From fc1fee99931e1042329bd30dbb6444b78f101bea Mon Sep 17 00:00:00 2001 From: MACMAN2003 Date: Fri, 13 Dec 2024 10:38:21 -0800 Subject: [PATCH] Add camouflage to Marine weapons, armor, and equipment (#5054) Co-authored-by: DrSmugleaf --- .../NamedItems/RMCNamedItemComponent.cs | 9 + .../_RMC14/NamedItems/RMCNamedItemSystem.cs | 34 +- .../Rules/CMDistressSignalRuleSystem.cs | 19 + .../_RMC14/Item/ItemCamouflageComponent.cs | 23 + .../_RMC14/Item/ItemCamouflageEvent.cs | 4 + .../_RMC14/Item/ItemCamouflageSystem.cs | 104 ++ .../Rules/RMCPlanetMapPrototypeComponent.cs | 6 +- Resources/Locale/en-US/_RMC14/rmc-patron.ftl | 1 + .../_RMC14/Catalog/Fills/Clothing/belt.yml | 123 ++ .../Catalog/Fills/Crates/attachments.yml | 8 +- .../_RMC14/Catalog/Fills/Crates/gear.yml | 6 +- .../Catalog/Fills/Crates/magazine_boxes.yml | 4 +- .../_RMC14/Catalog/Fills/Crates/mortar.yml | 4 +- .../Fills/Crates/restricted_equipment.yml | 8 +- .../_RMC14/Catalog/Fills/Crates/weapons.yml | 4 +- 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mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/jungle.rsi/meta.json create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/jungle.rsi/mortar_m402.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/jungle.rsi/mortar_m402_carry.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/jungle.rsi/mortar_m402_fire.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/snow.rsi/meta.json create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/snow.rsi/mortar_m402.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/snow.rsi/mortar_m402_carry.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/snow.rsi/mortar_m402_fire.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/urban.rsi/meta.json create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/urban.rsi/mortar_m402.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/urban.rsi/mortar_m402_carry.png create mode 100644 Resources/Textures/_RMC14/Objects/Weapons/mortar/urban.rsi/mortar_m402_fire.png diff --git a/Content.Server/_RMC14/NamedItems/RMCNamedItemComponent.cs b/Content.Server/_RMC14/NamedItems/RMCNamedItemComponent.cs new file mode 100644 index 00000000000..2db34de5664 --- /dev/null +++ b/Content.Server/_RMC14/NamedItems/RMCNamedItemComponent.cs @@ -0,0 +1,9 @@ +namespace Content.Server._RMC14.NamedItems; + +[RegisterComponent] +[Access(typeof(RMCNamedItemSystem))] +public sealed partial class RMCNamedItemComponent : Component +{ + [DataField, AutoNetworkedField] + public string Name = string.Empty; +} diff --git a/Content.Server/_RMC14/NamedItems/RMCNamedItemSystem.cs b/Content.Server/_RMC14/NamedItems/RMCNamedItemSystem.cs index 6a983f88646..40478f0a9be 100644 --- a/Content.Server/_RMC14/NamedItems/RMCNamedItemSystem.cs +++ b/Content.Server/_RMC14/NamedItems/RMCNamedItemSystem.cs @@ -1,11 +1,13 @@ using System.Linq; using Content.Server._RMC14.LinkAccount; using Content.Server.Administration.Logs; +using Content.Shared._RMC14.Item; using Content.Shared._RMC14.NamedItems; using Content.Shared._RMC14.Sentry; using Content.Shared._RMC14.Vendors; using Content.Shared.Database; using Content.Shared.GameTicking; +using Content.Shared.NameModifier.EntitySystems; using Content.Shared.Storage; namespace Content.Server._RMC14.NamedItems; @@ -14,7 +16,7 @@ public sealed class RMCNamedItemSystem : EntitySystem { [Dependency] private readonly IAdminLogManager _adminLogs = default!; [Dependency] private readonly LinkAccountManager _linkAccount = default!; - [Dependency] private readonly MetaDataSystem _metaData = default!; + [Dependency] private readonly NameModifierSystem _nameModifier = default!; private EntityQuery _nameItemOnVendQuery; @@ -26,6 +28,9 @@ public override void Initialize() SubscribeLocalEvent(OnAutomatedVenderUser); SubscribeLocalEvent(OnSentryUpgraded); + + SubscribeLocalEvent(OnItemCamouflage); + SubscribeLocalEvent(OnItemRefreshNameModifiers); } private void OnPlayerSpawnComplete(PlayerSpawnCompleteEvent ev) @@ -69,6 +74,22 @@ private void OnSentryUpgraded(Entity ent, ref Sentry NameItem(args.User, args.NewSentry, name); } + private void OnItemCamouflage(Entity ent, ref ItemCamouflageEvent args) + { + if (!TryComp(args.Old, out RMCNamedItemComponent? old)) + return; + + var namedNew = EnsureComp(args.New); + namedNew.Name = old.Name; + + _nameModifier.RefreshNameModifiers(args.New); + } + + private void OnItemRefreshNameModifiers(Entity ent, ref RefreshNameModifiersEvent args) + { + args.AddModifier("rmc-patron-named-item", extraArgs: ("name", ent.Comp.Name)); + } + private bool TryNameItem(Entity ent, Entity item) { var names = ent.Comp.Names; @@ -109,16 +130,19 @@ private bool TryNameItem(Entity ent, Entity(item); + named.Name = name; + _nameModifier.RefreshNameModifiers(item); + _adminLogs.Add(LogType.RMCNamedItem, $"{ToPrettyString(player):player} named item {ToPrettyString(item):item} with name {newName}"); - return true; } } diff --git a/Content.Server/_RMC14/Rules/CMDistressSignalRuleSystem.cs b/Content.Server/_RMC14/Rules/CMDistressSignalRuleSystem.cs index 3734d3a8e34..a4b3ae8fc2d 100644 --- a/Content.Server/_RMC14/Rules/CMDistressSignalRuleSystem.cs +++ b/Content.Server/_RMC14/Rules/CMDistressSignalRuleSystem.cs @@ -27,6 +27,7 @@ using Content.Shared._RMC14.Bioscan; using Content.Shared._RMC14.CCVar; using Content.Shared._RMC14.Dropship; +using Content.Shared._RMC14.Item; using Content.Shared._RMC14.Map; using Content.Shared._RMC14.Marines; using Content.Shared._RMC14.Marines.HyperSleep; @@ -83,6 +84,7 @@ public sealed class CMDistressSignalRuleSystem : GameRuleSystem rule) } } + public void SetCamoType(CamouflageType? ct = null) + { + if (ct != null) + { + _camo.CurrentMapCamouflage = ct.Value; + return; + } + + if (SelectedPlanetMap != null && + _rmcPlanet.PlanetPaths.TryGetValue(SelectedPlanetMap, out var planet)) + { + _camo.CurrentMapCamouflage = planet.Camouflage; + } + } + private void OnPlayerSpawning(PlayerSpawningEvent ev) { if (ev.Job is not { } jobId || diff --git a/Content.Shared/_RMC14/Item/ItemCamouflageComponent.cs b/Content.Shared/_RMC14/Item/ItemCamouflageComponent.cs new file mode 100644 index 00000000000..eac02b7710e --- /dev/null +++ b/Content.Shared/_RMC14/Item/ItemCamouflageComponent.cs @@ -0,0 +1,23 @@ +using Robust.Shared.GameStates; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization; + +namespace Content.Shared._RMC14.Item; + +[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] +public sealed partial class ItemCamouflageComponent : Component +{ + //you have to add a prototype for each camo type. + [DataField(required: true), AutoNetworkedField] + public Dictionary CamouflageVariations = new(); +} + +[Serializable, NetSerializable] +public enum CamouflageType : byte +{ + Jungle = 1, //default + Desert = 2, + Snow = 3, + Classic = 4, + Urban = 5, +} diff --git a/Content.Shared/_RMC14/Item/ItemCamouflageEvent.cs b/Content.Shared/_RMC14/Item/ItemCamouflageEvent.cs new file mode 100644 index 00000000000..85161b56f43 --- /dev/null +++ b/Content.Shared/_RMC14/Item/ItemCamouflageEvent.cs @@ -0,0 +1,4 @@ +namespace Content.Shared._RMC14.Item; + +[ByRefEvent] +public readonly record struct ItemCamouflageEvent(EntityUid Old, EntityUid New); diff --git a/Content.Shared/_RMC14/Item/ItemCamouflageSystem.cs b/Content.Shared/_RMC14/Item/ItemCamouflageSystem.cs new file mode 100644 index 00000000000..b8dbed653e6 --- /dev/null +++ b/Content.Shared/_RMC14/Item/ItemCamouflageSystem.cs @@ -0,0 +1,104 @@ +using Robust.Shared.Containers; +using Robust.Shared.Network; +using Robust.Shared.Timing; + +namespace Content.Shared._RMC14.Item; + +public sealed class ItemCamouflageSystem : EntitySystem +{ + [Dependency] private readonly INetManager _net = default!; + [Dependency] private readonly SharedContainerSystem _cont = default!; + [Dependency] private readonly IGameTiming _time = default!; + + [ViewVariables(VVAccess.ReadWrite)] + public CamouflageType CurrentMapCamouflage { get; set; } = CamouflageType.Jungle; + + private readonly Queue> _items = new(); + + public override void Initialize() + { + SubscribeLocalEvent(OnMapInit); + } + + //thank you smugleaf! + public override void Update(float frameTime) + { + if (_items.Count == 0) + return; + + foreach (var ent in _items) + { + if (!TryComp(ent.Owner, out MetaDataComponent? meta)) + continue; + + if (meta.LastModifiedTick == _time.CurTick) + continue; + + Replace(ent); + _items.Dequeue(); + break; + } + } + + private void Replace(Entity ent) + { + if (_net.IsClient) + return; + + switch (CurrentMapCamouflage) + { + case CamouflageType.Jungle: + ReplaceWithCamouflaged(ent, CamouflageType.Jungle); + break; + case CamouflageType.Desert: + ReplaceWithCamouflaged(ent, CamouflageType.Desert); + break; + case CamouflageType.Snow: + ReplaceWithCamouflaged(ent, CamouflageType.Snow); + break; + case CamouflageType.Classic: + ReplaceWithCamouflaged(ent, CamouflageType.Classic); + break; + case CamouflageType.Urban: + ReplaceWithCamouflaged(ent, CamouflageType.Urban); + break; + } + } + + private void OnMapInit(Entity ent, ref MapInitEvent args) + { + if (_net.IsClient) + return; + + _items.Enqueue(ent); + } + + private void ReplaceWithCamouflaged(Entity ent, CamouflageType type) + { + if (!ent.Comp.CamouflageVariations.TryGetValue(type, out var spawn)) + { + Log.Error($"No {type} camouflage variation found for {ToPrettyString(ent)}"); + return; + } + + EntityUid newEnt; + if (_cont.IsEntityInContainer(ent.Owner)) + { + _cont.TryGetContainingContainer((ent.Owner, null), out var cont); + if (cont == null) + return; + + _cont.Remove(ent.Owner, cont, true, true); + newEnt = SpawnInContainerOrDrop(spawn, cont.Owner, cont.ID); + } + else + { + newEnt = SpawnNextToOrDrop(ent.Comp.CamouflageVariations[type], ent.Owner); + } + + var ev = new ItemCamouflageEvent(ent, newEnt); + RaiseLocalEvent(ent, ref ev); + + QueueDel(ent.Owner); + } +} diff --git a/Content.Shared/_RMC14/Rules/RMCPlanetMapPrototypeComponent.cs b/Content.Shared/_RMC14/Rules/RMCPlanetMapPrototypeComponent.cs index a119737ee1d..4a48bf2278a 100644 --- a/Content.Shared/_RMC14/Rules/RMCPlanetMapPrototypeComponent.cs +++ b/Content.Shared/_RMC14/Rules/RMCPlanetMapPrototypeComponent.cs @@ -1,5 +1,6 @@ -using Robust.Shared.GameStates; +using Robust.Shared.GameStates; using Robust.Shared.Utility; +using Content.Shared._RMC14.Item; namespace Content.Shared._RMC14.Rules; @@ -10,6 +11,9 @@ public sealed partial class RMCPlanetMapPrototypeComponent : Component [DataField(required: true), AutoNetworkedField] public ResPath Map; + [DataField, AutoNetworkedField] + public CamouflageType Camouflage = CamouflageType.Jungle; + [DataField(required: true), AutoNetworkedField] public string Announcement = string.Empty; } diff --git a/Resources/Locale/en-US/_RMC14/rmc-patron.ftl b/Resources/Locale/en-US/_RMC14/rmc-patron.ftl new file mode 100644 index 00000000000..256b7c4d682 --- /dev/null +++ b/Resources/Locale/en-US/_RMC14/rmc-patron.ftl @@ -0,0 +1 @@ +rmc-patron-named-item = '{$name}' {$baseName} diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Clothing/belt.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Clothing/belt.yml index 2e3e096e120..f8e4d974889 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Clothing/belt.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Clothing/belt.yml @@ -36,6 +36,27 @@ - type: CMItemSlots startingItem: CMM11Knife +- type: entity + parent: RMCBeltKnifeSDU + id: RMCBeltKnifeSDUFilled + suffix: Filled + components: + - type: CMItemSlots + startingItem: CMM11Knife + +- type: entity + parent: CMBeltKnife + id: RMCBeltKnifeCamoFilled + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltKnifeFilled + Snow: RMCBeltKnifeSDUFilled + Desert: RMCBeltKnifeSDUFilled + Urban: RMCBeltKnifeSDUFilled + Classic: CMBeltKnifeFilled + - type: entity parent: CMBeltMedical id: CMBeltMedicalFilled @@ -87,6 +108,75 @@ amount: 1 # TODO RMC14 tramadol and perixadon pills, splint +- type: entity + parent: RMCBeltMedicBagDesert + id: RMCBeltMedicBagDesertFilled + suffix: Filled + components: + - type: StorageFill + contents: + - id: CMBurnKit10 + amount: 2 + - id: CMTraumaKit10 + amount: 2 + - id: CMEpinephrineAutoInjector + amount: 1 + - id: CMDexalinPlusAutoInjector + amount: 1 + # TODO RMC14 oxycodone autoinjector + - id: CMPillCanisterBicaridine + amount: 1 + - id: CMPillCanisterDexalin + amount: 1 + - id: CMPillCanisterDylovene + amount: 1 + - id: CMPillCanisterKelotane + amount: 1 + - id: CMPillCanisterInaprovaline + amount: 1 + # TODO RMC14 tramadol and perixadon pills, splint + +- type: entity + parent: RMCBeltMedicBagSU + id: RMCBeltMedicBagSUFilled + suffix: Filled + components: + - type: StorageFill + contents: + - id: CMBurnKit10 + amount: 2 + - id: CMTraumaKit10 + amount: 2 + - id: CMEpinephrineAutoInjector + amount: 1 + - id: CMDexalinPlusAutoInjector + amount: 1 + # TODO RMC14 oxycodone autoinjector + - id: CMPillCanisterBicaridine + amount: 1 + - id: CMPillCanisterDexalin + amount: 1 + - id: CMPillCanisterDylovene + amount: 1 + - id: CMPillCanisterKelotane + amount: 1 + - id: CMPillCanisterInaprovaline + amount: 1 + # TODO RMC14 tramadol and perixadon pills, splint + +- type: entity + parent: CMBeltMedicBag + id: RMCBeltMedicBagCamoFilled + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltMedicBagFilled + Snow: RMCBeltMedicBagSUFilled + Desert: RMCBeltMedicBagDesertFilled + Urban: RMCBeltMedicBagSUFilled + Classic: CMBeltMedicBagFilled + - type: entity parent: RMCBeltGrenade id: RMCBeltGrenadeFilled @@ -127,6 +217,39 @@ - id: RMCMagazineSmartGun amount: 2 +- type: entity + parent: RMCBeltSGOSU + id: RMCBeltSGOSUFilled + suffix: Filled + components: + - type: StorageFill + contents: + - id: RMCMagazineSmartGunCamo + amount: 2 + +- type: entity + parent: RMCBeltSGODesert + id: RMCBeltSGODesertFilled + suffix: Filled + components: + - type: StorageFill + contents: + - id: RMCMagazineSmartGunCamo + amount: 2 + +- type: entity + parent: CMBeltSmartGunOperator + id: RMCBeltSGOCamoFilled + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltSmartGunOperatorFilled + Snow: RMCBeltSGOSUFilled + Desert: RMCBeltSGODesertFilled + Urban: RMCBeltSGOSUFilled + Classic: CMBeltSmartGunOperatorFilled + - type: entity parent: RMCBeltSmartGunOperatorPistol id: RMCBeltSmartGunOperatorPistolFilled diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/attachments.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/attachments.yml index 25141733075..d1c97dc2301 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/attachments.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/attachments.yml @@ -169,11 +169,11 @@ contents: - id: RMCAttachmentM44MagnumSharpshooterStock amount: 3 - - id: RMCAttachmentM54CStockSolid + - id: RMCAttachmentM54CStockSolidCamo amount: 3 - id: RMCAttachmentM63Stock amount: 3 - - id: RMCAttachmentM42A2WoodenStock + - id: RMCAttachmentM42A2WoodenStockCamo amount: 3 - id: RMCAttachmentM63ArmBrace amount: 1 @@ -195,7 +195,7 @@ components: - type: StorageFill contents: - - id: RMCAttachmentM54CStockSolid + - id: RMCAttachmentM54CStockSolidCamo amount: 4 - type: entity @@ -205,7 +205,7 @@ components: - type: StorageFill contents: - - id: RMCAttachmentM42A2WoodenStock + - id: RMCAttachmentM42A2WoodenStockCamo amount: 4 - type: entity diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/gear.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/gear.yml index 9d8be4b88f4..f0af0b5f57c 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/gear.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/gear.yml @@ -5,11 +5,11 @@ components: - type: StorageFill contents: - - id: RMCBinoculars + - id: RMCBinocularsCamo amount: 2 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo amount: 2 - - id: RMCRangefinder + - id: RMCRangefinderCamo amount: 2 - type: entity diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/magazine_boxes.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/magazine_boxes.yml index 66e46bb8f78..df6bf9f119d 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/magazine_boxes.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/magazine_boxes.yml @@ -150,7 +150,7 @@ components: - type: StorageFill contents: - - id: RMCMagazineSmartGun + - id: RMCMagazineSmartGunCamo amount: 2 # Smart Pistol @@ -171,7 +171,7 @@ components: - type: StorageFill contents: - - id: CMMagazineRifleM54CE2 + - id: CMMagazineRifleM54CE2Camo amount: 2 # M44 Revolver diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/mortar.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/mortar.yml index 09af12c4b45..b77b2dd3759 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/mortar.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/mortar.yml @@ -5,8 +5,8 @@ components: - type: StorageFill contents: - - id: RMCMortarKit - - id: CMBackpackMortar + - id: RMCMortarKitCamo + - id: RMCBackpackMortarCamo - type: entity parent: RMCCrateMortarAmmo diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/restricted_equipment.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/restricted_equipment.yml index e6ff7de496d..51636336623 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/restricted_equipment.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/restricted_equipment.yml @@ -5,8 +5,8 @@ components: - type: StorageFill contents: - - id: CMArmorM4 - - id: CMArmorHelmetM12 + - id: RMCArmorM4Camo + - id: RMCArmorHelmetM12Camo - type: entity id: RMCCrateRestrictedEquipmentArmorB12 @@ -15,5 +15,5 @@ components: - type: StorageFill contents: - - id: CMArmorB12 - - id: CMArmorHelmetM11 + - id: RMCArmorB12Camo + - id: RMCArmorHelmetM11Camo diff --git a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/weapons.yml b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/weapons.yml index 6e9b4de8b23..e62c971aa7c 100644 --- a/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/weapons.yml +++ b/Resources/Prototypes/_RMC14/Catalog/Fills/Crates/weapons.yml @@ -5,7 +5,7 @@ components: - type: StorageFill contents: - - id: WeaponRifleM54C + - id: WeaponRifleM54CCamo amount: 2 - id: CMMagazineRifleM54C amount: 2 @@ -49,7 +49,7 @@ components: - type: StorageFill contents: - - id: CMSmartGunOperatorEquipmentCase + - id: RMCSGOEquipmentCaseCamo amount: 1 - type: entity diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Back/backpacks.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Back/backpacks.yml index f6b41574a03..fe8e63f4ca3 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Back/backpacks.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Back/backpacks.yml @@ -108,7 +108,27 @@ description: The standard-issue pack of the Marine forces. Designed to lug gear into the battlefield. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/standard.rsi + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/standard/jungle-desert-classic.rsi + +- type: entity + parent: CMBackpackMarine + id: RMCBackpackMarineSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/standard/snow-urban.rsi + +- type: entity + parent: CMBackpackMarine + id: RMCBackpackMarineCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBackpackMarine + Desert: CMBackpackMarine + Classic: CMBackpackMarine + Snow: RMCBackpackMarineSU + Urban: RMCBackpackMarineSU - type: entity parent: CMBackpackMarine @@ -117,7 +137,27 @@ description: A standard-issue backpack worn by Marine medics. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/medic.rsi + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/medic/jungle-desert-classic.rsi + +- type: entity + parent: CMBackpackMarineMedic + id: RMCBackpackMarineMedicCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBackpackMarineMedic + Desert: CMBackpackMarineMedic + Classic: CMBackpackMarineMedic + Snow: RMCBackpackMarineMedicSU + Urban: RMCBackpackMarineMedicSU + +- type: entity + parent: CMBackpackMarineMedic + id: RMCBackpackMarineMedicSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/medic/snow-urban.rsi - type: entity parent: CMBackpackMarine @@ -126,7 +166,27 @@ description: A standard-issue backpack worn by Marine technicians. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/techi.rsi + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/tech/jungle-desert-classic.rsi + +- type: entity + parent: CMBackpackMarineTech + id: RMCBackpackMarineTechSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/tech/snow-urban.rsi + +- type: entity + parent: CMBackpackMarineTech + id: RMCBackpackMarineTechCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBackpackMarineTech + Desert: CMBackpackMarineTech + Classic: CMBackpackMarineTech + Snow: RMCBackpackMarineTechSU + Urban: RMCBackpackMarineTechSU # Specific - type: entity @@ -136,7 +196,7 @@ description: A backpack specifically designed to hold ammunition for the M402 mortar. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/mortar.rsi + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/mortar/jungle-desert-classic.rsi - type: Storage maxItemSize: Huge grid: @@ -146,6 +206,26 @@ - MortarShell - type: FixedItemSizeStorage +- type: entity + parent: CMBackpackMortar + id: RMCBackpackMortarSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/mortar/snow-urban.rsi + +- type: entity + parent: CMBackpackMortar + id: RMCBackpackMortarCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBackpackMortar + Desert: CMBackpackMortar + Classic: CMBackpackMortar + Snow: RMCBackpackMortarSU + Urban: RMCBackpackMortarSU + - type: entity parent: CMBackpack id: CMBackpackWelder @@ -153,7 +233,7 @@ description: A specialized backpack worn by Marine technicians. It carries a fueltank for quick welder refueling and use. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/welder.rsi + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/welder/jungle-desert-classic.rsi - type: Storage maxItemSize: Normal grid: @@ -181,6 +261,26 @@ - type: DrawableSolution solution: tank +- type: entity + parent: CMBackpackWelder + id: RMCBackpackWelderCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBackpackWelder + Desert: CMBackpackWelder + Classic: CMBackpackWelder + Snow: RMCBackpackWelderSU + Urban: RMCBackpackWelderSU + +- type: entity + parent: CMBackpackWelder + id: RMCBackpackWelderSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/welder/snow-urban.rsi + - type: entity parent: CMBackpack id: RMCBackpackAmmo diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Back/satchels.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Back/satchels.yml index f329670c328..e10db9fff6a 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Back/satchels.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Back/satchels.yml @@ -22,11 +22,31 @@ description: A specially-designed smock with pockets for all your sniper needs. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/smock.rsi + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/sniper_smock/jungle-classic.rsi - type: Storage grid: - 0,0,20,1 # 21, Satchel but with backpack capacity +- type: entity + parent: CMBackpackSniper + id: RMCBackpackSniperSD + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Backpacks/Marines/sniper_smock/snow-urban-desert.rsi + +- type: entity + parent: CMBackpackSniper + id: RMCBackpackSniperCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBackpackSniper + Desert: RMCBackpackSniperSD + Snow: RMCBackpackSniperSD + Classic: CMBackpackSniper + Urban: CMBackpackSniper + - type: entity parent: CMSatchel id: RMCBackpackScout @@ -100,8 +120,28 @@ description: A heavy-duty satchel carried by some Marine soldiers and support personnel. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/standard.rsi + sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/standard/jungle-desert-classic.rsi +- type: entity + parent: CMSatchelMarine + id: RMCSatchelMarineSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/standard/snow-urban.rsi + +- type: entity + parent: CMSatchelMarine + id: RMCSatchelMarineCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSatchelMarine + Desert: CMSatchelMarine + Snow: RMCSatchelMarineSU + Classic: CMSatchelMarine + Urban: RMCSatchelMarineSU + - type: entity parent: CMSatchelMarine id: CMSatchelMarineIntel @@ -109,11 +149,31 @@ description: A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to Marine intelligence officers. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/big.rsi + sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/big/jungle-desert-classic.rsi - type: Storage grid: - 0,0,19,1 # 20 +- type: entity + parent: CMSatchelMarineIntel + id: RMCSatchelMarineIntelSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/big/snow-urban.rsi + +- type: entity + parent: CMSatchelMarineIntel + id: RMCSatchelMarineIntelCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSatchelMarineIntel + Desert: CMSatchelMarineIntel + Snow: RMCSatchelMarineIntelSU + Classic: CMSatchelMarineIntel + Urban: RMCSatchelMarineIntelSU + - type: entity parent: CMSatchelMarineIntel id: CMSatchelMarineLogistics @@ -124,6 +184,29 @@ grid: - 0,0,20,1 # 21 +- type: entity + parent: RMCSatchelMarineIntelSU + id: RMCSatchelMarineLogisticsSU + name: Marine logistics IMP backpack + description: A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. + components: + - type: Storage + grid: + - 0,0,20,1 # 21 + +- type: entity + parent: CMSatchelMarineLogistics + suffix: Camo Replace + id: RMCSatchelMarineLogisticsCamo + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSatchelMarineLogistics + Desert: CMSatchelMarineLogistics + Snow: RMCSatchelMarineLogisticsSU + Classic: CMSatchelMarineLogistics + Urban: RMCSatchelMarineLogisticsSU + - type: entity parent: CMSatchelMarine id: CMSatchelMarineMedic @@ -131,7 +214,27 @@ description: A heavy-duty satchel used by Marine medics. It sacrifices capacity for usability. A small patch is sewn to the top flap. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/medic.rsi + sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/medic/jungle-desert-classic.rsi + +- type: entity + parent: CMSatchelMarineMedic + suffix: Camo Replace + id: RMCSatchelMarineMedicCamo + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSatchelMarineMedic + Desert: CMSatchelMarineMedic + Snow: RMCSatchelMarineMedicSU + Classic: CMSatchelMarineMedic + Urban: RMCSatchelMarineMedicSU + +- type: entity + parent: CMSatchelMarineMedic + id: RMCSatchelMarineMedicSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/medic/snow-urban.rsi - type: entity parent: CMSatchelMarine @@ -140,7 +243,34 @@ description: A heavy-duty chestrig used by some Marine technicians. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Back/Satchels/Marines/techi.rsi + sprite: _RMC14/Objects/Clothing/Back/Chestrigs/tech/jungle-classic.rsi + +- type: entity + parent: CMSatchelMarineTech + id: RMCSatchelMarineTechDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Chestrigs/tech/desert.rsi + +- type: entity + parent: CMSatchelMarineTech + id: RMCSatchelMarineTechSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Back/Chestrigs/tech/snow-urban.rsi + +- type: entity + parent: CMSatchelMarineTech + suffix: Camo Replace + id: RMCSatchelMarineTechCamo + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSatchelMarineTech + Desert: RMCSatchelMarineTechDesert + Snow: RMCSatchelMarineTechSU + Classic: CMSatchelMarineTech + Urban: RMCSatchelMarineTechSU - type: entity parent: CMSatchel diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Belt/belts.