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Need a mechanism to allow operations to schedule spawns in advance of their creeps dying, to support, for instance, heavy harvesters always being on the source, or always having n upgraders on the controller.
The text was updated successfully, but these errors were encountered:
Need a mechanism to allow operations to schedule spawns in advance of their creeps dying, to support, for instance, heavy harvesters always being on the source, or always having
n
upgraders on the controller.The text was updated successfully, but these errors were encountered: