Libraries
- Finished ExamSpinner and ProfileProperties.
- Fixed FieldManipulation's checkLineSplit() method.
- Added two (currently unused) background types.
- Interpolation now supports Bézier curve interpolation.
ModePile v1.6.2.3
Small Patch
Modes
- Fixed selection bug in settings status in FireworkChallenge.
Misc
- Added USAGE.txt to clarify uses of libraries.
ModePile v1.6.2.2
Minor Patch
Changes
Modes
- Changed FireworkChallenge to have ghost piece enabled all the time to match Ti behaviour.
Libraries
- Added more methods to MathHelper and RendererExtension.
ModePile v1.6.2.1
Small, Critical Patch
Fixed a detection duplication issue in ShadowMarathon.
ModePile v1.6.2
Changes
- Added performance-based scoring to ShadowMarathon.
- Fixed some array element position errors in ShadowMarathon. (Incompatible with old scores.)
- Cleaned up FieldManipulation's fieldCompare method to remove unused vars.