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Belt/belts.yml index 62cb176bba8..0fdb79f0482 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Belt/belts.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Belt/belts.yml @@ -18,9 +18,9 @@ description: The M276 is the standard load-bearing equipment of the UNMC. It consists of a modular belt with various clips. This is the standard variant, designed for bulk ammunition-carrying operations. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/marine.rsi + sprite: _RMC14/Objects/Clothing/Belt/marine/jungle-classic.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/marine.rsi + sprite: _RMC14/Objects/Clothing/Belt/marine/jungle-classic.rsi - type: Item size: Large - type: Storage @@ -48,6 +48,37 @@ - CMMagazineSmg - type: FixedItemSizeStorage +- type: entity + parent: CMBeltMarine + id: RMCBeltMarineDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/marine/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/marine/desert.rsi + +- type: entity + parent: CMBeltMarine + id: RMCBeltMarineSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/marine/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/marine/snow-urban.rsi + +- type: entity + parent: CMBeltMarine + id: RMCBeltMarineCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltMarine + Snow: RMCBeltMarineSU + Desert: RMCBeltMarineDesert + Urban: RMCBeltMarineSU + Classic: CMBeltMarine + - type: entity parent: CMBeltBaseStorage id: RMCM276ShotgunShellLoadingRig @@ -55,9 +86,9 @@ description: An ammunition belt designed to hold shotgun shells. # or individual bullets. TODO RMC14 components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/shotgun.rsi + sprite: _RMC14/Objects/Clothing/Belt/shotgun/jungle-classic.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/shotgun.rsi + sprite: _RMC14/Objects/Clothing/Belt/shotgun/jungle-classic.rsi - type: Item size: Large - type: Storage @@ -75,6 +106,37 @@ - CMMagazineSmg - type: FixedItemSizeStorage +- type: entity + parent: RMCM276ShotgunShellLoadingRig + id: RMCBeltShotgunCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCM276ShotgunShellLoadingRig + Snow: RMCBeltShotgunSU + Desert: RMCBeltShotgunDesert + Urban: RMCBeltShotgunSU + Classic: RMCM276ShotgunShellLoadingRig + +- type: entity + parent: RMCM276ShotgunShellLoadingRig + id: RMCBeltShotgunDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/shotgun/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/shotgun/desert.rsi + +- type: entity + parent: RMCM276ShotgunShellLoadingRig + id: RMCBeltShotgunSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/shotgun/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/shotgun/snow-urban.rsi + - type: entity parent: CMBeltBaseStorage id: CMBeltUtility @@ -231,9 +293,9 @@ description: The M276 is the standard load-bearing equipment of the UNMC. It consists of a modular belt with various clips. This version is specially designed to store knives. Not commonly issued, but kept in service. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/knife.rsi + sprite: _RMC14/Objects/Clothing/Belt/knife/jungle-classic.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/knife.rsi + sprite: _RMC14/Objects/Clothing/Belt/knife/jungle-classic.rsi - type: ItemSlots - type: CMHolster - type: UsableWhileDevoured @@ -247,6 +309,28 @@ tags: - ThrowingKnife +- type: entity + parent: CMBeltKnife + id: RMCBeltKnifeSDU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/knife/snow-desert-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/knife/snow-desert-urban.rsi + +- type: entity + parent: CMBeltKnife + id: RMCBeltKnifeCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltKnife + Snow: RMCBeltKnifeSDU + Desert: RMCBeltKnifeSDU + Urban: RMCBeltKnifeSDU + Classic: CMBeltKnife + - type: entity parent: CMBeltBaseStorage id: CMBeltMedical @@ -297,9 +381,9 @@ description: The M276 is the standard load-bearing equipment of the UNMC. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies, and is common among medics. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/medicbag.rsi + sprite: _RMC14/Objects/Clothing/Belt/medicbag/jungle-classic.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/medicbag.rsi + sprite: _RMC14/Objects/Clothing/Belt/medicbag/jungle-classic.rsi - type: Storage maxItemSize: Small grid: @@ -330,6 +414,37 @@ tags: - PillCanister +- type: entity + parent: CMBeltMedicBag + id: RMCBeltMedicBagSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/medicbag/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/medicbag/snow-urban.rsi + +- type: entity + parent: CMBeltMedicBag + id: RMCBeltMedicBagDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/medicbag/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/medicbag/desert.rsi + +- type: entity + parent: CMBeltMedicBag + id: RMCBeltMedicBagCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltMedicBag + Snow: RMCBeltMedicBagSU + Desert: RMCBeltMedicBagDesert + Urban: RMCBeltMedicBagSU + Classic: CMBeltMedicBag + - type: entity parent: CMBeltBaseStorage id: CMBeltMortar @@ -337,7 +452,7 @@ description: An M276 load-bearing rig configured to carry ammunition for the M402 mortar, along with a sidearm. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/mortar.rsi + sprite: _RMC14/Objects/Clothing/Belt/mortar/jungle-classic.rsi layers: - sprite: _RMC14/Objects/Weapons/Guns/gun_underlays.rsi state: m1984 # TODO RMC14 per-gun underlay @@ -350,7 +465,7 @@ - state: full map: [ "closedLayer" ] - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/mortar.rsi + sprite: _RMC14/Objects/Clothing/Belt/mortar/jungle-classic.rsi - type: Storage maxItemSize: Huge whitelist: @@ -376,6 +491,37 @@ components: - Gun +- type: entity + parent: CMBeltMortar + id: RMCBeltMortarSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/mortar/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/mortar/snow-urban.rsi + +- type: entity + parent: CMBeltMortar + id: RMCBeltMortarDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/mortar/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/mortar/desert.rsi + +- type: entity + parent: CMBeltMortar + id: RMCBeltMortarCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltMortar + Snow: RMCBeltMortarSU + Desert: RMCBeltMortarDesert + Urban: RMCBeltMortarSU + Classic: CMBeltMortar + - type: entity parent: CMBeltMarine id: CMBeltSmartGunOperator @@ -383,9 +529,9 @@ description: Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smart Gun Personalities'), the Marines decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the ML66A system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about? components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator.rsi + sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator/jungle-classic.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator.rsi + sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator/jungle-classic.rsi - type: Storage maxItemSize: Normal grid: @@ -405,6 +551,37 @@ tags: - RMCMagazineSmartGun +- type: entity + parent: CMBeltSmartGunOperator + id: RMCBeltSGOSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator/snow-urban.rsi + +- type: entity + parent: CMBeltSmartGunOperator + id: RMCBeltSGODesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/smart_gun_operator/desert.rsi + +- type: entity + parent: CMBeltSmartGunOperator + id: RMCBeltSGOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMBeltSmartGunOperator + Snow: RMCBeltSGOSU + Desert: RMCBeltSGODesert + Urban: RMCBeltSGOSU + Classic: CMBeltSmartGunOperator + - type: entity parent: CMBeltMarine id: RMCBeltSmartGunOperatorPistol @@ -723,12 +900,12 @@ description: A small, lightweight pouch that can be clipped onto M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/sparepouch.rsi + sprite: _RMC14/Objects/Clothing/Belt/sparepouch/jungle-classic.rsi - type: Clothing slots: - suitStorage - belt - sprite: _RMC14/Objects/Clothing/Belt/sparepouch.rsi + sprite: _RMC14/Objects/Clothing/Belt/sparepouch/jungle-classic.rsi - type: Storage maxItemSize: Normal grid: @@ -741,6 +918,37 @@ tags: - RMCG8Pouch +- type: entity + parent: RMCBeltUtilityGeneral + id: RMCBeltUtilityGeneralSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/sparepouch/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/sparepouch/snow-urban.rsi + +- type: entity + parent: RMCBeltUtilityGeneral + id: RMCBeltUtilityGeneralDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/sparepouch/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/sparepouch/desert.rsi + +- type: entity + parent: RMCBeltUtilityGeneral + id: RMCBeltUtilityGeneralCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCBeltUtilityGeneral + Snow: RMCBeltUtilityGeneralSU + Desert: RMCBeltUtilityGeneralDesert + Urban: RMCBeltUtilityGeneralSU + Classic: RMCBeltUtilityGeneral + - type: Tag id: RMCG8Pouch @@ -966,9 +1174,9 @@ description: An ammunition belt designed to hold the large .458 SOCOM caliber bullets for the XM88 heavy rifle. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Belt/SOCOM.rsi + sprite: _RMC14/Objects/Clothing/Belt/xm88/jungle-classic.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Belt/SOCOM.rsi + sprite: _RMC14/Objects/Clothing/Belt/xm88/jungle-classic.rsi - type: Item size: Large - type: Storage @@ -989,5 +1197,37 @@ tags: - RMCBeltSOCOM +- type: entity + parent: RMCM300SOCOMBelt + id: RMCM300SOCOMBeltSU + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/xm88/snow-urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/xm88/snow-urban.rsi + +- type: entity + parent: RMCM300SOCOMBelt + id: RMCM300SOCOMBeltDesert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Belt/xm88/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Belt/xm88/desert.rsi + +- type: entity + parent: RMCM300SOCOMBelt + id: RMCM300SOCOMBeltCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCM300SOCOMBelt + Snow: RMCM300SOCOMBeltSU + Desert: RMCM300SOCOMBeltDesert + Urban: RMCM300SOCOMBeltSU + Classic: RMCM300SOCOMBelt + + - type: Tag id: RMCBeltSOCOM diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/camo_variants.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/camo_variants.yml new file mode 100644 index 00000000000..fe0802add06 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/camo_variants.yml @@ -0,0 +1,784 @@ +#definers + +- type: entity + parent: ArmorHelmetM10 + id: ArmorHelmetM10Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: ArmorHelmetM10 + Desert: ArmorHelmetM10Desert + Snow: ArmorHelmetM10Snow + Classic: ArmorHelmetM10Classic + Urban: ArmorHelmetM10Urban + +- type: entity + parent: CMArmorHelmetM11 + id: RMCArmorHelmetM11Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM11 + Desert: RMCArmorHelmetM11Desert + Snow: RMCArmorHelmetM11Snow + Classic: RMCArmorHelmetM11Classic + Urban: RMCArmorHelmetM11Urban + +- type: entity + parent: CMArmorHelmetM12 + id: RMCArmorHelmetM12Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM12 + Desert: RMCArmorHelmetM12Desert + Snow: RMCArmorHelmetM12Snow + Classic: RMCArmorHelmetM12Classic + Urban: RMCArmorHelmetM12Urban + +- type: entity + parent: CMArmorHelmetM10Medic + id: RMCArmorHelmetM10MedicCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorHelmetM10Medic + Desert: RMCArmorHelmetM10MedicDesert + Snow: RMCArmorHelmetM10MedicSnow + Classic: RMCArmorHelmetM10MedicClassic + Urban: RMCArmorHelmetM10MedicUrban + +- type: entity + parent: CMArmorHelmetM10Tech + id: RMCArmorHelmetM10TechCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM10Tech + Desert: RMCArmorHelmetM10TechDesert + Snow: RMCArmorHelmetM10TechSnow + Classic: RMCArmorHelmetM10TechClassic + Urban: RMCArmorHelmetM10TechUrban + +- type: entity + parent: RMCArmorHelmetM10SO + id: RMCArmorHelmetM10SOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorHelmetM10SO + Desert: RMCArmorHelmetM10SODesert + Snow: RMCArmorHelmetM10SOSnow + Classic: RMCArmorHelmetM10SOClassic + Urban: RMCArmorHelmetM10SOUrban + +#military police + +- type: entity + parent: CMArmorHelmetM10MP + id: RMCArmorHelmetM10MPCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM10MP + Desert: RMCArmorHelmetM10MPDesert + Snow: RMCArmorHelmetM10MPSnow + Classic: RMCArmorHelmetM10MPClassic + Urban: RMCArmorHelmetM10MPUrban + +- type: entity + parent: CMArmorHelmetM10ChiefMP + id: RMCArmorHelmetM10ChiefMPCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM10ChiefMP + Desert: RMCArmorHelmetM10ChiefMPDesert + Snow: RMCArmorHelmetM10ChiefMPSnow + Classic: RMCArmorHelmetM10ChiefMPClassic + Urban: RMCArmorHelmetM10ChiefMPUrban + +#weapon specs + +- type: entity + parent: CMArmorHelmetM30 + id: RMCArmorHelmetM30Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM30 + Desert: RMCArmorHelmetM30Desert + Snow: RMCArmorHelmetM30Snow + Classic: RMCArmorHelmetM30Classic + Urban: RMCArmorHelmetM30Urban + +- type: entity + parent: RMCArmorHelmetM3Scout + id: RMCArmorHelmetM3ScoutCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorHelmetM3Scout + Desert: RMCArmorHelmetM3ScoutDesert + Snow: RMCArmorHelmetM3ScoutSnow + Classic: RMCArmorHelmetM3ScoutClassic + Urban: RMCArmorHelmetM3ScoutUrban + +- type: entity + parent: RMCArmorHelmetM3G4 + id: RMCArmorHelmetM3G4Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorHelmetM3G4 + Desert: RMCArmorHelmetM3G4Desert + Snow: RMCArmorHelmetM3G4Snow + Classic: RMCArmorHelmetM3G4Classic + Urban: RMCArmorHelmetM3G4Urban + +- type: entity + parent: CMArmorHelmetM35 + id: RMCArmorHelmetM35Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM35 + Desert: RMCArmorHelmetM35Desert + Snow: RMCArmorHelmetM35Snow + Classic: RMCArmorHelmetM35Classic + Urban: RMCArmorHelmetM35Urban + +- type: entity + parent: CMArmorHelmetM45 + id: RMCArmorHelmetM45Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorHelmetM45 + Desert: RMCArmorHelmetM45Desert + Snow: RMCArmorHelmetM45Snow + Classic: RMCArmorHelmetM45Classic + Urban: RMCArmorHelmetM45Urban + +- type: entity + parent: RMCArmorHelmetM3TDemo + id: RMCArmorHelmetM3TDemoCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorHelmetM3TDemo + Desert: RMCArmorHelmetM3TDemoDesert + Snow: RMCArmorHelmetM3TDemoSnow + Classic: RMCArmorHelmetM3TDemoClassic + Urban: RMCArmorHelmetM3TDemoUrban + +#--------------------------------------------------------- +#-------------------- CAMOUFLAGE VARIANTS ---------------- +#--------------------------------------------------------- +#Desert + +- type: entity + parent: ArmorHelmetM10 + id: ArmorHelmetM10Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/desert.rsi + +- type: entity + parent: CMArmorHelmetM11 + id: RMCArmorHelmetM11Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/desert.rsi + +- type: entity + parent: CMArmorHelmetM12 + id: RMCArmorHelmetM12Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/desert.rsi + +- type: entity + parent: CMArmorHelmetM10Medic + id: RMCArmorHelmetM10MedicDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/desert.rsi + +- type: entity + parent: CMArmorHelmetM10Tech + id: RMCArmorHelmetM10TechDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/desert.rsi + +- type: entity + parent: RMCArmorHelmetM10SO + id: RMCArmorHelmetM10SODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/desert.rsi + +#military police + +- type: entity + parent: CMArmorHelmetM10MP + id: RMCArmorHelmetM10MPDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/desert.rsi + +- type: entity + parent: CMArmorHelmetM10ChiefMP + id: RMCArmorHelmetM10ChiefMPDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/desert.rsi + +#weapon specs + +- type: entity + parent: CMArmorHelmetM30 + id: RMCArmorHelmetM30Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/desert.rsi + + +- type: entity + parent: RMCArmorHelmetM3Scout + id: RMCArmorHelmetM3ScoutDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/desert.rsi + +- type: entity + parent: RMCArmorHelmetM3G4 + id: RMCArmorHelmetM3G4Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/desert.rsi + +- type: entity + parent: CMArmorHelmetM35 + id: RMCArmorHelmetM35Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/desert.rsi + +- type: entity + parent: CMArmorHelmetM45 + id: RMCArmorHelmetM45Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/desert.rsi + +- type: entity + parent: RMCArmorHelmetM3TDemo + id: RMCArmorHelmetM3TDemoDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/desert.rsi + +#-------------------------------------------------- +#-------------------- SNOW ------------------------ +#-------------------------------------------------- + +- type: entity + parent: ArmorHelmetM10 + id: ArmorHelmetM10Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/snow.rsi + +- type: entity + parent: CMArmorHelmetM11 + id: RMCArmorHelmetM11Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/snow.rsi + +- type: entity + parent: CMArmorHelmetM12 + id: RMCArmorHelmetM12Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/snow.rsi + +- type: entity + parent: CMArmorHelmetM10Medic + id: RMCArmorHelmetM10MedicSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/snow.rsi + +- type: entity + parent: CMArmorHelmetM10Tech + id: RMCArmorHelmetM10TechSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/snow.rsi + +- type: entity + parent: RMCArmorHelmetM10SO + id: RMCArmorHelmetM10SOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/snow.rsi + +#military police + +- type: entity + parent: CMArmorHelmetM10MP + id: RMCArmorHelmetM10MPSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/snow.rsi + +- type: entity + parent: CMArmorHelmetM10ChiefMP + id: RMCArmorHelmetM10ChiefMPSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/snow.rsi + +#weapon specs + +- type: entity + parent: CMArmorHelmetM30 + id: RMCArmorHelmetM30Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/snow.rsi + + +- type: entity + parent: RMCArmorHelmetM3Scout + id: RMCArmorHelmetM3ScoutSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/snow.rsi + +- type: entity + parent: RMCArmorHelmetM3G4 + id: RMCArmorHelmetM3G4Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/snow.rsi + +- type: entity + parent: CMArmorHelmetM35 + id: RMCArmorHelmetM35Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/snow.rsi + +- type: entity + parent: CMArmorHelmetM45 + id: RMCArmorHelmetM45Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/snow.rsi + +- type: entity + parent: RMCArmorHelmetM3TDemo + id: RMCArmorHelmetM3TDemoSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/snow.rsi + +#------------------------------------------- +#----------------- CLASSIC ----------------- +#------------------------------------------- + +- type: entity + parent: ArmorHelmetM10 + id: ArmorHelmetM10Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/classic.rsi + +- type: entity + parent: CMArmorHelmetM11 + id: RMCArmorHelmetM11Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/classic.rsi + +- type: entity + parent: CMArmorHelmetM12 + id: RMCArmorHelmetM12Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/classic.rsi + +- type: entity + parent: CMArmorHelmetM10Medic + id: RMCArmorHelmetM10MedicClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/classic.rsi + +- type: entity + parent: CMArmorHelmetM10Tech + id: RMCArmorHelmetM10TechClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/classic.rsi + +- type: entity + parent: RMCArmorHelmetM10SO + id: RMCArmorHelmetM10SOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/classic.rsi + +#military police + +- type: entity + parent: CMArmorHelmetM10MP + id: RMCArmorHelmetM10MPClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/classic.rsi + +- type: entity + parent: CMArmorHelmetM10ChiefMP + id: RMCArmorHelmetM10ChiefMPClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/classic.rsi + +#weapon specs + +- type: entity + parent: CMArmorHelmetM30 + id: RMCArmorHelmetM30Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/classic.rsi + + +- type: entity + parent: RMCArmorHelmetM3Scout + id: RMCArmorHelmetM3ScoutClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/classic.rsi + +- type: entity + parent: RMCArmorHelmetM3G4 + id: RMCArmorHelmetM3G4Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/classic.rsi + +- type: entity + parent: CMArmorHelmetM35 + id: RMCArmorHelmetM35Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/classic.rsi + +- type: entity + parent: CMArmorHelmetM45 + id: RMCArmorHelmetM45Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/classic.rsi + +- type: entity + parent: RMCArmorHelmetM3TDemo + id: RMCArmorHelmetM3TDemoClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/classic.rsi + +#-------------------------------------- +#--------------- URBAN ---------------- +#-------------------------------------- + +- type: entity + parent: ArmorHelmetM10 + id: ArmorHelmetM10Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/urban.rsi + +- type: entity + parent: CMArmorHelmetM11 + id: RMCArmorHelmetM11Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/urban.rsi + +- type: entity + parent: CMArmorHelmetM12 + id: RMCArmorHelmetM12Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/urban.rsi + +- type: entity + parent: CMArmorHelmetM10Medic + id: RMCArmorHelmetM10MedicUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/urban.rsi + +- type: entity + parent: CMArmorHelmetM10Tech + id: RMCArmorHelmetM10TechUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/urban.rsi + +- type: entity + parent: RMCArmorHelmetM10SO + id: RMCArmorHelmetM10SOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/officer/urban.rsi + +#military police + +- type: entity + parent: CMArmorHelmetM10MP + id: RMCArmorHelmetM10MPUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/urban.rsi + +- type: entity + parent: CMArmorHelmetM10ChiefMP + id: RMCArmorHelmetM10ChiefMPUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/urban.rsi + +#weapon specs + +- type: entity + parent: CMArmorHelmetM30 + id: RMCArmorHelmetM30Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/urban.rsi + + +- type: entity + parent: RMCArmorHelmetM3Scout + id: RMCArmorHelmetM3ScoutUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/urban.rsi + +- type: entity + parent: RMCArmorHelmetM3G4 + id: RMCArmorHelmetM3G4Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/urban.rsi + +- type: entity + parent: CMArmorHelmetM35 + id: RMCArmorHelmetM35Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/urban.rsi + +- type: entity + parent: CMArmorHelmetM45 + id: RMCArmorHelmetM45Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/urban.rsi + +- type: entity + parent: RMCArmorHelmetM3TDemo + id: RMCArmorHelmetM3TDemoUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/urban.rsi diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/marine_helmets.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/marine_helmets.yml index 657e2b30d19..99ab6ee6e99 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/marine_helmets.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/Helmets/marine_helmets.yml @@ -3,39 +3,43 @@ parent: [RMCMarineHelmetBase, RMCFoldableHelmetBase] id: ArmorHelmetM10 name: M10 pattern marine helmet + suffix: Jungle description: A standard M10 Pattern Helmet. The inside label, along with washing information, reads, 'The difference between an open-casket and closed-casket funeral. Wear on head for best results.'. There is a built-in camera on the right side. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/standard/jungle.rsi - type: entity parent: ArmorHelmetM10 id: CMArmorHelmetM10MP name: M10 helmet MP + suffix: Jungle description: A special variant of the M10 Pattern Helmet worn by the Military Police of the Marines. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/mp/jungle.rsi - type: entity parent: ArmorHelmetM10 id: CMArmorHelmetM10ChiefMP name: M10 helmet chief MP + suffix: Jungle description: A special variant of the M10 Pattern Helmet worn by the Chief MP of the Marines. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/cmp.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/cmp.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/wo/jungle.rsi - type: entity parent: ArmorHelmetM10 id: RMCArmorHelmetM10SO name: M10 pattern officer helmet + suffix: Jungle description: A special variant of the M10 Pattern Helmet worn by Officers of the UNMC, attracting the attention of the grunts and sniper fire alike. components: - type: Sprite @@ -64,12 +68,13 @@ parent: ArmorHelmetM10 id: CMArmorHelmetM10Medic name: M10 medic helmet + suffix: Jungle description: A special variant of the M10 Pattern Helmet worn by the medic marines of the Marines. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/med.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/med.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/medic/jungle.rsi - type: ShowHealthBars # TODO RMC14 Hack damageContainers: - Biological @@ -91,12 +96,13 @@ parent: ArmorHelmetM10 id: CMArmorHelmetM10Tech name: M10 tech helmet + suffix: Jungle description: A special variant of the M10 Pattern Helmet worn by the engineer marines of the Marines. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m10/tech/jungle.rsi - type: EyeProtection # TODO RMC14 toggleable # M11 @@ -104,36 +110,39 @@ parent: ArmorHelmetM10 id: CMArmorHelmetM11 name: M11 pattern leader helmet + suffix: Jungle description: A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to protect your fragile brain. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m11.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m11.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m11/jungle.rsi # M12 - type: entity parent: ArmorHelmetM10 id: CMArmorHelmetM12 name: M12 pattern helmet + suffix: Jungle description: An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m12.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m12.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m12/jungle.rsi # M30 - type: entity parent: ArmorHelmetM10 id: CMArmorHelmetM30 name: M30 tactical helmet + suffix: Jungle description: The M30 tactical helmet has an left eyepiece filter used to filter tactical data. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m30.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m30.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m30/jungle.rsi # Press - type: entity @@ -152,24 +161,26 @@ parent: ArmorHelmetM10 id: RMCArmorHelmetM3Scout name: M3-S helmet + suffix: Jungle description: A custom helmet from the M3 series designed to be lightweight and used for recon missions. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/scout/jungle.rsi # M3-G4 Grenadier Spec - type: entity parent: RMCArmorHelmetM3Scout id: RMCArmorHelmetM3G4 name: M3-G4 helmet + suffix: Jungle description: Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. # As such, it also resists some parasite latching attempts. