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Operation should define only the body type that they require. When a Creep is assigned to the operation, allow it to decide its Role. This will enable existing creeps with compatible body types to be moved around from one op to another as needed.
As a result, the SpawnDefinition class will need to be reworked.
The text was updated successfully, but these errors were encountered:
Operation.onAssignment and abstracting CreepControllers off the main Operation class and into an abstract class ControllerOperation has furthered progress on this issue. Still more, though, must be done, such as an Assignment => AcceptableBody[] map, and support for spawning in advance of a creep death.
Operation should define only the body type that they require. When a Creep is assigned to the operation, allow it to decide its Role. This will enable existing creeps with compatible body types to be moved around from one op to another as needed.
As a result, the SpawnDefinition class will need to be reworked.
The text was updated successfully, but these errors were encountered: