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FacebookManager.cs
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FacebookManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Facebook.Unity;
public class FacebookManager : Singleton<FacebookManager>
{
void Awake ()
{
if (FB.IsInitialized) {
FB.ActivateApp();
} else {
//Handle FB.Init
FB.Init( () => {
FB.ActivateApp();
});
}
}
void Start()
{
DontDestroyOnLoad(this);
}
public void LogEvent(string EventName){
try{
if (FB.IsInitialized) {
FB.LogAppEvent(EventName,1f);
} else {
//Handle FB.Init
FB.Init( () => {
FB.ActivateApp();
FB.LogAppEvent(EventName,1f);
});
}
}catch(System.Exception e){
Debug.LogError(e);
}
}
}