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/g4/jungle.rsi - type: CMArmor armor: 25 explosionArmor: 50 @@ -181,24 +192,26 @@ parent: ArmorHelmetM10 id: CMArmorHelmetM35 name: M35 helmet + suffix: Jungle description: A custom helmet from the M3 series designed to be highly flame retardant. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m35.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m35.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m35/jungle.rsi # M45 Sniper Spec - type: entity parent: RMCMarineHelmetBase id: CMArmorHelmetM45 name: M45 ghillie helmet + suffix: Jungle description: A lightweight M45 helmet with ghillie coif used by Marine snipers on recon missions. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m45.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m45.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m45/jungle.rsi - type: HideLayerClothing # coif slots: - Hair @@ -211,9 +224,10 @@ parent: ArmorHelmetM10 id: RMCArmorHelmetM3TDemo name: M3-T bombardier helmet + suffix: Jungle description: A custom-built helmet for explosive weaponry users. Comes with inbuilt ear blast protection, firing a rocket launcher without this is not recommended. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/t_demo.rsi + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/t_demo.rsi # TODO RMC14 Give hearing protection component if ear damage is added + sprite: _RMC14/Objects/Clothing/Head/Helmets/m3/demo/jungle.rsi # TODO RMC14 Give hearing protection component if ear damage is added diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Head/camo_variants.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/camo_variants.yml new file mode 100644 index 00000000000..d92bfff6815 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/camo_variants.yml @@ -0,0 +1,270 @@ +- type: entity + parent: RMCHeadBeret + id: RMCHeadBeretCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCHeadBeret + Desert: RMCHeadBeretDesert + Snow: RMCHeadBeretSnow + Classic: RMCHeadBeretClassic + Urban: RMCHeadBeretUrban + +- type: entity + parent: RMCHeadCapFlippable + id: RMCHeadCapFlippableCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCHeadCapFlippable + Desert: RMCHeadCapFlippableDesert + Snow: RMCHeadCapFlippableSnow + Classic: RMCHeadCapFlippableClassic + Urban: RMCHeadCapFlippableUrban + +- type: entity + parent: CMHeadCapOfficer + id: RMCHeadCapOfficerCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMHeadCapOfficer + Desert: RMCHeadCapOfficerDesert + Snow: RMCHeadCapOfficerSnow + Classic: RMCHeadCapOfficerClassic + Urban: RMCHeadCapOfficerUrban + +- type: entity + parent: CMHeadCapCO + id: RMCHeadCapCOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMHeadCapCO + Desert: RMCHeadCapCODesert + Snow: RMCHeadCapCOSnow + Classic: RMCHeadCapCOClassic + Urban: RMCHeadCapCOUrban + +- type: entity + parent: CMHeadBeretCO + id: RMCHeadBeretCOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMHeadBeretCO + Desert: RMCHeadBeretCODesert + Snow: RMCHeadBeretCOSnow + Classic: RMCHeadBeretCOClassic + Urban: RMCHeadBeretCOUrban + +- type: entity + parent: RMCHeadBeret + id: RMCHeadBeretDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/desert.rsi + +- type: entity + parent: CMHeadBeretCO + id: RMCHeadBeretCODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/desert.rsi + +- type: entity + parent: CMHeadCapCO + id: RMCHeadCapCODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/desert.rsi + +- type: entity + parent: RMCHeadCapFlippable + id: RMCHeadCapFlippableDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/desert.rsi + +- type: entity + parent: CMHeadCapOfficer + id: RMCHeadCapOfficerDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/desert.rsi + +# Snow + +- type: entity + parent: RMCHeadBeret + id: RMCHeadBeretSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/snow.rsi + +- type: entity + parent: CMHeadBeretCO + id: RMCHeadBeretCOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/snow.rsi + +- type: entity + parent: CMHeadCapCO + id: RMCHeadCapCOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/snow.rsi + +- type: entity + parent: RMCHeadCapFlippable + id: RMCHeadCapFlippableSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/snow.rsi + +- type: entity + parent: CMHeadCapOfficer + id: RMCHeadCapOfficerSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/snow.rsi + +#Classic + +- type: entity + parent: RMCHeadBeret + id: RMCHeadBeretClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/classic.rsi + +- type: entity + parent: CMHeadBeretCO + id: RMCHeadBeretCOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/classic.rsi + +- type: entity + parent: CMHeadCapCO + id: RMCHeadCapCOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/classic.rsi + +- type: entity + parent: RMCHeadCapFlippable + id: RMCHeadCapFlippableClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/classic.rsi + +- type: entity + parent: CMHeadCapOfficer + id: RMCHeadCapOfficerClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/classic.rsi + +# Urban +- type: entity + parent: RMCHeadBeret + id: RMCHeadBeretUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/urban.rsi + +- type: entity + parent: CMHeadBeretCO + id: RMCHeadBeretCOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/urban.rsi + +- type: entity + parent: CMHeadCapCO + id: RMCHeadCapCOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/urban.rsi + +- type: entity + parent: RMCHeadCapFlippable + id: RMCHeadCapFlippableUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/urban.rsi + +- type: entity + parent: CMHeadCapOfficer + id: RMCHeadCapOfficerUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/urban.rsi + \ No newline at end of file diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Head/hats.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/hats.yml index 3e42c1516fe..26b3f211507 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Head/hats.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Head/hats.yml @@ -12,6 +12,16 @@ tags: - ClothMade +- type: entity + parent: CMHeadBeret + id: RMCHeadBeret + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/jungle.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/beret/jungle.rsi + - type: entity parent: CMHeadBeret id: CMHeadBeretRed @@ -57,11 +67,12 @@ parent: CMHeadBeret id: CMHeadBeretCO name: CO's beret + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret.rsi + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret.rsi + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/beret/jungle.rsi - type: entity parent: CMHeadBeret @@ -186,17 +197,43 @@ sprite: _RMC14/Objects/Clothing/Head/Hats/cap.rsi - type: entity - parent: CMHeadCap + parent: CMHeadCapMP + id: RMCHeadCapFlippable + name: cap + description: Standard baseball cap. + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/jungle.rsi + layers: + - state: icon + map: [ "unfoldedLayer" ] + - state: icon_flipped + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _RMC14/Objects/Clothing/Head/Hats/cap/jungle.rsi + - type: Foldable + canFoldInsideContainer: true + unfoldVerbText: fold-flip-verb + foldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + foldedHeldPrefix: flipped + +- type: entity + parent: RMCHeadCapFlippable id: CMHeadCapCO + suffix: Jungle name: CO's cap components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap.rsi + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap.rsi + sprite: _RMC14/Objects/Clothing/Head/Hats/CO/cap/jungle.rsi - type: entity - parent: CMHeadCapCO + parent: CMHeadCap id: CMHeadCapCOFormalBlack name: CO's formal cap components: @@ -206,7 +243,7 @@ sprite: _RMC14/Objects/Clothing/Head/Hats/CO/formal_black.rsi - type: entity - parent: CMHeadCapCO + parent: CMHeadCap id: CMHeadCapCOFormalWhite name: CO's formal cap components: @@ -227,15 +264,16 @@ sprite: _RMC14/Objects/Clothing/Head/Hats/drill_hat.rsi - type: entity - parent: CMHeadCap + parent: RMCHeadCapFlippable id: CMHeadCapOfficer + suffix: Jungle name: officer cap description: A hat usually worn by officers in the UNMC. While it provides no protection, some officers wear it in the field to make themselves more recognisable. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer.rsi + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer.rsi + sprite: _RMC14/Objects/Clothing/Head/Hats/cap_officer/jungle.rsi - type: entity parent: CMHeadCap diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/camo_variants.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/camo_variants.yml new file mode 100644 index 00000000000..affa20c8144 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/camo_variants.yml @@ -0,0 +1,1449 @@ +#---camo replacers--- +#m3 medium armor +- type: entity + parent: RMCArmorM3MediumPadded + id: RMCArmorM3MediumPaddedCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3MediumPadded + Desert: RMCArmorM3MediumPaddedDesert + Snow: RMCArmorM3MediumPaddedSnow + Classic: RMCArmorM3MediumPaddedClassic + Urban: RMCArmorM3MediumPaddedUrban + +- type: entity + parent: RMCArmorM3MediumPadless + id: RMCArmorM3MediumPadlessCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3MediumPadless + Desert: RMCArmorM3MediumPadlessDesert + Snow: RMCArmorM3MediumPadlessSnow + Classic: RMCArmorM3MediumPadlessClassic + Urban: RMCArmorM3MediumPadlessUrban + +- type: entity + parent: RMCArmorM3MediumRidged + id: RMCArmorM3MediumRidgedCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3MediumRidged + Desert: RMCArmorM3MediumRidgedDesert + Snow: RMCArmorM3MediumRidgedSnow + Classic: RMCArmorM3MediumRidgedClassic + Urban: RMCArmorM3MediumRidgedUrban + +- type: entity + parent: RMCArmorM3MediumCarrier + id: RMCArmorM3MediumCarrierCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3MediumCarrier + Desert: RMCArmorM3MediumCarrierDesert + Snow: RMCArmorM3MediumCarrierSnow + Classic: RMCArmorM3MediumCarrierClassic + Urban: RMCArmorM3MediumCarrierUrban + +- type: entity + parent: RMCArmorM3MediumSkull + id: RMCArmorM3MediumSkullCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3MediumSkull + Desert: RMCArmorM3MediumSkullDesert + Snow: RMCArmorM3MediumSkullSnow + Classic: RMCArmorM3MediumSkullClassic + Urban: RMCArmorM3MediumSkullUrban + +- type: entity + parent: RMCArmorM3MediumSmooth + id: RMCArmorM3MediumSmoothCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3MediumSmooth + Desert: RMCArmorM3MediumSmoothDesert + Snow: RMCArmorM3MediumSmoothSnow + Classic: RMCArmorM3MediumSmoothClassic + Urban: RMCArmorM3MediumSmoothUrban + +#m3 eod heavy armor +- type: entity + parent: RMCArmorM3HeavyPadded + id: RMCArmorM3HeavyPaddedCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3HeavyPadded + Desert: RMCArmorM3HeavyPaddedDesert + Snow: RMCArmorM3HeavyPaddedSnow + Classic: RMCArmorM3HeavyPaddedClassic + Urban: RMCArmorM3HeavyPaddedUrban + +- type: entity + parent: RMCArmorM3HeavyPadless + id: RMCArmorM3HeavyPadlessCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3HeavyPadless + Desert: RMCArmorM3HeavyPadlessDesert + Snow: RMCArmorM3HeavyPadlessSnow + Classic: RMCArmorM3HeavyPadlessClassic + Urban: RMCArmorM3HeavyPadlessUrban + +- type: entity + parent: RMCArmorM3HeavyRidged + id: RMCArmorM3HeavyRidgedCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3HeavyRidged + Desert: RMCArmorM3HeavyRidgedDesert + Snow: RMCArmorM3HeavyRidgedSnow + Classic: RMCArmorM3HeavyRidgedClassic + Urban: RMCArmorM3HeavyRidgedUrban + +- type: entity + parent: RMCArmorM3HeavyCarrier + id: RMCArmorM3HeavyCarrierCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3HeavyCarrier + Desert: RMCArmorM3HeavyCarrierDesert + Snow: RMCArmorM3HeavyCarrierSnow + Classic: RMCArmorM3HeavyCarrierClassic + Urban: RMCArmorM3HeavyCarrierUrban + +- type: entity + parent: RMCArmorM3HeavySkull + id: RMCArmorM3HeavySkullCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3HeavySkull + Desert: RMCArmorM3HeavySkullDesert + Snow: RMCArmorM3HeavySkullSnow + Classic: RMCArmorM3HeavySkullClassic + Urban: RMCArmorM3HeavySkullUrban + +- type: entity + parent: RMCArmorM3HeavySmooth + id: RMCArmorM3HeavySmoothCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3HeavySmooth + Desert: RMCArmorM3HeavySmoothDesert + Snow: RMCArmorM3HeavySmoothSnow + Classic: RMCArmorM3HeavySmoothClassic + Urban: RMCArmorM3HeavySmoothUrban + +#m3 light armor +- type: entity + parent: RMCArmorM3LightPadded + id: RMCArmorM3LightPaddedCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3LightPadded + Desert: RMCArmorM3LightPaddedDesert + Snow: RMCArmorM3LightPaddedSnow + Classic: RMCArmorM3LightPaddedClassic + Urban: RMCArmorM3LightPaddedUrban + +- type: entity + parent: RMCArmorM3LightPadless + id: RMCArmorM3LightPadlessCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3LightPadless + Desert: RMCArmorM3LightPadlessDesert + Snow: RMCArmorM3LightPadlessSnow + Classic: RMCArmorM3LightPadlessClassic + Urban: RMCArmorM3LightPadlessUrban + +- type: entity + parent: RMCArmorM3LightRidged + id: RMCArmorM3LightRidgedCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3LightRidged + Desert: RMCArmorM3LightRidgedDesert + Snow: RMCArmorM3LightRidgedSnow + Classic: RMCArmorM3LightRidgedClassic + Urban: RMCArmorM3LightRidgedUrban + +- type: entity + parent: RMCArmorM3LightCarrier + id: RMCArmorM3LightCarrierCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3LightCarrier + Desert: RMCArmorM3LightCarrierDesert + Snow: RMCArmorM3LightCarrierSnow + Classic: RMCArmorM3LightCarrierClassic + Urban: RMCArmorM3LightCarrierUrban + +- type: entity + parent: RMCArmorM3LightSkull + id: RMCArmorM3LightSkullCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3LightSkull + Desert: RMCArmorM3LightSkullDesert + Snow: RMCArmorM3LightSkullSnow + Classic: RMCArmorM3LightSkullClassic + Urban: RMCArmorM3LightSkullUrban + +- type: entity + parent: RMCArmorM3LightSmooth + id: RMCArmorM3LightSmoothCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3LightSmooth + Desert: RMCArmorM3LightSmoothDesert + Snow: RMCArmorM3LightSmoothSnow + Classic: RMCArmorM3LightSmoothClassic + Urban: RMCArmorM3LightSmoothUrban + +#spec armors +- type: entity + parent: RMCArmorM3G4 + id: RMCArmorM3G4Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3G4 + Desert: RMCArmorM3G4Desert + Snow: RMCArmorM3G4Snow + Classic: RMCArmorM3G4Classic + Urban: RMCArmorM3G4Urban + +- type: entity + parent: RMCArmorM3TDemo + id: RMCArmorM3TDemoCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3TDemo + Desert: RMCArmorM3TDemoDesert + Snow: RMCArmorM3TDemoSnow + Classic: RMCArmorMTDemoClassic + Urban: RMCArmorM3TDemoUrban + +- type: entity + parent: RMCArmorM3Scout + id: RMCArmorM3ScoutCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3Scout + Desert: RMCArmorM3ScoutDesert + Snow: RMCArmorM3ScoutSnow + Classic: RMCArmorM3ScoutClassic + Urban: RMCArmorM3ScoutUrban + +- type: entity + parent: CMArmorM45 + id: RMCArmorM45Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM45 + Desert: RMCArmorM45Desert + Snow: RMCArmorM45Snow + Classic: RMCArmorM45Classic + Urban: RMCArmorM45Urban + +- type: entity + parent: CMArmorM35 + id: RMCArmorM35Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM35 + Desert: RMCArmorM35Desert + Snow: RMCArmorM35Snow + Classic: RMCArmorM35Classic + Urban: RMCArmorM35Urban + +- type: entity + parent: CMArmorSmartGunCombatHarness + id: RMCSGHarnessCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorSmartGunCombatHarness + Desert: RMCSGHarnessDesert + Snow: RMCSGHarnessSnow + Classic: RMCSGHarnessClassic + Urban: RMCSGHarnessUrban + +#mp armors + +- type: entity + parent: CMArmorM2MP + id: RMCArmorM2MPCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM2MP + Desert: RMCArmorM2MPDesert + Snow: RMCArmorM2MPSnow + Classic: RMCArmorM2MPClassic + Urban: RMCArmorM2MPUrban + +- type: entity + parent: CMArmorM3Warden + id: RMCArmorM3WardenCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM3Warden + Desert: RMCArmorM3WardenDesert + Snow: RMCArmorM3WardenSnow + Classic: RMCArmorM3WardenClassic + Urban: RMCArmorM3WardenUrban + +- type: entity + parent: CMArmorM3WO + id: RMCArmorM3WOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM3WO + Desert: RMCArmorM3WODesert + Snow: RMCArmorM3WOSnow + Classic: RMCArmorM3WOClassic + Urban: RMCArmorM3WOUrban + +# misc armors + +- type: entity + parent: CMArmorM4 + id: RMCArmorM4Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM4 + Desert: RMCArmorM4Desert + Snow: RMCArmorM4Snow + Classic: RMCArmorM4Classic + Urban: RMCArmorM4Urban + +- type: entity + parent: CMArmorB12 + id: RMCArmorB12Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorB12 + Desert: RMCArmorB12Desert + Snow: RMCArmorB12Snow + Classic: RMCArmorB12Classic + Urban: RMCArmorB12Urban + +- type: entity + parent: RMCArmorM3SO + id: RMCArmorM3SOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCArmorM3SO + Desert: RMCArmorM3SODesert + Snow: RMCArmorM3SOSnow + Classic: RMCArmorM3SOClassic + Urban: RMCArmorM3SOUrban + +- type: entity + parent: CMArmorM3VLSynth + id: RMCArmorM3VLSynthCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMArmorM3VLSynth + Desert: RMCArmorM3VLSynthDesert + Snow: RMCArmorM3VLSynthSnow + Classic: RMCArmorM3VLSynthClassic + Urban: RMCArmorM3VLSynthUrban + +# ----------- ACTUAL CAMOUFLAGE VARIANTS BELOW --------------- +#- desert - +#--- medium armor +- type: entity + parent: RMCArmorM3MediumPadded + id: RMCArmorM3MediumPaddedDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/desert.rsi + +- type: entity + parent: RMCArmorM3MediumPadless + id: RMCArmorM3MediumPadlessDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padless/desert.rsi + +- type: entity + parent: RMCArmorM3MediumRidged + id: RMCArmorM3MediumRidgedDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/ridged/desert.rsi + +- type: entity + parent: RMCArmorM3MediumCarrier + id: RMCArmorM3MediumCarrierDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/carrier/desert.rsi + +- type: entity + parent: RMCArmorM3MediumSkull + id: RMCArmorM3MediumSkullDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/skull/desert.rsi + +- type: entity + parent: RMCArmorM3MediumSmooth + id: RMCArmorM3MediumSmoothDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/smooth/desert.rsi + +#--- heavy armor + +- type: entity + parent: RMCArmorM3HeavyPadded + id: RMCArmorM3HeavyPaddedDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padded/desert.rsi + +- type: entity + parent: RMCArmorM3HeavyPadless + id: RMCArmorM3HeavyPadlessDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padless/desert.rsi + +- type: entity + parent: RMCArmorM3HeavyRidged + id: RMCArmorM3HeavyRidgedDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/ridged/desert.rsi + +- type: entity + parent: RMCArmorM3HeavyCarrier + id: RMCArmorM3HeavyCarrierDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/carrier/desert.rsi + +- type: entity + parent: RMCArmorM3HeavySkull + id: RMCArmorM3HeavySkullDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/skull/desert.rsi + +- type: entity + parent: RMCArmorM3HeavySmooth + id: RMCArmorM3HeavySmoothDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/smooth/desert.rsi + +#--- light +- type: entity + parent: RMCArmorM3LightPadded + id: RMCArmorM3LightPaddedDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padded/desert.rsi + +- type: entity + parent: RMCArmorM3LightPadless + id: RMCArmorM3LightPadlessDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padless/desert.rsi + +- type: entity + parent: RMCArmorM3LightRidged + id: RMCArmorM3LightRidgedDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/ridged/desert.rsi + +- type: entity + parent: RMCArmorM3LightCarrier + id: RMCArmorM3LightCarrierDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/carrier/desert.rsi + +- type: entity + parent: RMCArmorM3LightSkull + id: RMCArmorM3LightSkullDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/skull/desert.rsi + +- type: entity + parent: RMCArmorM3LightSmooth + id: RMCArmorM3LightSmoothDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/smooth/desert.rsi + +#--- spec armors +- type: entity + parent: RMCArmorM3G4 + id: RMCArmorM3G4Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/g4/desert.rsi + +- type: entity + parent: RMCArmorM3TDemo + id: RMCArmorM3TDemoDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/t/desert.rsi + +- type: entity + parent: RMCArmorM3Scout + id: RMCArmorM3ScoutDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/scout/desert.rsi + +- type: entity + parent: CMArmorM45 + id: RMCArmorM45Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ghillie/desert.rsi + +- type: entity + parent: CMArmorM35 + id: RMCArmorM35Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m35/desert.rsi + +- type: entity + parent: CMArmorSmartGunCombatHarness + id: RMCSGHarnessDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ml66a/desert.rsi + +#--- MP armors + +- type: entity + parent: CMArmorM2MP + id: RMCArmorM2MPDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m2/mp/desert.rsi + +- type: entity + parent: CMArmorM3Warden + id: RMCArmorM3WardenDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/warden/desert.rsi + +- type: entity + parent: CMArmorM3WO + id: RMCArmorM3WODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/wo/desert.rsi + +#--- Misc armors + +- type: entity + parent: CMArmorM4 + id: RMCArmorM4Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m4/desert.rsi + +- type: entity + parent: CMArmorB12 + id: RMCArmorB12Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/b12/desert.rsi + +- type: entity + parent: RMCArmorM3SO + id: RMCArmorM3SODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/officer/desert.rsi + +- type: entity + parent: CMArmorM3VLSynth + id: RMCArmorM3VLSynthDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/vl-synth/desert.rsi + +#----------------------------------------- +#-------------- SNOW --------------------- +#----------------------------------------- +#medium armor +- type: entity + parent: RMCArmorM3MediumPadded + id: RMCArmorM3MediumPaddedSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/snow.rsi + +- type: entity + parent: RMCArmorM3MediumPadless + id: RMCArmorM3MediumPadlessSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padless/snow.rsi + +- type: entity + parent: RMCArmorM3MediumRidged + id: RMCArmorM3MediumRidgedSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/ridged/snow.rsi + +- type: entity + parent: RMCArmorM3MediumCarrier + id: RMCArmorM3MediumCarrierSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/carrier/snow.rsi + +- type: entity + parent: RMCArmorM3MediumSkull + id: RMCArmorM3MediumSkullSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/skull/snow.rsi + +- type: entity + parent: RMCArmorM3MediumSmooth + id: RMCArmorM3MediumSmoothSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/smooth/snow.rsi + +#--- heavy armor + +- type: entity + parent: RMCArmorM3HeavyPadded + id: RMCArmorM3HeavyPaddedSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padded/snow.rsi + +- type: entity + parent: RMCArmorM3HeavyPadless + id: RMCArmorM3HeavyPadlessSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padless/snow.rsi + +- type: entity + parent: RMCArmorM3HeavyRidged + id: RMCArmorM3HeavyRidgedSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/ridged/snow.rsi + +- type: entity + parent: RMCArmorM3HeavyCarrier + id: RMCArmorM3HeavyCarrierSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/carrier/snow.rsi + +- type: entity + parent: RMCArmorM3HeavySkull + id: RMCArmorM3HeavySkullSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/skull/snow.rsi + +- type: entity + parent: RMCArmorM3HeavySmooth + id: RMCArmorM3HeavySmoothSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/smooth/snow.rsi + +#--- light +- type: entity + parent: RMCArmorM3LightPadded + id: RMCArmorM3LightPaddedSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padded/snow.rsi + +- type: entity + parent: RMCArmorM3LightPadless + id: RMCArmorM3LightPadlessSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padless/snow.rsi + +- type: entity + parent: RMCArmorM3LightRidged + id: RMCArmorM3LightRidgedSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/ridged/snow.rsi + +- type: entity + parent: RMCArmorM3LightCarrier + id: RMCArmorM3LightCarrierSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/carrier/snow.rsi + +- type: entity + parent: RMCArmorM3LightSkull + id: RMCArmorM3LightSkullSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/skull/snow.rsi + +- type: entity + parent: RMCArmorM3LightSmooth + id: RMCArmorM3LightSmoothSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/smooth/snow.rsi + +#--- spec armors +- type: entity + parent: RMCArmorM3G4 + id: RMCArmorM3G4Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/g4/snow.rsi + +- type: entity + parent: RMCArmorM3TDemo + id: RMCArmorM3TDemoSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/t/snow.rsi + +- type: entity + parent: RMCArmorM3Scout + id: RMCArmorM3ScoutSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/scout/snow.rsi + +- type: entity + parent: CMArmorM45 + id: RMCArmorM45Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ghillie/snow.rsi + +- type: entity + parent: CMArmorM35 + id: RMCArmorM35Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m35/snow.rsi + +- type: entity + parent: CMArmorSmartGunCombatHarness + id: RMCSGHarnessSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ml66a/snow.rsi + +#--- MP armors + +- type: entity + parent: CMArmorM2MP + id: RMCArmorM2MPSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m2/mp/snow.rsi + +- type: entity + parent: CMArmorM3Warden + id: RMCArmorM3WardenSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/warden/snow.rsi + +- type: entity + parent: CMArmorM3WO + id: RMCArmorM3WOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/wo/snow.rsi + +#--- Misc armors + +- type: entity + parent: CMArmorM4 + id: RMCArmorM4Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m4/snow.rsi + +- type: entity + parent: CMArmorB12 + id: RMCArmorB12Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/b12/snow.rsi + +- type: entity + parent: RMCArmorM3SO + id: RMCArmorM3SOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/officer/snow.rsi + +- type: entity + parent: CMArmorM3VLSynth + id: RMCArmorM3VLSynthSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/vl-synth/snow.rsi +#----------------------------------------- +#-------------- CLASSIC ------------------ +#----------------------------------------- +#medium armor +- type: entity + parent: RMCArmorM3MediumPadded + id: RMCArmorM3MediumPaddedClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/classic.rsi + +- type: entity + parent: RMCArmorM3MediumPadless + id: RMCArmorM3MediumPadlessClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padless/classic.rsi + +- type: entity + parent: RMCArmorM3MediumRidged + id: RMCArmorM3MediumRidgedClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/ridged/classic.rsi + +- type: entity + parent: RMCArmorM3MediumCarrier + id: