From d305a4fe1f84e066d0ad568c70fa394a6268aa3d Mon Sep 17 00:00:00 2001 From: Shots243 Date: Wed, 28 Aug 2019 21:34:53 +0100 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 6a1a0d7..8ab9d7a 100644 --- a/README.md +++ b/README.md @@ -39,12 +39,14 @@ Requires the above to compile and run. The "res" directory in the "required file * _FlyInOutText_ - Adds text objects that can fly into the screen from the outside, linger, then return to their starting positions before disappearing. * _GameTextUtilities_ - Adds methods for coloured text and other random text / text obfuscation methods. * _Interpolation_ - Linear interpolation functions. +* _MathHelper_ - A few extra mathematical functions such as LCM or GCD. * _MouseParser_ - Allows the use of mouse inside a mode. * _PhysicsObject_ - Allows the use of basic frictionless rigid body physics with square objects. * _ProfileProperties_ - Allows the use of TI-styled profiles. * _RendererExtension_ - Extra drawing methods. * _ResourceHolderCustomAssetExtension_ - Allows the use of custom images and BGM in a mode. * _ScrollingMarqueeText_ - Horizontal scrolling text. +* _SideWaveText_ - _Super Collapse II_-styled text popups. * _SoundLoader_ - Allows the use of custom SFX. * _StaticFlyInText_ - Similar to _FlyInOutText_, but the text does not fly back out. * _ValueWrapper_ - Class that holds a set of one of each primitive numbers.