RMCArmorM3MediumCarrierClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/carrier/classic.rsi + +- type: entity + parent: RMCArmorM3MediumSkull + id: RMCArmorM3MediumSkullClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/skull/classic.rsi + +- type: entity + parent: RMCArmorM3MediumSmooth + id: RMCArmorM3MediumSmoothClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/smooth/classic.rsi + +#--- heavy armor + +- type: entity + parent: RMCArmorM3HeavyPadded + id: RMCArmorM3HeavyPaddedClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padded/classic.rsi + +- type: entity + parent: RMCArmorM3HeavyPadless + id: RMCArmorM3HeavyPadlessClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padless/classic.rsi + +- type: entity + parent: RMCArmorM3HeavyRidged + id: RMCArmorM3HeavyRidgedClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/ridged/classic.rsi + +- type: entity + parent: RMCArmorM3HeavyCarrier + id: RMCArmorM3HeavyCarrierClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/carrier/classic.rsi + +- type: entity + parent: RMCArmorM3HeavySkull + id: RMCArmorM3HeavySkullClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/skull/classic.rsi + +- type: entity + parent: RMCArmorM3HeavySmooth + id: RMCArmorM3HeavySmoothClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/smooth/classic.rsi + +#--- light +- type: entity + parent: RMCArmorM3LightPadded + id: RMCArmorM3LightPaddedClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padded/classic.rsi + +- type: entity + parent: RMCArmorM3LightPadless + id: RMCArmorM3LightPadlessClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padless/classic.rsi + +- type: entity + parent: RMCArmorM3LightRidged + id: RMCArmorM3LightRidgedClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/ridged/classic.rsi + +- type: entity + parent: RMCArmorM3LightCarrier + id: RMCArmorM3LightCarrierClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/carrier/classic.rsi + +- type: entity + parent: RMCArmorM3LightSkull + id: RMCArmorM3LightSkullClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/skull/classic.rsi + +- type: entity + parent: RMCArmorM3LightSmooth + id: RMCArmorM3LightSmoothClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/smooth/classic.rsi + +#--- spec armors +- type: entity + parent: RMCArmorM3G4 + id: RMCArmorM3G4Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/g4/classic.rsi + +- type: entity + parent: RMCArmorM3TDemo + id: RMCArmorM3TDemoClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/t/classic.rsi + +- type: entity + parent: RMCArmorM3Scout + id: RMCArmorM3ScoutClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/scout/classic.rsi + +- type: entity + parent: CMArmorM45 + id: RMCArmorM45Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ghillie/classic.rsi + +- type: entity + parent: CMArmorM35 + id: RMCArmorM35Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m35/classic.rsi + +- type: entity + parent: CMArmorSmartGunCombatHarness + id: RMCSGHarnessClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ml66a/classic.rsi + +#--- MP armors + +- type: entity + parent: CMArmorM2MP + id: RMCArmorM2MPClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m2/mp/classic.rsi + +- type: entity + parent: CMArmorM3Warden + id: RMCArmorM3WardenClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/warden/classic.rsi + +- type: entity + parent: CMArmorM3WO + id: RMCArmorM3WOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/wo/classic.rsi + +#--- Misc armors + +- type: entity + parent: CMArmorM4 + id: RMCArmorM4Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m4/classic.rsi + +- type: entity + parent: CMArmorB12 + id: RMCArmorB12Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/b12/classic.rsi + +- type: entity + parent: RMCArmorM3SO + id: RMCArmorM3SOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/officer/classic.rsi + +- type: entity + parent: CMArmorM3VLSynth + id: RMCArmorM3VLSynthClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/vl-synth/classic.rsi + +#----------------------------------------- +#-------------- URBAN -------------------- +#----------------------------------------- +#medium armor +- type: entity + parent: RMCArmorM3MediumPadded + id: RMCArmorM3MediumPaddedUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/urban.rsi + +- type: entity + parent: RMCArmorM3MediumPadless + id: RMCArmorM3MediumPadlessUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padless/urban.rsi + +- type: entity + parent: RMCArmorM3MediumRidged + id: RMCArmorM3MediumRidgedUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/ridged/urban.rsi + +- type: entity + parent: RMCArmorM3MediumCarrier + id: RMCArmorM3MediumCarrierUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/carrier/urban.rsi + +- type: entity + parent: RMCArmorM3MediumSkull + id: RMCArmorM3MediumSkullUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/skull/urban.rsi + +- type: entity + parent: RMCArmorM3MediumSmooth + id: RMCArmorM3MediumSmoothUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/smooth/urban.rsi + +#--- heavy armor + +- type: entity + parent: RMCArmorM3HeavyPadded + id: RMCArmorM3HeavyPaddedUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padded/urban.rsi + +- type: entity + parent: RMCArmorM3HeavyPadless + id: RMCArmorM3HeavyPadlessUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padless/urban.rsi + +- type: entity + parent: RMCArmorM3HeavyRidged + id: RMCArmorM3HeavyRidgedUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/ridged/urban.rsi + +- type: entity + parent: RMCArmorM3HeavyCarrier + id: RMCArmorM3HeavyCarrierUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/carrier/urban.rsi + +- type: entity + parent: RMCArmorM3HeavySkull + id: RMCArmorM3HeavySkullUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/skull/urban.rsi + +- type: entity + parent: RMCArmorM3HeavySmooth + id: RMCArmorM3HeavySmoothUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/smooth/urban.rsi + +#--- light +- type: entity + parent: RMCArmorM3LightPadded + id: RMCArmorM3LightPaddedUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padded/urban.rsi + +- type: entity + parent: RMCArmorM3LightPadless + id: RMCArmorM3LightPadlessUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padless/urban.rsi + +- type: entity + parent: RMCArmorM3LightRidged + id: RMCArmorM3LightRidgedUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/ridged/urban.rsi + +- type: entity + parent: RMCArmorM3LightCarrier + id: RMCArmorM3LightCarrierUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/carrier/urban.rsi + +- type: entity + parent: RMCArmorM3LightSkull + id: RMCArmorM3LightSkullUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/skull/urban.rsi + +- type: entity + parent: RMCArmorM3LightSmooth + id: RMCArmorM3LightSmoothUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/smooth/urban.rsi + +#--- spec armors +- type: entity + parent: RMCArmorM3G4 + id: RMCArmorM3G4Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/g4/urban.rsi + +- type: entity + parent: RMCArmorM3TDemo + id: RMCArmorM3TDemoUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/t/urban.rsi + +- type: entity + parent: RMCArmorM3Scout + id: RMCArmorM3ScoutUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/scout/urban.rsi + +- type: entity + parent: CMArmorM45 + id: RMCArmorM45Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ghillie/urban.rsi + +- type: entity + parent: CMArmorM35 + id: RMCArmorM35Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m35/urban.rsi + +- type: entity + parent: CMArmorSmartGunCombatHarness + id: RMCSGHarnessUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ml66a/urban.rsi + +#--- MP armors + +- type: entity + parent: CMArmorM2MP + id: RMCArmorM2MPUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m2/mp/urban.rsi + +- type: entity + parent: CMArmorM3Warden + id: RMCArmorM3WardenUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/warden/urban.rsi + +- type: entity + parent: CMArmorM3WO + id: RMCArmorM3WOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/wo/urban.rsi + +#--- Misc armors + +- type: entity + parent: CMArmorM4 + id: RMCArmorM4Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m4/urban.rsi + +- type: entity + parent: CMArmorB12 + id: RMCArmorB12Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/b12/urban.rsi + +- type: entity + parent: RMCArmorM3SO + id: RMCArmorM3SOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/officer/urban.rsi + +- type: entity + parent: CMArmorM3VLSynth + id: RMCArmorM3VLSynthUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/vl-synth/urban.rsi diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/coats.yml index e2903c5f59c..c3a5c3e2259 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/coats.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/coats.yml @@ -175,12 +175,66 @@ parent: RMCBaseJacket id: CMCoatASO name: auxiliary support officer jacket + suffix: Jungle description: A comfortable vest for officers who are expected to work long hours staring at rows of numbers and inspecting equipment from knives to torpedos to entire dropships. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/jungle.rsi + +- type: entity + parent: CMCoatASO + id: RMCCoatASOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMCoatASO + Desert: RMCCoatASODesert + Snow: RMCCoatASOSnow + Classic: RMCCoatASOClassic + Urban: RMCCoatASOUrban + +- type: entity + parent: CMCoatASO + id: RMCCoatASODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/desert.rsi + +- type: entity + parent: CMCoatASO + id: RMCCoatASOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/snow.rsi + +- type: entity + parent: CMCoatASO + id: RMCCoatASOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/classic.rsi + +- type: entity + parent: CMCoatASO + id: RMCCoatASOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/aso/urban.rsi # Commanding Officer - type: entity @@ -240,7 +294,6 @@ - type: Clothing sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/coat_formal.rsi -# Officer - type: entity parent: RMCBaseJacket id: CMCoatOfficer @@ -255,12 +308,13 @@ - type: entity parent: CMCoatOfficer id: RMCCoatService + suffix: Jungle description: A service jacket typically worn by officers of the UNMC. It has shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/d_coat.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/d_coat.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/jungle.rsi - type: CMArmor armor: 10 # TODO RMC14 10 melee - type: Appearance @@ -271,12 +325,55 @@ - type: FoldableClothing foldedEquippedPrefix: jacket -# Longcoat - This is the service jacket but for snow maps - type: entity - parent: CMCoatOfficer - id: CMCoatLong + parent: RMCCoatService + id: RMCCoatServiceCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCCoatService + Desert: RMCCoatServiceDesert + Snow: RMCCoatServiceSnow + Classic: RMCCoatServiceClassic + Urban: RMCCoatServiceUrban + +- type: entity + parent: RMCCoatService + id: RMCCoatServiceDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/desert.rsi + +- type: entity + parent: RMCCoatService + id: RMCCoatServiceSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/snow.rsi + +- type: entity + parent: RMCCoatService + id: RMCCoatServiceClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/classic.rsi + +- type: entity + parent: RMCCoatService + id: RMCCoatServiceUrban + suffix: Urban components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/long_coat.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/urban.rsi - type: Clothing - sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/long_coat.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Coats/service/urban.rsi diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/marine_armor.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/marine_armor.yml index 00ae5b41917..e460b9c77ed 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/marine_armor.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/OuterClothing/marine_armor.yml @@ -6,7 +6,7 @@ description: A standard UNMC M3 Pattern Chestplate. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/jungle.rsi - type: CMArmor armor: 20 bio: 20 @@ -26,71 +26,78 @@ - HideSpawnMenu components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/jungle.rsi state: icon - type: RMCArmorVariant defaultType: RMCArmorM3MediumPadded types: - Padded: RMCArmorM3MediumPadded - Padless: RMCArmorM3MediumPadless - Ridged: RMCArmorM3MediumRidged - Carrier: RMCArmorM3MediumCarrier - Skull: RMCArmorM3MediumSkull - Smooth: RMCArmorM3MediumSmooth + Padded: RMCArmorM3MediumPaddedCamo + Padless: RMCArmorM3MediumPadlessCamo + Ridged: RMCArmorM3MediumRidgedCamo + Carrier: RMCArmorM3MediumCarrierCamo + Skull: RMCArmorM3MediumSkullCamo + Smooth: RMCArmorM3MediumSmoothCamo - type: entity parent: CMArmorM3Medium id: RMCArmorM3MediumPadded name: M3 pattern padded marine armor + suffix: Jungle - type: entity parent: CMArmorM3Medium id: RMCArmorM3MediumPadless name: M3 pattern padless marine armor + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard-padless.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padless/jungle.rsi - type: entity parent: CMArmorM3Medium id: RMCArmorM3MediumRidged name: M3 pattern ridged marine armor + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard-ridged.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/ridged/jungle.rsi - type: entity parent: CMArmorM3Medium id: RMCArmorM3MediumCarrier name: M3 pattern carrier marine armor + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard-carrier.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/carrier/jungle.rsi - type: entity parent: CMArmorM3Medium id: RMCArmorM3MediumSkull name: M3 pattern skull marine armor + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard-skull.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/skull/jungle.rsi - type: entity parent: CMArmorM3Medium id: RMCArmorM3MediumSmooth name: M3 pattern smooth marine armor + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard-smooth.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/smooth/jungle.rsi - type: entity parent: CMArmorM3Medium id: CMArmorB12 name: B12 pattern marine armor - description: A lightweight suit of carbon fiber body armor built for quick movement. Designed in a lovely forest green. Use it to toggle the built-in flashlight. + description: A lightweight suit of carbon fiber body armor built for quick movement. Designed in a lovely forest green. Use it to toggle the built-in flashlight. #cm13 calls all camo variants forest green. parity. + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/b12.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/b12/jungle.rsi - type: CMArmor armor: 25 bio: 25 @@ -103,7 +110,7 @@ description: A heavier version of the standard M3 pattern armor, the armor is primarily designed to withstand ballistic, explosive, and internal damage, with the drawback of increased bulk and thus reduced movement speed, alongside little additional protection from standard blunt force impacts and biological threats. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padded/jungle.rsi - type: CMArmor armor: 25 bio: 25 @@ -126,65 +133,72 @@ - HideSpawnMenu components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padded/jungle.rsi state: icon - type: RMCArmorVariant defaultType: RMCArmorM3HeavyPadded types: - Padded: RMCArmorM3HeavyPadded - Padless: RMCArmorM3HeavyPadless - Ridged: RMCArmorM3HeavyRidged - Carrier: RMCArmorM3HeavyCarrier - Skull: RMCArmorM3HeavySkull - Smooth: RMCArmorM3HeavySmooth + Padded: RMCArmorM3HeavyPaddedCamo + Padless: RMCArmorM3HeavyPadlessCamo + Ridged: RMCArmorM3HeavyRidgedCamo + Carrier: RMCArmorM3HeavyCarrierCamo + Skull: RMCArmorM3HeavySkullCamo + Smooth: RMCArmorM3HeavySmoothCamo - type: entity parent: CMArmorM3Heavy id: RMCArmorM3HeavyPadded + suffix: Jungle - type: entity parent: CMArmorM3Heavy id: RMCArmorM3HeavyPadless + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod-padless.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/padless/jungle.rsi - type: entity parent: CMArmorM3Heavy id: RMCArmorM3HeavyRidged + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod-ridged.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/ridged/jungle.rsi - type: entity parent: CMArmorM3Heavy id: RMCArmorM3HeavyCarrier + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod-carrier.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/carrier/jungle.rsi - type: entity parent: CMArmorM3Heavy id: RMCArmorM3HeavySkull + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod-skull.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/skull/jungle.rsi - type: entity parent: CMArmorM3Heavy id: RMCArmorM3HeavySmooth + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod-smooth.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/eod/smooth/jungle.rsi - type: entity parent: CMArmorM3Medium id: CMArmorM3Warden name: M3 pattern warden MP armor + suffix: Jungle description: A well-crafted suit of M3 Pattern Armor typically distributed to Wardens. Useful for letting your men know who is in charge. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/warden.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/warden/jungle.rsi - type: CMArmor bio: 15 @@ -192,10 +206,11 @@ parent: CMArmorM2MP id: CMArmorM3WO name: M3 pattern chief MP armor + suffix: Jungle description: A well-crafted suit of M3 Pattern Armor typically distributed to Chief MPs. Useful for letting your men know who is in charge. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/wo.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/wo/jungle.rsi #Officer armors - type: entity @@ -203,6 +218,7 @@ id: RMCArmorM3SO name: M3 pattern officer armor description: A well-crafted suit of M3 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field. + suffix: Jungle components: - type: Sprite sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/officer/jungle.rsi @@ -233,10 +249,11 @@ parent: CMArmorM3Medium id: RMCArmorM3G4 name: M3-G4 grenadier armor + suffix: Jungle description: A custom set of M3 armor packed to the brim with padding, plating, and every form of ballistic protection under the sun. Used exclusively by Marine Grenadiers. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/g4.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/g4/jungle.rsi - type: CMArmor armor: 25 bio: 15 @@ -248,10 +265,11 @@ parent: CMArmorM3Medium id: RMCArmorM3TDemo name: M3-T light armor + suffix: Jungle description: A custom set of M3 armor designed for users of long-ranged explosive weaponry. Provides better protection against explosives than standard M3 armor, while remaining nimble. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/t.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/t/jungle.rsi - type: CMArmor explosionArmor: 30 - type: ClothingSpeedModifier # light armor speed @@ -267,7 +285,7 @@ description: A lighter, cut down version of the standard M3 pattern armor. It sacrifices durability for more speed. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padded/jungle.rsi - type: CMArmor armor: 15 bio: 15 @@ -287,17 +305,17 @@ - HideSpawnMenu components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padded/jungle.rsi state: icon - type: RMCArmorVariant defaultType: RMCArmorM3LightPadded types: - Padded: RMCArmorM3LightPadded - Padless: RMCArmorM3LightPadless - Ridged: RMCArmorM3LightRidged - Carrier: RMCArmorM3LightCarrier - Skull: RMCArmorM3LightSkull - Smooth: RMCArmorM3LightSmooth + Padded: RMCArmorM3LightPaddedCamo + Padless: RMCArmorM3LightPadlessCamo + Ridged: RMCArmorM3LightRidgedCamo + Carrier: RMCArmorM3LightCarrierCamo + Skull: RMCArmorM3LightSkullCamo + Smooth: RMCArmorM3LightSmoothCamo - type: entity parent: CMArmorM3Light @@ -306,37 +324,42 @@ - type: entity parent: CMArmorM3Light id: RMCArmorM3LightPadless + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light-padless.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/padless/jungle.rsi - type: entity parent: CMArmorM3Light id: RMCArmorM3LightRidged + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light-ridged.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/ridged/jungle.rsi - type: entity parent: CMArmorM3Light id: RMCArmorM3LightCarrier + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light-carrier.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/carrier/jungle.rsi - type: entity parent: CMArmorM3Light id: RMCArmorM3LightSkull + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light-skull.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/skull/jungle.rsi - type: entity parent: CMArmorM3Light id: RMCArmorM3LightSmooth + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light-smooth.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/light/smooth/jungle.rsi - type: entity parent: RMCBaseMarineArmor @@ -367,10 +390,11 @@ parent: CMArmorM3Medium id: RMCArmorM3Scout name: M3-S light armor + suffix: Jungle description: A custom set of M3 armor designed for Marine Scouts. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/scout.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/scout/jungle.rsi - type: Corrodible isCorrodible: false - type: ClothingSpeedModifier # light armor speed @@ -416,10 +440,11 @@ parent: CMArmorM3Medium id: CMArmorM3VLSynth name: M3A1 Synthetic Utility Vest + suffix: Jungle description: This variant of the ubiquitous M3 pattern vest has been extensively modified, providing no protection in exchange for maximum mobility and added storage. Synthetic programming compliant. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/vl_syn_camo.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/vl-synth/jungle.rsi - type: Clothing equipDelay: 1 unequipDelay: 0.5 @@ -439,10 +464,11 @@ parent: CMArmorM3Medium id: CMArmorM4 name: M4 pattern marine armor + suffix: Jungle description: A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m4.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m4/jungle.rsi - type: Storage maxItemSize: Small grid: @@ -455,10 +481,11 @@ parent: CMArmorM3Medium id: CMArmorM35 name: M35 pyrotechnician armor + suffix: Jungle description: A custom set of M35 armor designed for use by Marine Pyrotechnicians. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m35.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m35/jungle.rsi - type: Corrodible isCorrodible: false @@ -467,10 +494,11 @@ parent: CMArmorM3Medium id: CMArmorM45 name: M45 pattern ghillie armor # TODO id lock + suffix: Jungle description: A lightweight ghillie camouflage suit, used by UNMC snipers on recon missions. Very lightweight, but doesn't protect much. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ghille.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ghillie/jungle.rsi - type: Corrodible isCorrodible: false - type: ClothingSpeedModifier # light armor speed @@ -486,10 +514,11 @@ parent: [ RMCAllowSuitStorageClothingSmartgunner, CMArmorM3Medium ] id: CMArmorSmartGunCombatHarness name: ML66A combat harness + suffix: Jungle description: A heavy protective vest designed to be worn with the ML66A Smart Gun System. It has specially designed straps and reinforcement to carry the Smartgun and accessories. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ml66a.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/ml66a/jungle.rsi - type: Storage maxItemSize: Small grid: @@ -505,10 +534,11 @@ parent: [ RMCAllowSuitStorageClothingArmorMP, CMArmorM3Medium ] id: CMArmorM2MP name: M2 pattern mp armor + suffix: Jungle description: M2 Armor offers higher protection against melee attacks but less protection against projectile attacks components: - type: Sprite - sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m2/mp.rsi + sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m2/mp/jungle.rsi - type: CMArmor armor: 25 bio: 15 diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/camo_variants.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/camo_variants.yml new file mode 100644 index 00000000000..083ad742141 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/camo_variants.yml @@ -0,0 +1,301 @@ +#---replacers--- +- type: entity + parent: JumpsuitMarine + id: JumpsuitMarineCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: JumpsuitMarine + Desert: JumpsuitMarineDesert + Snow: JumpsuitMarineSnow + Classic: JumpsuitMarineClassic + Urban: JumpsuitMarineUrban + +- type: entity + parent: CMJumpsuitMarineEngineer + id: CMJumpsuitMarineEngineerCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitMarineEngineer + Desert: CMJumpsuitMarineEngineerDesert + Snow: CMJumpsuitMarineEngineerSnow + Classic: CMJumpsuitMarineEngineerClassic + Urban: CMJumpsuitMarineEngineerUrban + +- type: entity + parent: CMJumpsuitMarineMedic + id: CMJumpsuitMarineMedicCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitMarineMedic + Desert: CMJumpsuitMarineMedicDesert + Snow: CMJumpsuitMarineMedicSnow + Classic: CMJumpsuitMarineMedicClassic + Urban: CMJumpsuitMarineMedicUrban + +- type: entity + parent: CMJumpsuitMarineRTO + id: CMJumpsuitMarineRTOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitMarineRTO + Desert: CMJumpsuitMarineRTODesert + Snow: CMJumpsuitMarineRTOSnow + Classic: CMJumpsuitMarineRTOClassic + Urban: CMJumpsuitMarineRTOUrban + +- type: entity + parent: CMJumpsuitCO + id: CMJumpsuitCOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitCO + Desert: CMJumpsuitCODesert + Snow: CMJumpsuitCOSnow + Classic: CMJumpsuitCOClassic + Urban: CMJumpsuitCOUrban + +- type: entity + parent: CMJumpsuitOperations + id: CMJumpsuitOperationsCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitOperations + Desert: CMJumpsuitOperationsDesert + Snow: CMJumpsuitOperationsSnow + Classic: CMJumpsuitOperationsClassic + Urban: CMJumpsuitOperationsUrban + +#---actual camo variants--- +#desert +- type: entity + parent: CMJumpsuitMarineRTO + id: CMJumpsuitMarineRTODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/rto/desert.rsi + +- type: entity + parent: JumpsuitMarine + id: JumpsuitMarineDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/standard/desert.rsi + +- type: entity + parent: CMJumpsuitMarineEngineer + id: CMJumpsuitMarineEngineerDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/engineer/desert.rsi + +- type: entity + parent: CMJumpsuitMarineMedic + id: CMJumpsuitMarineMedicDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/medic/desert.rsi + +- type: entity + parent: CMJumpsuitCO + id: CMJumpsuitCODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Command/CO/standard/desert.rsi + +- type: entity + parent: CMJumpsuitOperations + id: CMJumpsuitOperationsDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/boiler/desert.rsi + +#snow + +- type: entity + parent: CMJumpsuitMarineRTO + id: CMJumpsuitMarineRTOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/rto/snow.rsi + - type: Foldable + canFoldInsideContainer: true + unfoldVerbText: rmc-jacket-verb-unfold + foldVerbText: rmc-jacket-verb-fold + - type: FoldableClothing + foldedEquippedPrefix: scarf + +- type: entity + parent: JumpsuitMarine + id: JumpsuitMarineSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/standard/snow.rsi + - type: Foldable + canFoldInsideContainer: true + unfoldVerbText: rmc-jacket-verb-unfold + foldVerbText: rmc-jacket-verb-fold + - type: FoldableClothing + foldedEquippedPrefix: scarf + +- type: entity + parent: CMJumpsuitMarineEngineer + id: CMJumpsuitMarineEngineerSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/engineer/snow.rsi + - type: Foldable + canFoldInsideContainer: true + unfoldVerbText: rmc-jacket-verb-unfold + foldVerbText: rmc-jacket-verb-fold + - type: FoldableClothing + foldedEquippedPrefix: scarf + +- type: entity + parent: CMJumpsuitMarineMedic + id: CMJumpsuitMarineMedicSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/medic/snow.rsi + - type: Foldable + canFoldInsideContainer: true + unfoldVerbText: rmc-jacket-verb-unfold + foldVerbText: rmc-jacket-verb-fold + - type: FoldableClothing + foldedEquippedPrefix: scarf + +- type: entity + parent: CMJumpsuitCO + id: CMJumpsuitCOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Command/CO/standard/snow.rsi + +- type: entity + parent: CMJumpsuitOperations + id: CMJumpsuitOperationsSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/boiler/snow.rsi + +#classic +- type: entity + parent: CMJumpsuitMarineRTO + id: CMJumpsuitMarineRTOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/rto/classic.rsi + +- type: entity + parent: JumpsuitMarine + id: JumpsuitMarineClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/standard/classic.rsi + +- type: entity + parent: CMJumpsuitMarineEngineer + id: CMJumpsuitMarineEngineerClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/engineer/classic.rsi + +- type: entity + parent: CMJumpsuitMarineMedic + id: CMJumpsuitMarineMedicClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/medic/classic.rsi + +- type: entity + parent: CMJumpsuitCO + id: CMJumpsuitCOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Command/CO/standard/classic.rsi + +- type: entity + parent: CMJumpsuitOperations + id: CMJumpsuitOperationsClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/boiler/classic.rsi + +#urban +- type: entity + parent: CMJumpsuitMarineRTO + id: CMJumpsuitMarineRTOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/rto/urban.rsi + +- type: entity + parent: JumpsuitMarine + id: JumpsuitMarineUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/standard/urban.rsi + +- type: entity + parent: CMJumpsuitMarineEngineer + id: CMJumpsuitMarineEngineerUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/engineer/urban.rsi + +- type: entity + parent: CMJumpsuitMarineMedic + id: CMJumpsuitMarineMedicUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/medic/urban.rsi + +- type: entity + parent: CMJumpsuitCO + id: CMJumpsuitCOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/Command/CO/standard/urban.rsi + +- type: entity + parent: CMJumpsuitOperations + id: CMJumpsuitOperationsUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/boiler/urban.rsi + diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/marines.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/marines.yml index 37b915ed692..62ef50aa7fe 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/marines.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/marines.yml @@ -4,10 +4,11 @@ parent: [RMCMarineUniformBase, RMCFoldableUniformBase] id: JumpsuitMarine name: Marine uniform + suffix: Jungle description: Standard-issue Marine uniform. They have shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Marine/standard.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/standard/jungle.rsi - type: entity parent: RMCMarineUniformBase @@ -22,30 +23,33 @@ parent: JumpsuitMarine id: CMJumpsuitMarineEngineer name: Marine ComTech uniform + suffix: Jungle description: Standard-issue Marine combat technician fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Marine/engineer.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/engineer/jungle.rsi # Hospital Corpsman - type: entity parent: JumpsuitMarine id: CMJumpsuitMarineMedic name: Marine corpsman uniform + suffix: Jungle description: Standard-issue Marine hospital corpsman fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Marine/medic.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/medic/jungle.rsi # RTO / FTL - type: entity parent: JumpsuitMarine id: CMJumpsuitMarineRTO name: marine radio telephone operator uniform + suffix: Jungle description: Standard-issue RTO fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Marine/rto.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/rto/jungle.rsi # Sniper - type: entity @@ -58,9 +62,10 @@ parent: RMCMarineUniformBase id: CMJumpsuitMarineTanker name: marine tanker uniform + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Marine/tanker.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Marine/tanker/jungle.rsi # Supply @@ -137,9 +142,10 @@ id: CMJumpsuitCO name: commanding officer uniform description: Standard-issue Commanding Officer uniform. + suffix: Jungle components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Command/CO/standard.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Command/CO/standard/jungle.rsi - type: entity parent: CMJumpsuitCO @@ -199,23 +205,27 @@ parent: JumpsuitMarine id: CMJumpsuitOperations name: marine operations uniform + suffix: Jungle description: An operations uniform worn by members of the marines. Do the corps proud. It has shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Command/operations.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/boiler/jungle.rsi - type: Foldable unfoldVerbText: rmc-sleeves-verb-unfold foldVerbText: rmc-sleeves-verb-fold + - type: FoldableClothing + foldedEquippedPrefix: sleeves # IO - type: entity parent: RMCMarineUniformBase id: CMJumpsuitIO name: marine intelligence officer uniform + suffix: Jungle description: Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer... probably. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Command/io.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/intel/jungle.rsi # Auxiliary @@ -224,10 +234,11 @@ parent: JumpsuitMarine id: CMJumpsuitPilot name: pilot officer bodysuit + suffix: Jungle description: A bodysuit worn by pilot officers of the marines, and is meant for survival in inhospitable conditions. Fly the marines onwards to glory. It has shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/Auxiliary/pilot.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/Auxiliary/pilot/jungle.rsi - type: Foldable unfoldVerbText: rmc-sleeves-verb-unfold foldVerbText: rmc-sleeves-verb-fold diff --git a/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/police.yml b/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/police.yml index 1a09d8e1665..dc35a49b022 100644 --- a/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/police.yml +++ b/Resources/Prototypes/_RMC14/Entities/Clothing/Uniforms/police.yml @@ -3,27 +3,26 @@ parent: JumpsuitMarine id: CMJumpsuitMP name: military police jumpsuit + suffix: Jungle description: Standard-issue Military Police uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/MP/standard.rsi - -- type: entity - parent: CMJumpsuitMP - id: CMJumpsuitMPBlack - components: - - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/MP/black.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/MP/standard/jungle.rsi + - type: FoldableClothing + foldedEquippedPrefix: sleeves # Military Warden - type: entity parent: JumpsuitMarine id: CMJumpsuitWarden name: military warden uniform + suffix: Jungle description: Standard-issue Military Warden uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/MP/Warden/standard.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/MP/Warden/jungle.rsi + - type: FoldableClothing + foldedEquippedPrefix: sleeves - type: entity parent: RMCMarineUniformBase @@ -78,5 +77,140 @@ description: A uniform typically worn by a Chief MP of the UNMC. It has shards of light Kevlar to help protect against stabbing weapons, bullets, and shrapnel from explosions. This uniform includes a small EMF distributor to help nullify energy-based weapon fire, along with a hazmat chemical filter woven throughout the material to ward off biological and radiation hazards. components: - type: Sprite - sprite: _RMC14/Objects/Clothing/Uniforms/MP/wo.rsi + sprite: _RMC14/Objects/Clothing/Uniforms/MP/wo/jungle.rsi + +#camo variants +- type: entity + parent: CMJumpsuitMP + id: RMCJumpsuitMPCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitMP + Desert: RMCJumpsuitMPDesert + Snow: RMCJumpsuitMPSnow + Classic: RMCJumpsuitMPClassic + Urban: RMCJumpsuitMPUrban + +- type: entity + parent: CMJumpsuitMP + id: RMCJumpsuitMPDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/standard/desert.rsi + +- type: entity + parent: CMJumpsuitMP + id: RMCJumpsuitMPSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/standard/snow.rsi + +- type: entity + parent: CMJumpsuitMP + id: RMCJumpsuitMPClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/standard/classic.rsi + +- type: entity + parent: CMJumpsuitMP + id: RMCJumpsuitMPUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/standard/urban.rsi + +- type: entity + parent: CMJumpsuitWarden + id: RMCJumpsuitWardenCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitWarden + Desert: RMCJumpsuitWardenDesert + Snow: RMCJumpsuitWardenSnow + Classic: RMCJumpsuitWardenClassic + Urban: RMCJumpsuitWardenUrban + +- type: entity + parent: CMJumpsuitWarden + id: RMCJumpsuitWardenDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/Warden/desert.rsi +- type: entity + parent: CMJumpsuitWarden + id: RMCJumpsuitWardenSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/Warden/snow.rsi + +- type: entity + parent: CMJumpsuitWarden + id: RMCJumpsuitWardenClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/Warden/classic.rsi + +- type: entity + parent: CMJumpsuitWarden + id: RMCJumpsuitWardenUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/Warden/urban.rsi + +- type: entity + parent: CMJumpsuitWO + id: RMCJumpsuitWOCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMJumpsuitWO + Desert: RMCJumpsuitWODesert + Snow: RMCJumpsuitWOSnow + Classic: RMCJumpsuitWOClassic + Urban: RMCJumpsuitWOUrban + +- type: entity + parent: CMJumpsuitWO + id: RMCJumpsuitWODesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/wo/desert.rsi + +- type: entity + parent: CMJumpsuitWO + id: RMCJumpsuitWOSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/wo/snow.rsi + +- type: entity + parent: CMJumpsuitWO + id: RMCJumpsuitWOClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/wo/classic.rsi + +- type: entity + parent: CMJumpsuitWO + id: RMCJumpsuitWOUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Clothing/Uniforms/MP/wo/urban.rsi diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars.yml index f8508f2b8ee..1d41b2fe4f3 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars.yml @@ -2,6 +2,7 @@ parent: BaseItem id: RMCBinoculars name: binoculars + suffix: Jungle description: A military-issued pair of binoculars. components: - type: Item @@ -28,6 +29,7 @@ parent: RMCBinoculars id: RMCRangefinder name: rangefinder + suffix: Jungle description: "A pair of binoculars with a rangefinding function. Click a tile to acquire it's coordinates." components: - type: Sprite @@ -54,6 +56,7 @@ parent: RMCRangefinder id: RMCLaserDesignator name: laser designator + suffix: Jungle description: "A laser designator with two modes: target marking for CAS with IR laser and rangefinding. Click a tile to target something." components: - type: Sprite @@ -71,6 +74,7 @@ parent: RMCLaserDesignator id: RMCLaserDesignatorScout name: scout laser designator + suffix: Jungle description: "An improved laser designator, issued to UNMC scouts, with two modes: target marking for CAS with IR laser and rangefinding. Click a tile to target something." components: - type: Rangefinder diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars_camo.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars_camo.yml new file mode 100644 index 00000000000..949756689a8 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Devices/binoculars_camo.yml @@ -0,0 +1,220 @@ +#binocs +- type: entity + parent: RMCBinoculars + id: RMCBinocularsCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCBinoculars + Desert: RMCBinocularsDesert + Snow: RMCBinocularsSnow + Classic: RMCBinocularsClassic + Urban: RMCBinocularsUrban + +- type: entity + parent: RMCBinoculars + id: RMCBinocularsDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + state: d_binoculars + +- type: entity + parent: RMCBinoculars + id: RMCBinocularsSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + state: s_binoculars + +- type: entity + parent: RMCBinoculars + id: RMCBinocularsClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + state: c_binoculars + +- type: entity + parent: RMCBinoculars + id: RMCBinocularsUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + state: u_binoculars + +#rangefinder + +- type: entity + parent: RMCRangefinder + id: RMCRangefinderCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCRangefinder + Desert: RMCRangefinderDesert + Snow: RMCRangefinderSnow + Classic: RMCRangefinderClassic + Urban: RMCRangefinderUrban + +- type: entity + parent: RMCRangefinder + id: RMCRangefinderDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: d_rangefinder + - map: [ "light" ] + +- type: entity + parent: RMCRangefinder + id: RMCRangefinderSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: s_rangefinder + - map: [ "light" ] + +- type: entity + parent: RMCRangefinder + id: RMCRangefinderClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: c_rangefinder + - map: [ "light" ] + +- type: entity + parent: RMCRangefinder + id: RMCRangefinderUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: u_rangefinder + - map: [ "light" ] + +#laser + +- type: entity + parent: RMCLaserDesignator + id: RMCLaserDesignatorCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCLaserDesignator + Desert: RMCLaserDesignatorDesert + Snow: RMCLaserDesignatorSnow + Classic: RMCLaserDesignatorClassic + Urban: RMCLaserDesignatorUrban + +- type: entity + parent: RMCLaserDesignator + id: RMCLaserDesignatorDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: d_rangefinder + +- type: entity + parent: RMCLaserDesignator + id: RMCLaserDesignatorSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: s_rangefinder + +- type: entity + parent: RMCLaserDesignator + id: RMCLaserDesignatorClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: c_rangefinder + +- type: entity + parent: RMCLaserDesignator + id: RMCLaserDesignatorUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: u_rangefinder + + + +#scout des + +- type: entity + parent: RMCLaserDesignatorScout + id: RMCLaserDesignatorScoutCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCLaserDesignatorScout + Desert: RMCLaserDesignatorScoutDesert + Snow: RMCLaserDesignatorScoutSnow + Classic: RMCLaserDesignatorScoutClassic + Urban: RMCLaserDesignatorScoutUrban + +- type: entity + parent: RMCLaserDesignatorScout + id: RMCLaserDesignatorScoutDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: d_rangefinder + +- type: entity + parent: RMCLaserDesignatorScout + id: RMCLaserDesignatorScoutSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: s_rangefinder + +- type: entity + parent: RMCLaserDesignatorScout + id: RMCLaserDesignatorScoutClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: c_rangefinder + +- type: entity + parent: RMCLaserDesignatorScout + id: RMCLaserDesignatorScoutUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Devices/binoculars.rsi + layers: + - state: u_rangefinder diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Misc/camotest.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Misc/camotest.yml new file mode 100644 index 00000000000..a6d89781232 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Misc/camotest.yml @@ -0,0 +1,69 @@ +- type: entity + parent: CamoTest + id: CamoTestBase + name: Camo Test + description: debug test object for camo proof of concept, will replace itself with a camouflaged variant. + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CamoTest + Desert: CamoTestDesert + Snow: CamoTestSnow + Classic: CamoTestClassic + Urban: CamoTestUrban + +- type: entity + parent: CMCrowbar + id: CamoTest + name: jungle camo test + suffix: Jungle + description: junjle + components: + - type: Sprite + sprite: _RMC14/Objects/Misc/camotest/jungle.rsi + state: icon + +- type: entity + parent: CamoTest + id: CamoTestDesert + name: desert camo test + suffix: Desert + description: sand + components: + - type: Sprite + sprite: _RMC14/Objects/Misc/camotest/desert.rsi + state: icon + +- type: entity + parent: CamoTest + id: CamoTestSnow + name: snow christmas test + suffix: Snow + description: ah! so jolly! + components: + - type: Sprite + sprite: _RMC14/Objects/Misc/camotest/snow.rsi + state: icon + +- type: entity + parent: CamoTest + id: CamoTestClassic + name: classic camo test + suffix: Classic + description: gray + components: + - type: Sprite + sprite: _RMC14/Objects/Misc/camotest/classic.rsi + state: icon + +- type: entity + parent: CamoTest + id: CamoTestUrban + name: urban camo test + suffix: Urban + description: city + components: + - type: Sprite + sprite: _RMC14/Objects/Misc/camotest/urban.rsi + state: icon diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/gun_cases.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/gun_cases.yml index ed378fd8654..179244a2afa 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/gun_cases.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/gun_cases.yml @@ -38,12 +38,12 @@ - RMCBeltSOCOM - type: StorageFill contents: - - id: WeaponRifleXM88 - - id: RMCAttachmentXM88Stock - - id: RMCAttachmentXS-9 + - id: WeaponRifleXM88Camo + - id: RMCAttachmentXM88StockCamo + - id: RMCAttachmentXS-9Camo - id: RMCBox458SOCOM - id: RMCBox458SOCOM - - id: RMCM300SOCOMBelt + - id: RMCM300SOCOMBeltCamo - type: entity parent: RMCBaseGunCase @@ -83,9 +83,9 @@ - RMCAttachmentBipod - type: StorageFill contents: - - id: WeaponRifleM54CE2 - - id: CMMagazineRifleM54CE2 - - id: CMMagazineRifleM54CE2 # Replace with a holotargeting mag once that ammo is implemented. + - id: WeaponRifleM54CE2Camo + - id: CMMagazineRifleM54CE2Camo + - id: CMMagazineRifleM54CE2Camo # Replace with a holotargeting mag once that ammo is implemented. - type: entity parent: BaseStorageItem @@ -135,8 +135,8 @@ - RMCXM51Holster - type: StorageFill contents: - - id: RMCAttachmentXM51Stock - - id: RMCWeaponShotgunXM51 + - id: RMCAttachmentXM51StockCamo + - id: RMCWeaponShotgunXM51Camo - id: RMCMagazineShotgunXM51 amount: 2 - id: RMCBoxShotgunBreaching @@ -159,5 +159,5 @@ - RMCAttachmentMOU53Stock - type: StorageFill contents: - - id: WeaponShotgunMOU53 + - id: WeaponShotgunMOU53Camo - id: RMCAttachmentMOU53Stock diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/smartgunner_loadouts.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/smartgunner_loadouts.yml index 5220ed8def1..e7e54543cea 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/smartgunner_loadouts.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/smartgunner_loadouts.yml @@ -24,6 +24,8 @@ - id: RMCMagazineSmartGun - id: RMCMagazineSmartGun +#have to make camo specific crates, because otherwise the contents will just spill out on spawn + - type: entity parent: CMSmartGunOperatorEquipmentCase id: CMSmartGunOperatorEquipmentCaseBelt @@ -38,3 +40,159 @@ - id: RMCPowerCellSmartgun - id: CMArmorSmartGunCombatHarness - id: CMBeltSmartGunOperatorFilled + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseBeltDesert + suffix: Desert + components: + - type: Storage + grid: + - 0,0,9,1 + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunDesert + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessDesert + - id: RMCBeltSGODesertFilled + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseBeltSnow + suffix: Snow + components: + - type: Storage + grid: + - 0,0,9,1 + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunSnow + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessSnow + - id: RMCBeltSGOSUFilled + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseBeltClassic + suffix: Classic + components: + - type: Storage + grid: + - 0,0,9,1 + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunClassic + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessClassic + - id: CMBeltSmartGunOperatorFilled + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseBeltUrban + suffix: Urban + components: + - type: Storage + grid: + - 0,0,9,1 + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunUrban + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessUrban + - id: RMCBeltSGOSUFilled + +- type: entity + parent: RMCBaseEquipmentCase + id: RMCSGOEquipmentCaseBeltCamo + name: ML66A smart gun system case + description: "A large case containing an ML66A Smartgun, ML66A combat harness, head mounted sight and powerpack.\n\nNOTE: You cannot put items back inside this case." + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSmartGunOperatorEquipmentCaseBelt + Snow: RMCSGOEquipmentCaseBeltSnow + Desert: RMCSGOEquipmentCaseBeltDesert + Classic: RMCSGOEquipmentCaseBeltClassic + Urban: RMCSGOEquipmentCaseBeltUrban + +- type: entity + parent: RMCBaseEquipmentCase + id: RMCSGOEquipmentCaseCamo + name: ML66A smart gun system case + description: "A large case containing an ML66A Smartgun, ML66A combat harness, head mounted sight and powerpack.\n\nNOTE: You cannot put items back inside this case." + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSmartGunOperatorEquipmentCase + Snow: RMCSGOEquipmentCaseSnow + Desert: RMCSGOEquipmentCaseDesert + Classic: RMCSGOEquipmentCaseClassic + Urban: RMCSGOEquipmentCaseUrban + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseDesert + suffix: Desert + components: + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunDesert + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessDesert + - id: RMCMagazineSmartGunDesert + - id: RMCMagazineSmartGunDesert + - id: RMCMagazineSmartGunDesert + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseSnow + suffix: Snow + components: + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunSnow + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessSnow + - id: RMCMagazineSmartGunSnow + - id: RMCMagazineSmartGunSnow + - id: RMCMagazineSmartGunSnow + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseClassic + suffix: Classic + components: + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunClassic + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessClassic + - id: RMCMagazineSmartGunClassic + - id: RMCMagazineSmartGunClassic + - id: RMCMagazineSmartGunClassic + +- type: entity + parent: CMSmartGunOperatorEquipmentCase + id: RMCSGOEquipmentCaseUrban + suffix: Urban + components: + - type: StorageFill + contents: + - id: RMCGlassesSmartGunSight + - id: RMCSmartGunUrban + - id: RMCPowerCellSmartgun + - id: RMCSGHarnessUrban + - id: RMCMagazineSmartGunUrban + - id: RMCMagazineSmartGunUrban + - id: RMCMagazineSmartGunUrban + + diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/spec_camos.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/spec_camos.yml new file mode 100644 index 00000000000..4c2136158c4 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/spec_camos.yml @@ -0,0 +1,436 @@ +#definers +- type: entity + parent: CMSniperEquipmentCase + id: RMCSniperEquipmentCaseCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMSniperEquipmentCase + Desert: RMCSniperEquipmentCaseDesert + Snow: RMCSniperEquipmentCaseSnow + Classic: RMCSniperEquipmentCaseClassic + Urban: RMCSniperEquipmentCaseUrban + +- type: entity + parent: RMCGrenadeSpecEquipmentCase + id: RMCGrenadeSpecEquipmentCaseCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCGrenadeSpecEquipmentCase + Desert: RMCGrenadeSpecEquipmentCaseDesert + Snow: RMCGrenadeSpecEquipmentCaseSnow + Classic: RMCGrenadeSpecEquipmentCaseClassic + Urban: RMCGrenadeSpecEquipmentCaseUrban + +- type: entity + parent: RMCDemoSpecEquipmentCase + id: RMCDemoSpecEquipmentCaseCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCDemoSpecEquipmentCase + Desert: RMCDemoSpecEquipmentCaseDesert + Snow: RMCDemoSpecEquipmentCaseSnow + Classic: RMCDemoSpecEquipmentCaseClassic + Urban: RMCDemoSpecEquipmentCaseUrban + +- type: entity + parent: RMCScoutSpecEquipmentCase + id: RMCScoutSpecEquipmentCaseCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCScoutSpecEquipmentCase + Desert: RMCScoutSpecEquipmentCaseDesert + Snow: RMCScoutSpecEquipmentCaseSnow + Classic: RMCScoutSpecEquipmentCaseClassic + Urban: RMCScoutSpecEquipmentCaseUrban + +#desert +- type: entity + parent: CMSniperEquipmentCase + id: RMCSniperEquipmentCaseDesert + suffix: Desert + components: + - type: StorageFill + contents: + - id: RMCArmorM45Desert + - id: RMCArmorHelmetM45Desert + - id: CMGlassesM42ScoutSight + - id: CMMagazineSniperM96S + - id: CMMagazineSniperM96SIncendiary + amount: 2 + - id: CMMagazineSniperM96S # TODO rmc14 CMMagazineSniperM96SFlak + - id: RMCBackpackSniperSD + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: CMM96SSniperRifle +# - id: CMFacepaintSniper +# - id: CMSpotter + +- type: entity + parent: RMCGrenadeSpecEquipmentCase + id: RMCGrenadeSpecEquipmentCaseDesert + suffix: Desert + components: + - type: StorageFill + contents: + - id: WeaponLauncherM83 # check IFF + - id: RMCBeltGrenadeLargeFilled + - id: RMCSatchelGrenadeSpec # ID lock + - id: RMCSatchelGrenadeSpec + - id: RMCHandsM3G4 + - id: RMCArmorM3G4Desert + - id: RMCArmorHelmetM3G4Desert # hugger protection + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: RMCBinocularsDesert + +- type: entity + parent: RMCDemoSpecEquipmentCase + id: RMCDemoSpecEquipmentCaseDesert + suffix: Desert + components: + - type: StorageFill + contents: + - id: RMCArmorM3TDemoDesert + - id: RMCArmorHelmetM3TDemoDesert # TODO RMC14 Give hearing protection component if ear damage is added + amount: 2 # For loader. Hearing protection should prevent backblast stun, damage, and deafness effects. + - id: RMCSatchelDemoSpec + amount: 2 + - id: RMCWeaponLauncherM5ATL + - id: RMCRocket84mm + amount: 3 # +1 no WP + - id: RMCRocket84mmAntiArmor + amount: 2 +# - id: RMCRocket84mmWhitePhosphorous +# amount: 1 + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 +# - id: RMCPlasticExplosives +# amount: 2 + - id: RMCBinocularsDesert + +- type: entity + parent: RMCScoutSpecEquipmentCase + id: RMCScoutSpecEquipmentCaseDesert + suffix: Desert + components: + - type: StorageFill + contents: + - id: RMCArmorM3ScoutDesert + - id: RMCArmorHelmetM3ScoutDesert + - id: RMCGlassesM4SPRBattleSight + - id: RMCMagazineRifleM4SPRA19 + amount: 4 + - id: RMCMagazineRifleM4SPRA19Incendiary + amount: 2 + - id: RMCMagazineRifleM4SPRA19Impact + amount: 2 + - id: RMCBackpackScout + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponRifleM4SPRCustom + - id: RMCThermalTarpFolded +# - id: RMCPlasticExplosives +# amount: 2 + - id: CMEncryptionKeyJTAC + - id: RMCLaserDesignatorScoutDesert + - id: RMCScoutShoes + +#Snow +- type: entity + parent: CMSniperEquipmentCase + id: RMCSniperEquipmentCaseSnow + suffix: Snow + components: + - type: StorageFill + contents: + - id: RMCArmorM45Snow + - id: RMCArmorHelmetM45Snow + - id: CMGlassesM42ScoutSight + - id: CMMagazineSniperM96S + - id: CMMagazineSniperM96SIncendiary + amount: 2 + - id: CMMagazineSniperM96S # TODO rmc14 CMMagazineSniperM96SFlak + - id: RMCBackpackSniperSD + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponM96SSniperRifleSnow +# - id: CMFacepaintSniper +# - id: CMSpotter + +- type: entity + parent: RMCGrenadeSpecEquipmentCase + id: RMCGrenadeSpecEquipmentCaseSnow + suffix: Snow + components: + - type: StorageFill + contents: + - id: WeaponLauncherM83Snow # check IFF + - id: RMCBeltGrenadeLargeFilled + - id: RMCSatchelGrenadeSpec # ID lock + - id: RMCSatchelGrenadeSpec + - id: RMCHandsM3G4 + - id: RMCArmorM3G4Snow + - id: RMCArmorHelmetM3G4Snow # hugger protection + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: RMCBinocularsSnow + +- type: entity + parent: RMCDemoSpecEquipmentCase + id: RMCDemoSpecEquipmentCaseSnow + suffix: Snow + components: + - type: StorageFill + contents: + - id: RMCArmorM3TDemoSnow + - id: RMCArmorHelmetM3TDemoSnow # TODO RMC14 Give hearing protection component if ear damage is added + amount: 2 # For loader. Hearing protection should prevent backblast stun, damage, and deafness effects. + - id: RMCSatchelDemoSpec + amount: 2 + - id: RMCWeaponLauncherM5ATL + - id: RMCRocket84mm + amount: 3 # +1 no WP + - id: RMCRocket84mmAntiArmor + amount: 2 +# - id: RMCRocket84mmWhitePhosphorous +# amount: 1 + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 +# - id: RMCPlasticExplosives +# amount: 2 + - id: RMCBinocularsSnow + +- type: entity + parent: RMCScoutSpecEquipmentCase + id: RMCScoutSpecEquipmentCaseSnow + suffix: Snow + components: + - type: StorageFill + contents: + - id: RMCArmorM3ScoutSnow + - id: RMCArmorHelmetM3ScoutSnow + - id: RMCGlassesM4SPRBattleSight + - id: RMCMagazineRifleM4SPRA19 + amount: 4 + - id: RMCMagazineRifleM4SPRA19Incendiary + amount: 2 + - id: RMCMagazineRifleM4SPRA19Impact + amount: 2 + - id: RMCBackpackScout + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponRifleM4SPRCustomSnow + - id: RMCThermalTarpFolded +# - id: RMCPlasticExplosives +# amount: 2 + - id: CMEncryptionKeyJTAC + - id: RMCLaserDesignatorScoutSnow + - id: RMCScoutShoes + +#Classic +- type: entity + parent: CMSniperEquipmentCase + id: RMCSniperEquipmentCaseClassic + suffix: Classic + components: + - type: StorageFill + contents: + - id: RMCArmorM45Classic + - id: RMCArmorHelmetM45Classic + - id: CMGlassesM42ScoutSight + - id: CMMagazineSniperM96S + - id: CMMagazineSniperM96SIncendiary + amount: 2 + - id: CMMagazineSniperM96S # TODO rmc14 CMMagazineSniperM96SFlak + - id: CMBackpackSniper + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponM96SSniperRifleClassic +# - id: CMFacepaintSniper +# - id: CMSpotter + +- type: entity + parent: RMCGrenadeSpecEquipmentCase + id: RMCGrenadeSpecEquipmentCaseClassic + suffix: Classic + components: + - type: StorageFill + contents: + - id: WeaponLauncherM83Classic # check IFF + - id: RMCBeltGrenadeLargeFilled + - id: RMCSatchelGrenadeSpec # ID lock + - id: RMCSatchelGrenadeSpec + - id: RMCHandsM3G4 + - id: RMCArmorM3G4Classic + - id: RMCArmorHelmetM3G4Classic # hugger protection + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: RMCBinocularsClassic + +- type: entity + parent: RMCDemoSpecEquipmentCase + id: RMCDemoSpecEquipmentCaseClassic + suffix: Classic + components: + - type: StorageFill + contents: + - id: RMCArmorM3TDemoClassic + - id: RMCArmorHelmetM3TDemoClassic # TODO RMC14 Give hearing protection component if ear damage is added + amount: 2 # For loader. Hearing protection should prevent backblast stun, damage, and deafness effects. + - id: RMCSatchelDemoSpec + amount: 2 + - id: RMCWeaponLauncherM5ATL + - id: RMCRocket84mm + amount: 3 # +1 no WP + - id: RMCRocket84mmAntiArmor + amount: 2 +# - id: RMCRocket84mmWhitePhosphorous +# amount: 1 + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 +# - id: RMCPlasticExplosives +# amount: 2 + - id: RMCBinocularsClassic + +- type: entity + parent: RMCScoutSpecEquipmentCase + id: RMCScoutSpecEquipmentCaseClassic + suffix: Classic + components: + - type: StorageFill + contents: + - id: RMCArmorM3ScoutClassic + - id: RMCArmorHelmetM3ScoutClassic + - id: RMCGlassesM4SPRBattleSight + - id: RMCMagazineRifleM4SPRA19 + amount: 4 + - id: RMCMagazineRifleM4SPRA19Incendiary + amount: 2 + - id: RMCMagazineRifleM4SPRA19Impact + amount: 2 + - id: RMCBackpackScout + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponRifleM4SPRCustomClassic + - id: RMCThermalTarpFolded +# - id: RMCPlasticExplosives +# amount: 2 + - id: CMEncryptionKeyJTAC + - id: RMCLaserDesignatorScoutClassic + - id: RMCScoutShoes + +#Urban +- type: entity + parent: CMSniperEquipmentCase + id: RMCSniperEquipmentCaseUrban + suffix: Urban + components: + - type: StorageFill + contents: + - id: RMCArmorM45Urban + - id: RMCArmorHelmetM45Urban + - id: CMGlassesM42ScoutSight + - id: CMMagazineSniperM96S + - id: CMMagazineSniperM96SIncendiary + amount: 2 + - id: CMMagazineSniperM96S # TODO rmc14 CMMagazineSniperM96SFlak + - id: CMBackpackSniper + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponM96SSniperRifleUrban +# - id: CMFacepaintSniper +# - id: CMSpotter + +- type: entity + parent: RMCGrenadeSpecEquipmentCase + id: RMCGrenadeSpecEquipmentCaseUrban + suffix: Urban + components: + - type: StorageFill + contents: + - id: WeaponLauncherM83Urban # check IFF + - id: RMCBeltGrenadeLargeFilled + - id: RMCSatchelGrenadeSpec # ID lock + - id: RMCSatchelGrenadeSpec + - id: RMCHandsM3G4 + - id: RMCArmorM3G4Urban + - id: RMCArmorHelmetM3G4Urban # hugger protection + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: RMCBinocularsUrban + +- type: entity + parent: RMCDemoSpecEquipmentCase + id: RMCDemoSpecEquipmentCaseUrban + suffix: Urban + components: + - type: StorageFill + contents: + - id: RMCArmorM3TDemoUrban + - id: RMCArmorHelmetM3TDemoUrban # TODO RMC14 Give hearing protection component if ear damage is added + amount: 2 # For loader. Hearing protection should prevent backblast stun, damage, and deafness effects. + - id: RMCSatchelDemoSpec + amount: 2 + - id: RMCWeaponLauncherM5ATL + - id: RMCRocket84mm + amount: 3 # +1 no WP + - id: RMCRocket84mmAntiArmor + amount: 2 +# - id: RMCRocket84mmWhitePhosphorous +# amount: 1 + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 +# - id: RMCPlasticExplosives +# amount: 2 + - id: RMCBinocularsUrban + +- type: entity + parent: RMCScoutSpecEquipmentCase + id: RMCScoutSpecEquipmentCaseUrban + suffix: Urban + components: + - type: StorageFill + contents: + - id: RMCArmorM3ScoutUrban + - id: RMCArmorHelmetM3ScoutUrban + - id: RMCGlassesM4SPRBattleSight + - id: RMCMagazineRifleM4SPRA19 + amount: 4 + - id: RMCMagazineRifleM4SPRA19Incendiary + amount: 2 + - id: RMCMagazineRifleM4SPRA19Impact + amount: 2 + - id: RMCBackpackScout + - id: CMWeaponPistolMK80 + - id: CMMagazinePistolMK80 + amount: 2 + - id: WeaponRifleM4SPRCustomUrban + - id: RMCThermalTarpFolded +# - id: RMCPlasticExplosives +# amount: 2 + - id: CMEncryptionKeyJTAC + - id: RMCLaserDesignatorScoutUrban + - id: RMCScoutShoes \ No newline at end of file diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/specialist_loadouts.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/specialist_loadouts.yml index 8315b0f4950..cb6166083be 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/specialist_loadouts.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Cases/specialist_loadouts.yml @@ -2,6 +2,7 @@ parent: RMCBaseEquipmentCase id: CMSniperEquipmentCase name: sniper equipment case + suffix: Jungle description: "A large case containing your very own long-range M96S sniper rifle, M45 ghillie armor and helmet, M42 scout sight, ammunition, spotter equipment, and additional pieces of equipment.\n\nNOTE: You cannot put items back inside this case." components: - type: StorageFill @@ -17,7 +18,7 @@ - id: CMWeaponPistolMK80 - id: CMMagazinePistolMK80 amount: 2 - - id: CMM96SSniperRifle + - id: WeaponM96SSniperRifleJungle # - id: CMFacepaintSniper # - id: CMSpotter - type: CMChangeUserOnVend @@ -28,6 +29,7 @@ parent: RMCBaseEquipmentCase id: RMCGrenadeSpecEquipmentCase name: heavy grenadier equipment case + suffix: Jungle description: "A large case containing a heavy-duty multi-shot M83 grenade launcher, M3-G4 grenadier armor and helmet, significant amount of various M40 grenades and additional pieces of equipment.\n\nNOTE: You cannot put items back inside this case." components: - type: Sprite @@ -42,7 +44,7 @@ - 0,0,21,1 - type: StorageFill contents: - - id: WeaponLauncherM83 # check IFF + - id: WeaponLauncherM83Jungle # check IFF - id: RMCBeltGrenadeLargeFilled - id: RMCSatchelGrenadeSpec # ID lock - id: RMCSatchelGrenadeSpec @@ -61,6 +63,7 @@ parent: RMCBaseEquipmentCase id: RMCDemoSpecEquipmentCase name: demolitionist equipment case + suffix: Jungle description: "A large case containing a heavy-caliber M5 Anti-Tank Launcher, reinforced M3-T light armor, five 84mm rockets, and additional pieces of equipment.\n\nNOTE: You cannot put items back inside this case." components: - type: Sprite @@ -101,6 +104,7 @@ parent: RMCBaseEquipmentCase id: RMCScoutSpecEquipmentCase name: scout equipment case + suffix: Jungle description: "A large case containing an M4RA battle rifle, M3-S light armor and helmet, M4RA battle sight, M68 thermal cloak, V3 reactive thermal tarp, ammunition and additional pieces of equipment.\nNOTE: You cannot put items back inside this case." components: - type: Sprite @@ -128,7 +132,7 @@ - id: CMWeaponPistolMK80 - id: CMMagazinePistolMK80 amount: 2 - - id: WeaponRifleM4SPRCustom + - id: WeaponRifleM4SPRCustomJungle - id: RMCThermalTarpFolded # - id: RMCPlasticExplosives # amount: 2 diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_attachments.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_attachments.yml index f00999abb4c..bafceac2fbb 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_attachments.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_attachments.yml @@ -430,10 +430,11 @@ parent: RMCAttachmentScopeBase id: RMCAttachmentXS-9 name: XS-9 targeting relay + suffix: Desert description: While still in development, the XS-9 Targeting Relay has many features -- most of them disabled for the field testing -- functions slightly better than a standard scope. components: - type: Sprite - state: miniscope + state: d_boomslang-scope - type: Tag tags: - RMCAttachmentRail @@ -443,7 +444,7 @@ breakOnMove: false icon: sprite: _RMC14/Objects/Weapons/Guns/Attachments/rail.rsi - state: boomslang-scope + state: d_boomslang-scope actionName: Look through the XS-9 Scope actionDesc: A mostly disabled XS-9, it still functions as a scope though. - type: AttachableToggleableSimpleActivate diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_camo_variations.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_camo_variations.yml new file mode 100644 index 00000000000..7f87315c2fc --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/rail_camo_variations.yml @@ -0,0 +1,62 @@ +#xs-9 targeting relay camo variants +- type: entity + parent: RMCAttachmentXS-9 + id: RMCAttachmentXS-9Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCAttachmentXS-9Jungle + Desert: RMCAttachmentXS-9 + Snow: RMCAttachmentXS-9Snow + Classic: RMCAttachmentXS-9Classic + Urban: RMCAttachmentXS-9Urban + +- type: entity + parent: RMCAttachmentXS-9 + id: RMCAttachmentXS-9Jungle + suffix: Jungle + components: + - type: Sprite + state: boomslang-scope + - type: AttachableToggleable + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/rail.rsi + state: boomslang-scope + +- type: entity + parent: RMCAttachmentXS-9 + id: RMCAttachmentXS-9Snow + suffix: Snow + components: + - type: Sprite + state: s_boomslang-scope + - type: AttachableToggleable + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/rail.rsi + state: s_boomslang-scope + +- type: entity + parent: RMCAttachmentXS-9 + id: RMCAttachmentXS-9Classic + suffix: Classic + components: + - type: Sprite + state: c_boomslang-scope + - type: AttachableToggleable + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/rail.rsi + + state: c_boomslang-scope + +- type: entity + parent: RMCAttachmentXS-9 + id: RMCAttachmentXS-9Urban + suffix: Urban + components: + - type: Sprite + state: u_boomslang-scope + - type: AttachableToggleable + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/rail.rsi + state: u_boomslang-scope diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_attachments.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_attachments.yml index 01d952deb1c..3af8e650924 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_attachments.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_attachments.yml @@ -41,6 +41,7 @@ parent: RMCStockAttachmentBase id: RMCAttachmentM42A2WoodenStock name: M42A2 wooden stock + suffix: Desert description: A non-standard heavy wooden stock for the M42A2 Shotgun. More cumbersome than the standard issue stakeout, but reduces recoil and scatter. Allegedly makes a pretty good club in a fight too. components: - type: Sprite @@ -124,6 +125,7 @@ parent: RMCStockAttachmentBase id: RMCAttachmentXM51Stock # TODO RMC14 burst name: XM51 stock + suffix: Jungle description: A specialized stock designed for XM51 breaching shotguns. Helps the user absorb the recoil of the weapon while also reducing scatter. Integrated mechanisms inside the stock allow use of a devastating two-shot burst. This comes at a cost of the gun becoming too unwieldy to holster, worse handling and mobility. components: - type: Sprite @@ -246,10 +248,11 @@ parent: RMCStockAttachmentBase id: RMCAttachmentM54CStockSolid name: M54C solid stock + suffix: Desert description: A rare stock distributed in small numbers to UNMC forces. Compatible with the M54C, this stock reduces recoil and scatter, but at a reduction to handling and agility. Also enhances the thwacking of things with the stock-end of the rifle. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Attachments/rmc_stock.rsi + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/desert.rsi state: m54c-solid - type: Tag tags: @@ -303,10 +306,11 @@ parent: RMCStockAttachmentCollapsibleBase id: RMCAttachmentM54CStockCollapsible name: M54C folding stock + suffix: Desert description: The standard back end of any gun starting with M54. Compatible with the M54C series, this stock reduces recoil and scatter, but at a reduction to handling and agility. Also enhances the thwacking of things with the stock-end of the rifle. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Attachments/rmc_stock.rsi + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/desert.rsi state: m54c-col - type: Tag tags: @@ -316,10 +320,10 @@ doAfterBreakOnMove: false doAfter: 0.5 icon: - sprite: _RMC14/Objects/Weapons/Guns/Attachments/rmc_stock.rsi + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/desert.rsi state: m54c-col iconActive: - sprite: _RMC14/Objects/Weapons/Guns/Attachments/rmc_stock.rsi + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/desert.rsi state: m54c-col-on actionName: Toggle M54C Folding Stock - type: AttachableSizeMods @@ -351,7 +355,7 @@ accuracyAddMult: -0.15 recoilFlat: 2 scatterFlat: 6 - + - type: entity parent: RMCStockAttachmentBase id: RMCAttachmentM16Stock @@ -627,6 +631,7 @@ parent: RMCStockAttachmentBase id: RMCAttachmentXM88Stock name: XM88 padded stock + suffix: Desert description: A specially made compound polymer stock reinforced with aluminum rods and thick rubber padding to shield the user from recoil. Fitted specifically for the XM88 Heavy Rifle. components: - type: Sprite diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_camo_variations.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_camo_variations.yml new file mode 100644 index 00000000000..b44ecd14d20 --- /dev/null +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Attachments/stock_camo_variations.yml @@ -0,0 +1,277 @@ +#m42a2 solid stock camos +- type: entity + parent: RMCAttachmentM42A2WoodenStock + id: RMCAttachmentM42A2WoodenStockCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCAttachmentM42A2WoodenStockJungle + Desert: RMCAttachmentM42A2WoodenStock + Snow: RMCAttachmentM42A2WoodenStockSnow + Classic: RMCAttachmentM42A2WoodenStockClassic + Urban: RMCAttachmentM42A2WoodenStockUrban + +- type: entity + parent: RMCAttachmentM42A2WoodenStock + id: RMCAttachmentM42A2WoodenStockJungle + suffix: Jungle + components: + - type: Sprite + state: stock + +- type: entity + parent: RMCAttachmentM42A2WoodenStock + id: RMCAttachmentM42A2WoodenStockSnow + suffix: Snow + components: + - type: Sprite + state: s_stock + +- type: entity + parent: RMCAttachmentM42A2WoodenStock + id: RMCAttachmentM42A2WoodenStockClassic + suffix: Classic + components: + - type: Sprite + state: c_stock + +- type: entity + parent: RMCAttachmentM42A2WoodenStock + id: RMCAttachmentM42A2WoodenStockUrban + suffix: Urban + components: + - type: Sprite + state: u_stock + +#XM51 stock camos +- type: entity + parent: RMCAttachmentXM51Stock + id: RMCAttachmentXM51StockCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCAttachmentXM51Stock + Desert: RMCAttachmentXM51StockDesert + Snow: RMCAttachmentXM51StockSnow + Classic: RMCAttachmentXM51StockClassic + Urban: RMCAttachmentXM51StockUrban + +- type: entity + parent: RMCAttachmentXM51Stock + id: RMCAttachmentXM51StockDesert + suffix: Desert + components: + - type: Sprite + state: d_xm51_stock + +- type: entity + parent: RMCAttachmentXM51Stock + id: RMCAttachmentXM51StockSnow + suffix: Snow + components: + - type: Sprite + state: s_xm51_stock + +- type: entity + parent: RMCAttachmentXM51Stock + id: RMCAttachmentXM51StockClassic + suffix: Classic + components: + - type: Sprite + state: c_xm51_stock + +- type: entity + parent: RMCAttachmentXM51Stock + id: RMCAttachmentXM51StockUrban + suffix: Urban + components: + - type: Sprite + state: u_xm51_stock + +#xm88 stock camos +- type: entity + parent: RMCAttachmentXM88Stock + id: RMCAttachmentXM88StockCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCAttachmentXM88StockJungle + Desert: RMCAttachmentXM88Stock + Snow: RMCAttachmentXM88StockSnow + Classic: RMCAttachmentXM88StockClassic + Urban: RMCAttachmentXM88StockUrban + +- type: entity + parent: RMCAttachmentXM88Stock + id: RMCAttachmentXM88StockUrban + suffix: Urban + components: + - type: Sprite + state: u_boomslang-stock + +- type: entity + parent: RMCAttachmentXM88Stock + id: RMCAttachmentXM88StockClassic + suffix: Classic + components: + - type: Sprite + state: c_boomslang-stock + +- type: entity + parent: RMCAttachmentXM88Stock + id: RMCAttachmentXM88StockSnow + suffix: Snow + components: + - type: Sprite + state: s_boomslang-stock + +- type: entity + parent: RMCAttachmentXM88Stock + id: RMCAttachmentXM88StockJungle + suffix: Jungle + components: + - type: Sprite + state: boomslang-stock + +#solid m54c stock camos +- type: entity + parent: RMCAttachmentM54CStockSolid + id: RMCAttachmentM54CStockSolidCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCAttachmentM54CStockSolidJungle + Desert: RMCAttachmentM54CStockSolid + Snow: RMCAttachmentM54CStockSolidSnow + Classic: RMCAttachmentM54CStockSolidClassic + Urban: RMCAttachmentM54CStockSolidUrban + +- type: entity + parent: RMCAttachmentM54CStockSolid + id: RMCAttachmentM54CStockSolidJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/jungle.rsi + state: m54c-solid + +- type: entity + parent: RMCAttachmentM54CStockSolid + id: RMCAttachmentM54CStockSolidSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/snow.rsi + state: m54c-solid + +- type: entity + parent: RMCAttachmentM54CStockSolid + id: RMCAttachmentM54CStockSolidClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/classic.rsi + state: m54c-solid + +- type: entity + parent: RMCAttachmentM54CStockSolid + id: RMCAttachmentM54CStockSolidUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/urban.rsi + state: m54c-solid + +#collapsible m54c stock camos +- type: entity + parent: RMCAttachmentM54CStockCollapsible + id: RMCAttachmentM54CStockCollapsibleCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCAttachmentM54CStockCollapsibleJungle + Desert: RMCAttachmentM54CStockCollapsible + Snow: RMCAttachmentM54CStockCollapsibleSnow + Classic: RMCAttachmentM54CStockCollapsibleClassic + Urban: RMCAttachmentM54CStockCollapsibleUrban + +- type: entity + parent: RMCAttachmentM54CStockCollapsible + id: RMCAttachmentM54CStockCollapsibleJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/jungle.rsi + state: m54c-col + - type: AttachableToggleable + doAfterBreakOnMove: false + doAfter: 0.5 + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/jungle.rsi + state: m54c-col + iconActive: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/jungle.rsi + state: m54c-col-on + actionName: Toggle M54C Folding Stock + +- type: entity + parent: RMCAttachmentM54CStockCollapsible + id: RMCAttachmentM54CStockCollapsibleSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/snow.rsi + state: m54c-col + - type: AttachableToggleable + doAfterBreakOnMove: false + doAfter: 0.5 + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/snow.rsi + state: m54c-col + iconActive: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/snow.rsi + state: m54c-col-on + actionName: Toggle M54C Folding Stock + +- type: entity + parent: RMCAttachmentM54CStockCollapsible + id: RMCAttachmentM54CStockCollapsibleClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/classic.rsi + state: m54c-col + - type: AttachableToggleable + doAfterBreakOnMove: false + doAfter: 0.5 + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/classic.rsi + state: m54c-col + iconActive: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/classic.rsi + state: m54c-col-on + actionName: Toggle M54C Folding Stock + +- type: entity + parent: RMCAttachmentM54CStockCollapsible + id: RMCAttachmentM54CStockCollapsibleUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/urban.rsi + state: m54c-col + - type: AttachableToggleable + doAfterBreakOnMove: false + doAfter: 0.5 + icon: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/urban.rsi + state: m54c-col + iconActive: + sprite: _RMC14/Objects/Weapons/Guns/Attachments/m54_stocks/urban.rsi + state: m54c-col-on + actionName: Toggle M54C Folding Stock diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Launchers/m83_grenade_launcher.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Launchers/m83_grenade_launcher.yml index 111fec32801..d46a6c7d78e 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Launchers/m83_grenade_launcher.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Launchers/m83_grenade_launcher.yml @@ -2,15 +2,16 @@ name: M83 grenade launcher parent: [ RMCBaseWeaponGrenadeLauncher ] id: WeaponLauncherM83 + suffix: Desert description: A heavy, 6-shot grenade launcher used by the UNMC for area denial and big explosions. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83.rsi + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/desert.rsi layers: - state: icon map: [ "enum.GunVisualLayers.Base" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83.rsi + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/desert.rsi - type: RMCSelectiveFire baseFireRate: 0.3125 - type: GunUserWhitelist @@ -33,3 +34,65 @@ - type: AttachableHolderVisuals offsets: rmc-aslot-rail: 0.0, 0.185 + +#camo variants +- type: entity + parent: WeaponLauncherM83 + id: WeaponLauncherM83Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponLauncherM83Jungle + Desert: WeaponLauncherM83 + Snow: CamoTestSnow + Classic: CamoTestClassic + Urban: CamoTestUrban + +- type: entity + parent: WeaponLauncherM83 + id: WeaponLauncherM83Jungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/jungle.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/jungle.rsi + +- type: entity + parent: WeaponLauncherM83 + id: WeaponLauncherM83Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/snow.rsi + +- type: entity + parent: WeaponLauncherM83 + id: WeaponLauncherM83Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/classic.rsi + +- type: entity + parent: WeaponLauncherM83 + id: WeaponLauncherM83Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/GrenadeLaunchers/m83/urban.rsi + + + + + + + + diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Revolvers/mateba.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Revolvers/mateba.yml index 1a77b03586e..80a30119526 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Revolvers/mateba.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Revolvers/mateba.yml @@ -2,15 +2,16 @@ parent: RMCWeaponRevolverBase id: RMCWeaponRevolverMateba name: Mateba autorevolver custom + suffix: Jungle description: The .454 Mateba 6 Unica autorevolver is a semi-automatic handcannon that uses its own recoil to rotate the cylinders. Extremely rare, prohibitively costly, and unyieldingly powerful, it's found in the hands of a select few high-ranking UNMC officials. Stylish, sophisticated, and above all, extremely deadly. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba.rsi + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/jungle.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba.rsi + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/jungle.rsi - type: Gun soundGunshot: path: /Audio/_RMC14/Weapons/Guns/Gunshots/gun_mateba.ogg @@ -51,6 +52,59 @@ rmc-aslot-barrel: 0.215, 0.19 rmc-aslot-rail: -0.11, 0.22 +- type: entity + parent: RMCWeaponRevolverMateba + id: RMCWeaponRevolverMatebaCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCWeaponRevolverMateba + Desert: RMCWeaponRevolverMatebaDesert + Snow: RMCWeaponRevolverMatebaSnow + Classic: RMCWeaponRevolverMatebaClassic + Urban: RMCWeaponRevolverMatebaUrban + +- type: entity + parent: RMCWeaponRevolverMateba + id: RMCWeaponRevolverMatebaDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/desert.rsi + +- type: entity + parent: RMCWeaponRevolverMateba + id: RMCWeaponRevolverMatebaSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/snow.rsi + +- type: entity + parent: RMCWeaponRevolverMateba + id: RMCWeaponRevolverMatebaClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/classic.rsi + +- type: entity + parent: RMCWeaponRevolverMateba + id: RMCWeaponRevolverMatebaUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Pistols/mateba/urban.rsi + - type: entity id: RMCBaseSpeedLoaderMateba name: "Mateba speed loader (.454)" diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_rifle.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_rifle.yml index 1654308e507..2ec41b4fdb9 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_rifle.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_rifle.yml @@ -2,12 +2,13 @@ parent: CMBaseWeaponRifle name: M4SPR battle rifle id: WeaponRifleM4SPR + suffix: Desert description: The M4SPR battle rifle is a designated marksman rifle in service with the Marine. Sporting a bullpup configuration, the M4SPR battle rifle is perfect for reconnaissance and fire support teams. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/desert.rsi layers: - - state: base + - state: bolt-open map: [ "enum.GunVisualLayers.Base" ] - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi state: d_m4spr_barrel @@ -15,7 +16,7 @@ - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/desert.rsi - type: Gun shotsPerBurst: 0 selectedMode: SemiAuto @@ -85,6 +86,92 @@ rmc-aslot-rail: 0.225, 0.125 rmc-aslot-underbarrel: 0.62, -0.31 +#camo variants +- type: entity + parent: WeaponRifleM4SPR + id: WeaponRifleM4SPRCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponRifleM4SPRJungle + Desert: WeaponRifleM4SPR + Snow: WeaponRifleM4SPRSnow + Classic: WeaponRifleM4SPRClassic + Urban: WeaponRifleM4SPRUrban + +- type: entity + parent: WeaponRifleM4SPR + id: WeaponRifleM4SPRJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/jungle.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: m4spr_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/jungle.rsi + +- type: entity + parent: WeaponRifleM4SPR + id: WeaponRifleM4SPRSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/snow.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: s_m4spr_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/snow.rsi + +- type: entity + parent: WeaponRifleM4SPR + id: WeaponRifleM4SPRClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/classic.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: c_m4spr_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/classic.rsi + +- type: entity + parent: WeaponRifleM4SPR + id: WeaponRifleM4SPRUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/urban.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: u_m4spr_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr/urban.rsi + - type: entity parent: CMMagazineRifleBase id: CMMagazineRifleM4SPR diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_scout_rifle.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_scout_rifle.yml index 46a6c433c2b..3fe9c24d0aa 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_scout_rifle.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m4spr_scout_rifle.yml @@ -2,12 +2,13 @@ parent: WeaponRifleM4SPR name: M4SPR custom battle rifle id: WeaponRifleM4SPRCustom + suffix: Desert description: An improvement over the already great M4SPR. Able to take A19 rounds, as well as having better control and accuracy at the cost of being harder to use. Can take traditional M4SPR mags, at lower damage. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/desert.rsi layers: - - state: base + - state: bolt-open map: [ "enum.GunVisualLayers.Base" ] - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi state: d_m4spr_custom_barrel @@ -43,7 +44,7 @@ - type: Corrodible isCorrodible: false - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/desert.rsi - type: MeleeWeapon attackRate: 1 damage: @@ -91,6 +92,91 @@ - RMCMagazineRifleM4SPRA19Impact - RMCMagazineRifleM4SPRA19Incendiary +- type: entity + parent: WeaponRifleM4SPRCustom + id: WeaponRifleM4SPRCustomCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponRifleM4SPRCustomJungle + Desert: WeaponRifleM4SPRCustom + Snow: WeaponRifleM4SPRCustomSnow + Classic: WeaponRifleM4SPRCustomClassic + Urban: WeaponRifleM4SPRCustomUrban + +- type: entity + parent: WeaponRifleM4SPRCustom + id: WeaponRifleM4SPRCustomJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/jungle.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: m4spr_custom_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/jungle.rsi + +- type: entity + parent: WeaponRifleM4SPRCustom + id: WeaponRifleM4SPRCustomSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/snow.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: s_m4spr_custom_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/snow.rsi + +- type: entity + parent: WeaponRifleM4SPRCustom + id: WeaponRifleM4SPRCustomUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/urban.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: u_m4spr_custom_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/urban.rsi + +- type: entity + parent: WeaponRifleM4SPRCustom + id: WeaponRifleM4SPRCustomClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/classic.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: c_m4spr_custom_barrel + offset: 0.65, 0 + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m4spr_custom/classic.rsi + - type: entity parent: CMMagazineRifleBase id: RMCMagazineRifleM4SPRA19 diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_heavy_rifle.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_heavy_rifle.yml index f936050523e..f91664c8b3e 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_heavy_rifle.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_heavy_rifle.yml @@ -2,17 +2,18 @@ name: M54CE2 heavy assault rifle parent: CMBaseWeaponRifle id: WeaponRifleM54CE2 + suffix: Desert description: A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/desert.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/desert.rsi - type: Tag tags: - WeaponRifleM54CE2 @@ -95,9 +96,108 @@ rmc-aslot-stock: -0.875, 0.0325 rmc-aslot-underbarrel: 0.35, -0.4 +#camouflage variants +- type: entity + parent: WeaponRifleM54CE2 + id: WeaponRifleM54CE2Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponRifleM54CE2Jungle + Desert: WeaponRifleM54CE2 + Snow: WeaponRifleM54CE2Snow + Classic: WeaponRifleM54CE2Classic + Urban: WeaponRifleM54CE2Urban + +- type: entity + parent: WeaponRifleM54CE2 + id: WeaponRifleM54CE2Jungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/jungle.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/jungle.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: CMMagazineRifleM54CE2Jungle + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_unload.ogg + priority: 2 + whitelist: + tags: + - CMMagazineRifleM54CE2 + +- type: entity + parent: WeaponRifleM54CE2 + id: WeaponRifleM54CE2Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/snow.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: CMMagazineRifleM54CE2Snow + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_unload.ogg + priority: 2 + whitelist: + tags: + - CMMagazineRifleM54CE2 + +- type: entity + parent: WeaponRifleM54CE2 + id: WeaponRifleM54CE2Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/classic.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: CMMagazineRifleM54CE2Classic + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_unload.ogg + priority: 2 + whitelist: + tags: + - CMMagazineRifleM54CE2 + +- type: entity + parent: WeaponRifleM54CE2 + id: WeaponRifleM54CE2Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54ce2/urban.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: CMMagazineRifleM54CE2Urban + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/hpr_unload.ogg + priority: 2 + whitelist: + tags: + - CMMagazineRifleM54CE2 + - type: entity parent: CMMagazineRifleM54C id: CMMagazineRifleM54CE2 + suffix: Desert name: "M54CE2 magazine (10x24mm)" components: - type: Tag @@ -112,7 +212,7 @@ proto: CMCartridgeRifle10x24mm capacity: 300 - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/m54ce2.rsi + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/m54ce2/desert.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -124,6 +224,51 @@ zeroVisible: false - type: Appearance +- type: entity + parent: CMMagazineRifleM54CE2 + id: CMMagazineRifleM54CE2Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: CMMagazineRifleM54CE2Jungle + Desert: CMMagazineRifleM54CE2 + Snow: CMMagazineRifleM54CE2Snow + Classic: CMMagazineRifleM54CE2Classic + Urban: CMMagazineRifleM54CE2Urban + +- type: entity + parent: CMMagazineRifleM54CE2 + id: CMMagazineRifleM54CE2Jungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/m54ce2/jungle.rsi + +- type: entity + parent: CMMagazineRifleM54CE2 + id: CMMagazineRifleM54CE2Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/m54ce2/snow.rsi + +- type: entity + parent: CMMagazineRifleM54CE2 + id: CMMagazineRifleM54CE2Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/m54ce2/classic.rsi + +- type: entity + parent: CMMagazineRifleM54CE2 + id: CMMagazineRifleM54CE2Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/m54ce2/urban.rsi + - type: Tag id: WeaponRifleM54CE2 diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_rifle.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_rifle.yml index 5d1759e843c..f4a6dcb9a32 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_rifle.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/m54c_rifle.yml @@ -5,14 +5,14 @@ description: The standard issue rifle of the Marines. Commonly carried by most combat personnel. Uses 10x24mm caseless ammunition. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/desert.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/desert.rsi - type: ContainerContainer containers: gun_magazine: !type:ContainerSlot @@ -71,7 +71,7 @@ - RMCAttachmentS84xTelescopicScope - RMCAttachmentS42xTelescopicMiniscope rmc-aslot-stock: - startingAttachable: RMCAttachmentM54CStockCollapsible + startingAttachable: RMCAttachmentM54CStockCollapsibleCamo whitelist: tags: - RMCAttachmentM54CStockSolid @@ -95,6 +95,276 @@ rmc-aslot-stock: -0.78, 0.0325 rmc-aslot-underbarrel: 0.35, -0.343 +- type: entity + parent: WeaponRifleM54C + id: WeaponRifleM54CCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponRifleM4CJungle + Desert: WeaponRifleM54C + Snow: WeaponRifleM4CSnow + Classic: WeaponRifleM4CClassic + Urban: WeaponRifleM4CUrban + +- type: entity + parent: WeaponRifleM54C + id: WeaponRifleM4CDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/desert.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/desert.rsi + - type: AttachableHolder + slots: + rmc-aslot-barrel: + whitelist: + tags: + - RMCAttachmentBarrelCharger + - RMCAttachmentExtendedBarrel + - RMCAttachmentSuppressor + - RMCM5Bayonet + rmc-aslot-rail: + whitelist: + tags: + - RMCAttachmentRailFlashlight + - RMCAttachmentMagneticHarness + - RMCAttachmentS5RedDotSight + - RMCAttachmentS6ReflexSight + - RMCAttachmentS84xTelescopicScope + - RMCAttachmentS42xTelescopicMiniscope + rmc-aslot-stock: + startingAttachable: RMCAttachmentM54CStockCollapsible + whitelist: + tags: + - RMCAttachmentM54CStockSolid + - RMCAttachmentM54CStockCollapsible + rmc-aslot-underbarrel: + startingAttachable: RMCAttachmentU1GrenadeLauncher + whitelist: + tags: + - RMCAttachmentAngledGrip + - RMCAttachmentBipod + - RMCAttachmentFlashlightGrip + - RMCAttachmentGyroscopicStabilizer + - RMCAttachmentLaserSight + - RMCAttachmentU1GrenadeLauncher + - RMCAttachmentU7UnderbarrelShotgun + - RMCAttachmentVerticalGrip + + +- type: entity + parent: WeaponRifleM54C + id: WeaponRifleM4CJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/jungle.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/jungle.rsi + - type: AttachableHolder + slots: + rmc-aslot-barrel: + whitelist: + tags: + - RMCAttachmentBarrelCharger + - RMCAttachmentExtendedBarrel + - RMCAttachmentSuppressor + - RMCM5Bayonet + rmc-aslot-rail: + whitelist: + tags: + - RMCAttachmentRailFlashlight + - RMCAttachmentMagneticHarness + - RMCAttachmentS5RedDotSight + - RMCAttachmentS6ReflexSight + - RMCAttachmentS84xTelescopicScope + - RMCAttachmentS42xTelescopicMiniscope + rmc-aslot-stock: + startingAttachable: RMCAttachmentM54CStockCollapsibleJungle + whitelist: + tags: + - RMCAttachmentM54CStockSolid + - RMCAttachmentM54CStockCollapsible + rmc-aslot-underbarrel: + startingAttachable: RMCAttachmentU1GrenadeLauncher + whitelist: + tags: + - RMCAttachmentAngledGrip + - RMCAttachmentBipod + - RMCAttachmentFlashlightGrip + - RMCAttachmentGyroscopicStabilizer + - RMCAttachmentLaserSight + - RMCAttachmentU1GrenadeLauncher + - RMCAttachmentU7UnderbarrelShotgun + - RMCAttachmentVerticalGrip + + +- type: entity + parent: WeaponRifleM54C + id: WeaponRifleM4CSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/snow.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/snow.rsi + - type: AttachableHolder + slots: + rmc-aslot-barrel: + whitelist: + tags: + - RMCAttachmentBarrelCharger + - RMCAttachmentExtendedBarrel + - RMCAttachmentSuppressor + - RMCM5Bayonet + rmc-aslot-rail: + whitelist: + tags: + - RMCAttachmentRailFlashlight + - RMCAttachmentMagneticHarness + - RMCAttachmentS5RedDotSight + - RMCAttachmentS6ReflexSight + - RMCAttachmentS84xTelescopicScope + - RMCAttachmentS42xTelescopicMiniscope + rmc-aslot-stock: + startingAttachable: RMCAttachmentM54CStockCollapsibleSnow + whitelist: + tags: + - RMCAttachmentM54CStockSolid + - RMCAttachmentM54CStockCollapsible + rmc-aslot-underbarrel: + startingAttachable: RMCAttachmentU1GrenadeLauncher + whitelist: + tags: + - RMCAttachmentAngledGrip + - RMCAttachmentBipod + - RMCAttachmentFlashlightGrip + - RMCAttachmentGyroscopicStabilizer + - RMCAttachmentLaserSight + - RMCAttachmentU1GrenadeLauncher + - RMCAttachmentU7UnderbarrelShotgun + - RMCAttachmentVerticalGrip + +- type: entity + parent: WeaponRifleM54C + id: WeaponRifleM4CClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/classic.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/classic.rsi + - type: AttachableHolder + slots: + rmc-aslot-barrel: + whitelist: + tags: + - RMCAttachmentBarrelCharger + - RMCAttachmentExtendedBarrel + - RMCAttachmentSuppressor + - RMCM5Bayonet + rmc-aslot-rail: + whitelist: + tags: + - RMCAttachmentRailFlashlight + - RMCAttachmentMagneticHarness + - RMCAttachmentS5RedDotSight + - RMCAttachmentS6ReflexSight + - RMCAttachmentS84xTelescopicScope + - RMCAttachmentS42xTelescopicMiniscope + rmc-aslot-stock: + startingAttachable: RMCAttachmentM54CStockCollapsibleClassic + whitelist: + tags: + - RMCAttachmentM54CStockSolid + - RMCAttachmentM54CStockCollapsible + rmc-aslot-underbarrel: + startingAttachable: RMCAttachmentU1GrenadeLauncher + whitelist: + tags: + - RMCAttachmentAngledGrip + - RMCAttachmentBipod + - RMCAttachmentFlashlightGrip + - RMCAttachmentGyroscopicStabilizer + - RMCAttachmentLaserSight + - RMCAttachmentU1GrenadeLauncher + - RMCAttachmentU7UnderbarrelShotgun + - RMCAttachmentVerticalGrip + +- type: entity + parent: WeaponRifleM54C + id: WeaponRifleM4CUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/urban.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/m54c/urban.rsi + - type: AttachableHolder + slots: + rmc-aslot-barrel: + whitelist: + tags: + - RMCAttachmentBarrelCharger + - RMCAttachmentExtendedBarrel + - RMCAttachmentSuppressor + - RMCM5Bayonet + rmc-aslot-rail: + whitelist: + tags: + - RMCAttachmentRailFlashlight + - RMCAttachmentMagneticHarness + - RMCAttachmentS5RedDotSight + - RMCAttachmentS6ReflexSight + - RMCAttachmentS84xTelescopicScope + - RMCAttachmentS42xTelescopicMiniscope + rmc-aslot-stock: + startingAttachable: RMCAttachmentM54CStockCollapsibleUrban + whitelist: + tags: + - RMCAttachmentM54CStockSolid + - RMCAttachmentM54CStockCollapsible + rmc-aslot-underbarrel: + startingAttachable: RMCAttachmentU1GrenadeLauncher + whitelist: + tags: + - RMCAttachmentAngledGrip + - RMCAttachmentBipod + - RMCAttachmentFlashlightGrip + - RMCAttachmentGyroscopicStabilizer + - RMCAttachmentLaserSight + - RMCAttachmentU1GrenadeLauncher + - RMCAttachmentU7UnderbarrelShotgun + - RMCAttachmentVerticalGrip + - type: entity parent: CMMagazineRifleBase id: CMMagazineRifleM54C diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/xm88_rifle.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/xm88_rifle.yml index c82cc1121dc..7f009601c8f 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/xm88_rifle.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Rifles/xm88_rifle.yml @@ -2,15 +2,16 @@ parent: CMBaseWeaponRifle name: XM88 Heavy Rifle id: WeaponRifleXM88 + suffix: Desert description: An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/desert.rsi layers: - - state: base + - state: icon map: [ "enum.GunVisualLayers.Base" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88.rsi + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/desert.rsi - type: Gun fireRate: 0.8 shotsPerBurst: 1 @@ -77,10 +78,76 @@ - RMCAttachmentXM88Stock - type: AttachableHolderVisuals offsets: - rmc-aslot-barrel: 0.76, 0.0 - rmc-aslot-rail: -0.1, 0.13 + rmc-aslot-barrel: 0.59375, 0.0 + rmc-aslot-rail: -0.15625, 0.15625 rmc-aslot-underbarrel: 0.24, -0.3 - rmc-aslot-stock: -0.485, 0.0285 + rmc-aslot-stock: -0.5625, 0.03125 + +#camo variants +- type: entity + parent: WeaponRifleXM88 + id: WeaponRifleXM88Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponRifleXM88Jungle + Snow: WeaponRifleXM88Snow + Desert: WeaponRifleXM88 + Urban: WeaponRifleXM88Urban + Classic: WeaponRifleXM88Classic + +- type: entity + parent: WeaponRifleXM88 + id: WeaponRifleXM88Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/snow.rsi + layers: + - state: icon + map: [ "enum.GunVisualLayers.Base" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/snow.rsi + +- type: entity + parent: WeaponRifleXM88 + id: WeaponRifleXM88Jungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/jungle.rsi + layers: + - state: icon + map: [ "enum.GunVisualLayers.Base" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/jungle.rsi + +- type: entity + parent: WeaponRifleXM88 + id: WeaponRifleXM88Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/urban.rsi + layers: + - state: icon + map: [ "enum.GunVisualLayers.Base" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/urban.rsi + +- type: entity + parent: WeaponRifleXM88 + id: WeaponRifleXM88Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/classic.rsi + layers: + - state: icon + map: [ "enum.GunVisualLayers.Base" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Rifles/xm88/classic.rsi - type: entity parent: BulletRifle10x24mm diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SMGs/m63_smg.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SMGs/m63_smg.yml index cf8988b1d08..63eb8e860c8 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SMGs/m63_smg.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SMGs/m63_smg.yml @@ -1,18 +1,19 @@ - type: entity parent: CMBaseWeaponSMG name: M63 submachine gun + suffix: Desert id: WeaponSMGM63 description: The Aegis Battlefield Armaments M-63 submachinegun. Occasionally carried by light-infantry, scouts, engineers and medics. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63.rsi + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/desert.rsi layers: - - state: base + - state: bolt-open map: [ "enum.GunVisualLayers.Base" ] - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63.rsi + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/desert.rsi - type: Gun shotsPerBurst: 3 soundGunshot: @@ -99,6 +100,80 @@ - RMCWeaponSMG - RMCWeaponSMGM63 +#camo variations +- type: entity + parent: WeaponSMGM63 + id: WeaponSMGM63Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponSMGM63Jungle + Desert: WeaponSMGM63 + Classic: WeaponSMGM63Classic + Snow: WeaponSMGM63Snow + Urban: WeaponSMGM63Urban + +- type: entity + parent: WeaponSMGM63 + id: WeaponSMGM63Jungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/jungle.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/jungle.rsi + +- type: entity + parent: WeaponSMGM63 + id: WeaponSMGM63Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/classic.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/classic.rsi + +- type: entity + parent: WeaponSMGM63 + id: WeaponSMGM63Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/urban.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/urban.rsi + +- type: entity + parent: WeaponSMGM63 + id: WeaponSMGM63Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/snow.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SMGs/m63/snow.rsi + - type: entity parent: BaseMagazineRifle id: CMMagazineSMGM63 diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/mou53_shotgun.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/mou53_shotgun.yml index 4b8371d19e8..4019d42fb78 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/mou53_shotgun.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/mou53_shotgun.yml @@ -2,12 +2,13 @@ parent: [ RMCBaseBreechloader, RMCBaseAttachableHolder ] name: MOU53 break action shotgun id: WeaponShotgunMOU53 + suffix: Jungle description: A limited production Kerchner MOU53 triple break action classic. Respectable damage output at medium ranges, while the Aegis M42 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. This specific model cannot safely fire buckshot shells. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53.rsi + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/jungle.rsi - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53.rsi + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/jungle.rsi - type: Tag tags: - RMCWeaponShotgunMOU53 @@ -73,5 +74,60 @@ rmc-aslot-stock: -0.65, -0.18 rmc-aslot-underbarrel: 0.5, -0.25 +#camo variants +- type: entity + parent: WeaponShotgunMOU53 + id: WeaponShotgunMOU53Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponShotgunMOU53 + Desert: WeaponShotgunMOU53Desert + Snow: WeaponShotgunMOU53Snow + Classic: WeaponShotgunMOU53Classic + Urban: WeaponShotgunMOU53Urban + +- type: entity + parent: WeaponShotgunMOU53 + id: WeaponShotgunMOU53Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/desert.rsi + +- type: entity + parent: WeaponShotgunMOU53 + id: WeaponShotgunMOU53Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/snow.rsi + +- type: entity + parent: WeaponShotgunMOU53 + id: WeaponShotgunMOU53Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/classic.rsi + +- type: entity + parent: WeaponShotgunMOU53 + id: WeaponShotgunMOU53Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/mou53/urban.rsi + + - type: Tag id: RMCWeaponShotgunMOU53 diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/pump_shotgun.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/pump_shotgun.yml index c71a7fb062a..eb5e7b14d00 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/pump_shotgun.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/pump_shotgun.yml @@ -3,11 +3,15 @@ name: M42A2 Pump Shotgun id: WeaponShotgunM42A2 description: An Aegis Battlefield Armaments classic design, the M42A2 combines close-range firepower with long term reliability. Needs to be pumped. + suffix: Desert components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2.rsi + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/desert.rsi + layers: + - state: icon + map: [ "enum.GunVisualLayers.Base" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2.rsi + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/desert.rsi - type: Gun shotsPerBurst: 1 - type: ShootUseDelay @@ -57,3 +61,62 @@ rmc-aslot-rail: -0.025, 0.125 rmc-aslot-stock: -0.375, -0.029 rmc-aslot-underbarrel: 0.25, -0.31 + +#camo variants +- type: entity + parent: WeaponShotgunM42A2 + id: WeaponShotgunM42A2Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponShotgunM42A2Jungle + Desert: WeaponShotgunM42A2 + Snow: WeaponShotgunM42A2Snow + Classic: WeaponShotgunM42A2Classic + Urban: WeaponShotgunM42A2Urban + +- type: entity + parent: WeaponShotgunM42A2 + id: WeaponShotgunM42A2Jungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/jungle.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/jungle.rsi + +- type: entity + parent: WeaponShotgunM42A2 + id: WeaponShotgunM42A2Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/snow.rsi + +- type: entity + parent: WeaponShotgunM42A2 + id: WeaponShotgunM42A2Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/classic.rsi + +- type: entity + parent: WeaponShotgunM42A2 + id: WeaponShotgunM42A2Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/m42a2/urban.rsi + + + + + diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/xm51_shotgun.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/xm51_shotgun.yml index d9789294b16..0cb361a35ac 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/xm51_shotgun.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Shotguns/xm51_shotgun.yml @@ -2,12 +2,13 @@ parent: [ CMBaseWeaponRifleNoDualWieldPenalty, RMCBaseAttachableHolder ] name: XM51 breaching scattergun id: RMCWeaponShotgunXM51 + suffix: Jungle description: An experimental shotgun model going through testing trials in the UNMC. Based on the original civilian and CMB version, the XM51 is a mag-fed, pump-action shotgun. It utilizes special 16-gauge breaching rounds which are effective at breaching walls and doors. Users are advised not to employ the weapon against soft or armored targets due to low performance of the shells. components: - type: Sprite sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51.rsi layers: - - state: base + - state: bolt-open map: [ "enum.GunVisualLayers.Base" ] - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] @@ -91,5 +92,64 @@ Breaching: 15 Xeno: 0.23 # TODO RMC14 pylon 6 +#camo variants +- type: entity + parent: RMCWeaponShotgunXM51 + id: RMCWeaponShotgunXM51Camo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCWeaponShotgunXM51 + Desert: RMCWeaponShotgunXM51Desert + Snow: RMCWeaponShotgunXM51Snow + Classic: RMCWeaponShotgunXM51Classic + Urban: RMCWeaponShotgunXM51Urban + +- type: entity + parent: RMCWeaponShotgunXM51 + id: RMCWeaponShotgunXM51Desert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/desert.rsi + +- type: entity + parent: RMCWeaponShotgunXM51 + id: RMCWeaponShotgunXM51Snow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/snow.rsi + +- type: entity + parent: RMCWeaponShotgunXM51 + id: RMCWeaponShotgunXM51Classic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/classic.rsi + +- type: entity + parent: RMCWeaponShotgunXM51 + id: RMCWeaponShotgunXM51Urban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Shotguns/xm51/urban.rsi + + + + + + - type: Tag id: RMCWeaponShotgunXM51 diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SmartGuns/smart_gun.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SmartGuns/smart_gun.yml index 8a462b1a502..b6ecd5e2b57 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SmartGuns/smart_gun.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/SmartGuns/smart_gun.yml @@ -2,6 +2,7 @@ parent: [ CMBaseWeaponGun, BaseItem, RMCBaseAttachableHolder ] id: RMCSmartGun name: ML66A smart gun + suffix: Jungle description: The actual firearm in the Smart Gun System. Essentially a heavy, mobile machinegun. components: - type: Wieldable @@ -31,14 +32,14 @@ baseWalk: 0.696 baseSprint: 0.559 - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/smart_gun.rsi + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/jungle.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/smart_gun.rsi + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/jungle.rsi slots: - suitStorage - Back @@ -142,10 +143,133 @@ offsets: rmc-aslot-rail: -0.1875, 0.125 +#camo variations +- type: entity + parent: RMCSmartGun + id: RMCSmartGunCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCSmartGun + Desert: RMCSmartGunDesert + Snow: RMCSmartGunSnow + Classic: RMCSmartGunClassic + Urban: RMCSmartGunUrban + +- type: entity + parent: RMCSmartGun + id: RMCSmartGunDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/desert.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/desert.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: RMCMagazineSmartGunDesert + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_unload.ogg + priority: 2 + whitelist: + tags: + - RMCMagazineSmartGun + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: RMCPowerCellSmartgun + whitelist: + components: + - SmartGunBattery + +- type: entity + parent: RMCSmartGun + id: RMCSmartGunSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/snow.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/snow.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: RMCMagazineSmartGunSnow + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_unload.ogg + priority: 2 + whitelist: + tags: + - RMCMagazineSmartGun + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: RMCPowerCellSmartgun + whitelist: + components: + - SmartGunBattery + +- type: entity + parent: RMCSmartGun + id: RMCSmartGunClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/classic.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/classic.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: RMCMagazineSmartGunClassic + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_unload.ogg + priority: 2 + whitelist: + tags: + - RMCMagazineSmartGun + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: RMCPowerCellSmartgun + whitelist: + components: + - SmartGunBattery + +- type: entity + parent: RMCSmartGun + id: RMCSmartGunUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/urban.rsi + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/SmartGuns/ml66a/urban.rsi + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: RMCMagazineSmartGunUrban + insertSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_reload.ogg + ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/gun_sg_unload.ogg + priority: 2 + whitelist: + tags: + - RMCMagazineSmartGun + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: RMCPowerCellSmartgun + whitelist: + components: + - SmartGunBattery + - type: entity parent: CMMagazineRifleBase id: RMCMagazineSmartGun name: "ML66A drum magazine (10x30mm)" + suffix: Jungle components: - type: Tag tags: @@ -157,7 +281,7 @@ proto: CMCartridgeSmartGun10x30mm capacity: 500 - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/SmartGuns/magazine_smart_gun.rsi + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/SmartGuns/magazine_smart_gun/jungle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -167,6 +291,52 @@ slots: - suitStorage +#camo variations +- type: entity + parent: RMCMagazineSmartGun + id: RMCMagazineSmartGunCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCMagazineSmartGun + Desert: RMCMagazineSmartGunDesert + Snow: RMCMagazineSmartGunSnow + Classic: RMCMagazineSmartGunClassic + Urban: RMCMagazineSmartGunUrban + +- type: entity + parent: RMCMagazineSmartGun + id: RMCMagazineSmartGunDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/SmartGuns/magazine_smart_gun/desert.rsi + +- type: entity + parent: RMCMagazineSmartGun + id: RMCMagazineSmartGunSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/SmartGuns/magazine_smart_gun/snow.rsi + +- type: entity + parent: RMCMagazineSmartGun + id: RMCMagazineSmartGunClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/SmartGuns/magazine_smart_gun/classic.rsi + +- type: entity + parent: RMCMagazineSmartGun + id: RMCMagazineSmartGunUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Ammunition/Magazines/SmartGuns/magazine_smart_gun/urban.rsi + - type: entity parent: CMBaseCartridgeRifle id: CMCartridgeSmartGun10x30mm diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Snipers/m96s_sniper.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Snipers/m96s_sniper.yml index 820de7ae1e8..4ae5bfbef7b 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Snipers/m96s_sniper.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns/Snipers/m96s_sniper.yml @@ -2,13 +2,14 @@ parent: RMCBaseWeaponSniperRifle id: CMM96SSniperRifle name: M96S scoped rifle + suffix: Desert description: "A heavy sniper rifle manufactured by Aegis Armaments. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. 'Peace Through Superior Firepower'" components: - type: Sprite - sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s.rsi + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/desert.rsi layers: - - state: base + - state: bolt-open map: [ "enum.GunVisualLayers.Base" ] - state: mag-0 map: [ "enum.GunVisualLayers.Mag" ] @@ -18,7 +19,7 @@ - type: Item size: Large - type: Clothing - sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s.rsi + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/desert.rsi - type: Tag tags: - CMM96SSniperRifle @@ -75,6 +76,92 @@ offsets: rmc-aslot-underbarrel: 0.21875, -0.343 +#camo variations +- type: entity + parent: CMM96SSniperRifle + id: WeaponM96SSniperRifleCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: WeaponM96SSniperRifleJungle + Desert: CMM96SSniperRifle + Snow: WeaponM96SSniperRifleSnow + Classic: WeaponM96SSniperRifleClassic + Urban: WeaponM96SSniperRifleUrban + +- type: entity + parent: CMM96SSniperRifle + id: WeaponM96SSniperRifleClassic + suffix: Classic + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/classic.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: sniperbarrel + offset: 0.715, 0.025 + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/classic.rsi + +- type: entity + parent: CMM96SSniperRifle + id: WeaponM96SSniperRifleSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/snow.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: sniperbarrel + offset: 0.715, 0.025 + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/snow.rsi + +- type: entity + parent: CMM96SSniperRifle + id: WeaponM96SSniperRifleUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/urban.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: sniperbarrel + offset: 0.715, 0.025 + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/urban.rsi + +- type: entity + parent: CMM96SSniperRifle + id: WeaponM96SSniperRifleJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/jungle.rsi + layers: + - state: bolt-open + map: [ "enum.GunVisualLayers.Base" ] + - state: mag-0 + map: [ "enum.GunVisualLayers.Mag" ] + - sprite: _RMC14/Objects/Weapons/Guns/Attachments/barrel.rsi + state: sniperbarrel + offset: 0.715, 0.025 + - type: Clothing + sprite: _RMC14/Objects/Weapons/Guns/Snipers/m96s/jungle.rsi + - type: entity parent: BaseMagazineRifle id: CMMagazineSniperM96S diff --git a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/mortars.yml b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/mortars.yml index 1ebd45d8e03..2b2381b9691 100644 --- a/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/mortars.yml +++ b/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/mortars.yml @@ -2,10 +2,11 @@ parent: BaseItem id: RMCMortarKit name: M402 mortar portable kit + suffix: Classic description: A manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Needs to be set down first. components: - type: Sprite - sprite: _RMC14/Objects/Weapons/mortar.rsi + sprite: _RMC14/Objects/Weapons/mortar/classic.rsi layers: - map: [ "mortar" ] state: mortar_m402_carry @@ -82,6 +83,64 @@ components: - Marine +#camo variants +- type: entity + parent: RMCMortarKit + id: RMCMortarKitCamo + suffix: Camo Replace + components: + - type: ItemCamouflage + camouflageVariations: + Jungle: RMCMortarKitJungle + Desert: RMCMortarKitDesert + Snow: RMCMortarKitSnow + Classic: RMCMortarKit + Urban: RMCMortarKitUrban + +- type: entity + parent: RMCMortarKit + id: RMCMortarKitJungle + suffix: Jungle + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/mortar/jungle.rsi + layers: + - map: [ "mortar" ] + state: mortar_m402_carry + +- type: entity + parent: RMCMortarKit + id: RMCMortarKitDesert + suffix: Desert + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/mortar/desert.rsi + layers: + - map: [ "mortar" ] + state: mortar_m402_carry + +- type: entity + parent: RMCMortarKit + id: RMCMortarKitSnow + suffix: Snow + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/mortar/snow.rsi + layers: + - map: [ "mortar" ] + state: mortar_m402_carry + +- type: entity + parent: RMCMortarKit + id: RMCMortarKitUrban + suffix: Urban + components: + - type: Sprite + sprite: _RMC14/Objects/Weapons/mortar/urban.rsi + layers: + - map: [ "mortar" ] + state: mortar_m402_carry + - type: entity abstract: true parent: BaseItem diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Furniture/rollerbeds.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Furniture/rollerbeds.yml index d71e163759f..3f9c2b7589c 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Furniture/rollerbeds.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Furniture/rollerbeds.yml @@ -129,7 +129,6 @@ position: Down rotation: -90 buckleOffset: "0,0.15" - unbuckleOffset: "0,0.15" - type: Appearance - type: GenericVisualizer visuals: diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/auxiliary.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/auxiliary.yml index c3cf3902ae4..286f43d2e70 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/auxiliary.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/auxiliary.yml @@ -22,7 +22,7 @@ takeAll: CMEquipment entries: - id: CMHandsInsulated - - id: CMArmorHelmetM30 + - id: RMCArmorHelmetM30Camo - id: CMSatchel - id: CMMRE - name: Armour @@ -39,8 +39,8 @@ choices: { CMBelt: 1 } entries: - id: RMCBeltUtilityGeneral - - id: CMBeltMarine - - id: CMBeltMedicBagFilled + - id: RMCBeltMarineCamo + - id: RMCBeltMedicBagCamoFilled recommended: true - id: CMBeltMedicalFilled recommended: true @@ -48,7 +48,7 @@ - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver #- id: CMBeltM82F # TODO RMC14 M82F Flare Gun Belt - - id: RMCM276ShotgunShellLoadingRig + - id: RMCBeltShotgunCamo - name: Pouches choices: { CMPouches: 2 } entries: @@ -108,11 +108,11 @@ points: 10 - id: RMCAttachmentU7UnderbarrelShotgun # This is called "Masterkey" in flight vend; not sure if accurate. points: 10 - - id: RMCAttachmentM42A2WoodenStock + - id: RMCAttachmentM42A2WoodenStockCamo points: 10 - id: RMCAttachmentM63Stock points: 10 - - id: RMCAttachmentM54CStockSolid + - id: RMCAttachmentM54CStockSolidCamo points: 10 - id: RMCAttachmentRecoilCompensator points: 10 @@ -175,13 +175,13 @@ sections: - name: Primary Firearms entries: - - id: WeaponRifleM4SPR + - id: WeaponRifleM4SPRCamo amount: 4 - - id: WeaponSMGM63 + - id: WeaponSMGM63Camo amount: 4 - - id: WeaponShotgunM42A2 + - id: WeaponShotgunM42A2Camo amount: 4 - - id: WeaponRifleM54C + - id: WeaponRifleM54CCamo amount: 4 - name: Primary Ammunition entries: diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/command.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/command.yml index d5315c71004..8e0bfed0d63 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/command.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/command.yml @@ -27,7 +27,7 @@ entries: - id: CMJumpsuitBO name: service uniform - - id: CMJumpsuitOperations + - id: CMJumpsuitOperationsCamo name: operations uniform recommended: true - id: CMHandsBlackMarine @@ -39,13 +39,11 @@ - name: Hat choices: { CMHat: 1 } entries: - - id: CMHeadBeret + - id: RMCHeadBeretCamo recommended: true - - id: CMHeadBeretTan + - id: RMCHeadCapFlippableCamo recommended: true - - id: CMHeadCap - recommended: true - - id: CMHeadCapOfficer + - id: RMCHeadCapOfficerCamo recommended: true - id: CMHeadCapPeakedService recommended: true @@ -65,11 +63,11 @@ - id: CMSatchel - name: Other Supplies entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 8 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 12 recommended: true - id: RMCFlashlight @@ -103,8 +101,8 @@ - name: Combat Equipment takeAll: CMCombatEquipment entries: - - id: RMCArmorM3SO - - id: RMCArmorHelmetM10SO + - id: RMCArmorM3SOCamo + - id: RMCArmorHelmetM10SOCamo - id: CMBootsBlackFilled - id: CMHandsBlackMarine - id: CMMRE @@ -125,7 +123,7 @@ - id: CMBeltMarine recommended: true - id: CMBeltUtilityFilled - - id: CMBeltMedicBagFilled + - id: RMCBeltMedicBagCamoFilled - id: CMBeltMedicalFilled - id: RMCBeltHolsterSMGPouch #- id: CMBeltM82F # TODO RMC14 M82F Flare Gun Belt @@ -182,11 +180,11 @@ points: 12 - id: RMCBackpackRTO points: 15 - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 8 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 12 recommended: true #- id: RMCDataDetector # TODO RMC14 Data Detector @@ -226,8 +224,8 @@ - name: Captain's Primary choices: { CMPrimary: 1 } entries: - - id: WeaponRifleM54C # TODO RMC14 MK1 Pulse Rifle needs to replace this; as well as the magazines below. - - id: WeaponShotgunM42A2 + - id: WeaponRifleM54CCamo # TODO RMC14 MK1 Pulse Rifle needs to replace this; as well as the magazines below. + - id: WeaponShotgunM42A2Camo - name: Primary Ammunition entries: - id: CMMagazineRifleM54C @@ -300,11 +298,11 @@ points: 5 - id: CMEntrenchingTool points: 1 - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 8 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 12 - id: RMCWhistle points: 5 @@ -333,9 +331,10 @@ - name: Utility entries: - id: CMJumpsuitBO - - id: CMJumpsuitOperations - - id: CMHeadCapCO - - id: CMHeadBeretCO + - id: CMJumpsuitCOCamo + - id: CMJumpsuitOperationsCamo + - id: RMCHeadCapCOCamo + - id: RMCHeadBeretCOCamo - id: CMBootsBlackFilled - id: CMHandsBlackMarine - name: Utility Extras @@ -349,7 +348,7 @@ - id: CMJumpsuitCOService - id: CMJumpsuitCOFormalWhite - id: CMJumpsuitCOFormalBlack - - id: CMCoatOfficer # TODO: Check this is the service variant + - id: RMCCoatServiceCamo - id: CMCoatMP - id: RMCShoesLaceup - id: RMCShoesLaceupBrown # RMC Addition @@ -358,7 +357,7 @@ - id: CMHeadBeretCO - id: CMHeadBeretCOWhite - id: CMHeadBeretCOBlack - - id: CMHeadCap # TODO: Check this is the service variant. If so, parent and rename. + - id: RMCHeadCapFlippableCamo # TODO: Check this is the service variant. If so, parent and rename. - name: Service Extras entries: - id: CMCoatCOBomber @@ -424,18 +423,18 @@ - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo recommended: true - id: CMBeltSecurityMPFilled recommended: true - - id: CMBeltMedicBagFilled + - id: RMCBeltMedicBagCamoFilled recommended: true - - id: CMBeltMarine + - id: RMCBeltMarineCamo recommended: true - id: CMBeltUtilityCombat recommended: true #- id: CMBeltM82F # TODO RMC14 M82F Flare Gun Belt - - id: RMCM276ShotgunShellLoadingRig + - id: RMCBeltShotgunCamo - name: Pouches choices: { CMPouch: 2 } entries: @@ -474,10 +473,10 @@ - name: Commander's Primary choices: { CMProtagGun: 1 } entries: - - id: WeaponRifleM54C # TODO RMC14 Port M46C Protag Gun + - id: WeaponRifleM54CCamo # TODO RMC14 Port M46C Protag Gun name: Commander's M54C recommended: true # TODO RMC14 Make choices: colour the options brown - - id: CMSmartGunOperatorEquipmentCaseBelt # TODO RMC14 Port M56C Smart Protag Gun + - id: RMCSGOEquipmentCaseBeltCamo # TODO RMC14 Port M56C Smart Protag Gun name: Commander's Smartgun recommended: true # TODO RMC14 Make choices: colour the options brown - name: Primary Ammunition @@ -629,7 +628,7 @@ choices: { CMUniform: 1 } entries: - id: CMJumpsuitBO - - id: CMJumpsuitOperations + - id: CMJumpsuitOperationsCamo - id: RMCVendorBundleXOFormal - name: Personal Weapon jobs: @@ -650,13 +649,13 @@ - CMExecutiveOfficer choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo recommended: true - id: CMBeltSecurityMPFilled recommended: true - - id: CMBeltMedicBag + - id: RMCBeltMedicBagCamoFilled recommended: true - - id: CMBeltMarine + - id: RMCBeltMarineCamo recommended: true - id: CMBeltUtilityCombat recommended: true @@ -665,8 +664,8 @@ - CMExecutiveOfficer takeAll: CMEquipment entries: - - id: RMCArmorM3SO - - id: RMCArmorHelmetM10SO + - id: RMCArmorM3SOCamo + - id: RMCArmorHelmetM10SOCamo - id: CMBootsBlackFilled - id: CMHandsBlackMarine #- id: CMBeltM82F # TODO RMC14 M82F Flare Gun Belt @@ -727,10 +726,10 @@ - CMExecutiveOfficer choices: { CMHat: 1 } entries: - - id: CMHeadBeret # TODO: Port Officer Beret + - id: RMCHeadBeretCamo # TODO: Port Officer Beret - id: CMHeadCapPeakedService - - id: CMHeadCap # TODO: Port Patrol Cap - - id: CMHeadCapOfficer + - id: RMCHeadCapFlippableCamo # TODO: Port Patrol Cap + - id: RMCHeadCapOfficerCamo # //////////////////////////////////// # Chief MP # //////////////////////////////////// @@ -746,7 +745,7 @@ takeAll: CMStandard entries: - id: CMHandsBlackMarine - - id: CMJumpsuitWO + - id: RMCJumpsuitWOCamo - id: CMHeadsetCMP - id: CMBootsBlackFilled - name: Armor @@ -754,8 +753,8 @@ - CMChiefMP takeAll: CMStandard entries: - - id: CMArmorM3WO - - id: CMArmorHelmetM10ChiefMP + - id: RMCArmorM3WOCamo + - id: RMCArmorHelmetM10ChiefMPCamo - id: CMHeadBeretWO - name: Handgun Case jobs: @@ -778,7 +777,7 @@ entries: - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo - name: Pouches jobs: - CMChiefMP @@ -847,7 +846,7 @@ entries: - id: CMHeadBeretEngineer - id: RMCHardhatWhite - - id: CMHeadCap + - id: RMCHeadCapFlippableCamo # TODO Welding helmet - name: Suit jobs: @@ -858,17 +857,17 @@ - id: RMCHazardVestBlue - id: RMCHazardVest - id: RMCHazardVestYellow - - id: CMCoatOfficer + - id: RMCCoatServiceCamo - name: Backpack jobs: - CMChiefEngineer choices: { CMBackpack: 1 } entries: - id: CMSatchel - - id: CMSatchelMarineTech + - id: RMCSatchelMarineTechCamo - id: RMCSatchelWelder - id: RMCSatchelWelderChestrig - - id: CMBackpackWelder + - id: RMCBackpackWelderCamo - name: Pouches jobs: - CMChiefEngineer @@ -927,7 +926,7 @@ - CMChiefEngineer takeAll: CMStandard entries: - - id: RMCArmorM3SO + - id: RMCArmorM3SOCamo - id: CMBootsBlackFilled - id: RMCLaserDesignator - name: Combat Helmet @@ -935,8 +934,8 @@ - CMChiefEngineer choices: { CMCombatHelmet: 1 } entries: - - id: RMCArmorHelmetM10SO - - id: CMArmorHelmetM10Tech + - id: RMCArmorHelmetM10SOCamo + - id: RMCArmorHelmetM10TechCamo - name: Mask jobs: - CMChiefEngineer @@ -950,8 +949,8 @@ - CMChiefEngineer choices: { CMWeaponPrimary: 1 } entries: - - id: WeaponShotgunM42A2 - - id: WeaponRifleM54C + - id: WeaponShotgunM42A2Camo + - id: WeaponRifleM54CCamo # - id: WeaponIncineratorUnit ToDo Add. - name: Spare Equipment jobs: @@ -999,8 +998,8 @@ - CMQuartermaster takeAll: CMStandard entries: - - id: RMCArmorM3SO - - id: RMCArmorHelmetM10SO + - id: RMCArmorM3SOCamo + - id: RMCArmorHelmetM10SOCamo - id: CMBootsBlackFilled - name: Pouches jobs: @@ -1094,8 +1093,8 @@ - CMCMO choices: { CMBag: 1 } entries: - - id: CMSatchelMarine - - id: CMBackpackMarine + - id: RMCSatchelMarineCamo + - id: RMCBackpackMarineCamo - id: CMSatchelMedical recommended: true - id: CMBackpackMedical @@ -1105,7 +1104,7 @@ - CMCMO choices: { CMBelt: 1 } entries: - - id: CMBeltMedicBagFilled + - id: RMCBeltMedicBagCamoFilled - id: CMBeltMedicalFilled - name: Personal Sidearm jobs: @@ -1121,8 +1120,8 @@ - CMCMO takeAll: CMStandard entries: - - id: RMCArmorM3SO - - id: RMCArmorHelmetM10SO + - id: RMCArmorM3SOCamo + - id: RMCArmorHelmetM10SOCamo - id: CMBootsBlackFilled - name: Pouches jobs: @@ -1179,13 +1178,13 @@ - id: CMHandsInsulated - id: CMJumpsuitBO - id: CMHeadsetSeniorCommand - - id: CMCoatASO + - id: RMCCoatASOCamo - name: Bag jobs: - CMAuxiliarySupportOfficer choices: { CMHelmet: 1 } entries: - - id: CMSatchelMarineTech + - id: RMCSatchelMarineTechCamo - id: CMSatchel - name: Personal Sidearm jobs: @@ -1203,12 +1202,10 @@ - CMAuxiliarySupportOfficer choices: { CMHelmet: 1 } entries: - - id: RMCHeadBeretGreen - recommended: true - - id: CMHeadBeretTan + - id: RMCHeadBeretCamo recommended: true # TODO patrol and officer cap - - id: CMHeadCap + - id: RMCHeadCapFlippableCamo recommended: true - id: CMHeadCapPeakedService recommended: true @@ -1217,8 +1214,8 @@ - CMAuxiliarySupportOfficer takeAll: CMStandard entries: - - id: RMCArmorM3SO - - id: RMCArmorHelmetM10SO + - id: RMCArmorM3SOCamo + - id: RMCArmorHelmetM10SOCamo - id: CMBootsBlackFilled - name: Pouches jobs: diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/engineer.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/engineer.yml index faccd66846e..07c9821ffc3 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/engineer.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/engineer.yml @@ -43,9 +43,9 @@ - name: Backpack choices: { CMBackpack: 1 } entries: - - id: CMBackpackMarineTech - - id: CMSatchelMarineTech - - id: CMBackpackWelder + - id: RMCBackpackMarineTechCamo + - id: RMCSatchelMarineTechCamo + - id: RMCBackpackWelderCamo recommended: true - id: RMCSatchelWelder - id: RMCSatchelWelderChestrig @@ -53,7 +53,7 @@ - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo - id: CMBeltUtilityFilled name: M276 Toolbelt Rig (Full) - name: Pouches diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/medical.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/medical.yml index 369fbcdab13..892ee62671d 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/medical.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/medical.yml @@ -61,14 +61,14 @@ - name: Belt choices: { CMBelt: 1 } entries: - - id: CMBeltMedicBagFilled + - id: RMCBeltMedicBagCamoFilled - id: CMBeltMedicalFilled - name: Backpack choices: { CMBackpack: 1 } entries: - - id: CMBackpackMarine + - id: RMCBackpackMarineCamo name: backpack - - id: CMSatchelMarine + - id: RMCSatchelMarineCamo name: satchel - id: CMBackpackMedical - id: CMSatchelMedical diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/police.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/police.yml index 34e577af373..65976a00c91 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/police.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/police.yml @@ -29,7 +29,7 @@ - name: Armor takeAll: CMArmor entries: - - id: CMArmorM2MP + - id: RMCArmorM2MPCamo - id: CMHeadBeretRed - name: Handgun Case # choices: { CMGunCase: 1 } @@ -46,7 +46,7 @@ entries: - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo - name: Pouches choices: { RMCPouch: 2 } entries: @@ -102,7 +102,7 @@ - name: Armor takeAll: CMArmor entries: - - id: CMArmorM3Warden + - id: RMCArmorM3WardenCamo - id: CMHeadCapWarden - name: Handgun Case # choices: { CMGunCase: 1 } @@ -119,7 +119,7 @@ entries: - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo - name: Pouches choices: { RMCPouch: 2 } entries: diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/requisitions.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/requisitions.yml index 7094f5cabc6..85e6133dfbe 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/requisitions.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/requisitions.yml @@ -17,13 +17,13 @@ sections: - name: Primary firearms entries: - - id: WeaponShotgunM42A2 + - id: WeaponShotgunM42A2Camo amount: 30 - - id: WeaponSMGM63 + - id: WeaponSMGM63Camo amount: 60 - - id: WeaponRifleM54C + - id: WeaponRifleM54CCamo amount: 60 - - id: WeaponRifleM4SPR + - id: WeaponRifleM4SPRCamo amount: 20 - name: Sidearms entries: @@ -107,15 +107,15 @@ amount: 1 - name: Backpacks entries: - - id: CMBackpackMarine + - id: RMCBackpackMarineCamo amount: 15 - id: RMCScabbardShotgun amount: 10 #- id: Pyrotechnician G4-1 Fueltank # amount: 2 - - id: CMBackpackWelder + - id: RMCBackpackWelderCamo amount: 2 - - id: CMBackpackMortar + - id: RMCBackpackMortarCamo amount: 1 - id: RMCSatchelWelder amount: 5 @@ -129,13 +129,13 @@ amount: 2 - name: Belts entries: - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo amount: 2 - - id: CMBeltMarine + - id: RMCBeltMarineCamo amount: 15 - id: RMCBeltHolsterPistol amount: 10 - - id: CMBeltKnifeFilled + - id: RMCBeltKnifeCamoFilled name: M276 Knife Rig (Full) amount: 5 - id: RMCBeltHolsterSMG @@ -148,9 +148,9 @@ amount: 5 #- id: M276 M82F Holster Rig # amount: 2 - - id: RMCM276ShotgunShellLoadingRig + - id: RMCBeltShotgunCamo amount: 10 - - id: CMBeltMortar + - id: RMCBeltMortarCamo amount: 2 - name: Pouches entries: @@ -223,11 +223,11 @@ amount: 4 #- id: Data Detector # amount: 4 - - id: RMCBinoculars + - id: RMCBinocularsCamo amount: 2 - - id: RMCRangefinder + - id: RMCRangefinderCamo amount: 1 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo amount: 1 #- id: Welding Goggles # amount: 3 @@ -307,7 +307,7 @@ entries: - id: RMCPowerCellSmartgun amount: 4 - - id: RMCMagazineSmartGun + - id: RMCMagazineSmartGunCamo amount: 4 #- id: M44 Heavy Speed Loader (.44) # amount: 10 @@ -327,7 +327,7 @@ amount: 13 #- id: M240 Incinerator Tank # amount: 3 - - id: CMMagazineRifleM54CE2 + - id: CMMagazineRifleM54CE2Camo amount: 3 #- id: M41A MK1 Magazine (10x24mm) # amount: 5 @@ -419,7 +419,7 @@ amount: 10 - name: Stock entries: - - id: RMCAttachmentM42A2WoodenStock + - id: RMCAttachmentM42A2WoodenStockCamo amount: 5 - id: RMCAttachmentM63ArmBrace amount: 5 @@ -427,9 +427,9 @@ amount: 5 - id: RMCAttachmentM63Stock amount: 5 - - id: RMCAttachmentM54CStockSolid + - id: RMCAttachmentM54CStockSolidCamo amount: 5 - - id: RMCAttachmentM54CStockCollapsible + - id: RMCAttachmentM54CStockCollapsibleCamo amount: 5 - id: RMCAttachmentM44MagnumSharpshooterStock amount: 5 @@ -451,41 +451,41 @@ sections: - name: Uniform entries: - - id: CMBackpackMarine + - id: RMCBackpackMarineCamo amount: 20 - id: CMBootsBlack amount: 20 - - id: CMBeltMarine + - id: RMCBeltMarineCamo amount: 10 - - id: RMCM276ShotgunShellLoadingRig + - id: RMCBeltShotgunCamo amount: 10 - - id: CMSatchelMarine + - id: RMCSatchelMarineCamo amount: 20 - - id: JumpsuitMarine + - id: JumpsuitMarineCamo amount: 20 - name: Armor entries: - - id: ArmorHelmetM10 + - id: ArmorHelmetM10Camo amount: 20 - - id: CMArmorHelmetM10Tech + - id: RMCArmorHelmetM10TechCamo amount: 20 - - id: CMArmorHelmetM10Medic + - id: RMCArmorHelmetM10MedicCamo amount: 20 - - id: RMCArmorM3MediumCarrier + - id: RMCArmorM3MediumCarrierCamo amount: 15 - - id: RMCArmorM3MediumPadded + - id: RMCArmorM3MediumPaddedCamo amount: 15 - - id: RMCArmorM3MediumPadless + - id: RMCArmorM3MediumPadlessCamo amount: 15 - - id: RMCArmorM3MediumRidged + - id: RMCArmorM3MediumRidgedCamo amount: 15 - - id: RMCArmorM3MediumSkull + - id: RMCArmorM3MediumSkullCamo amount: 15 - - id: RMCArmorM3MediumSmooth + - id: RMCArmorM3MediumSmoothCamo amount: 15 - - id: CMArmorM3Heavy + - id: RMCArmorM3HeavyPaddedCamo amount: 10 - - id: CMArmorM3Light + - id: RMCArmorM3LightPaddedCamo amount: 10 - name: Gloves entries: diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/senior_enlisted_advisor.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/senior_enlisted_advisor.yml index f510239e661..9583e8b6659 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/senior_enlisted_advisor.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Crew/senior_enlisted_advisor.yml @@ -29,9 +29,9 @@ - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo - id: CMBeltUtilityFilled - - id: CMBeltMedicBagFilled + - id: RMCBeltMedicBagCamoFilled - id: CMBeltUtilityCombatFilled - name: Pouches choices: { CMPouches: 2 } @@ -48,10 +48,10 @@ choices: { CMArmor: 1 } entries: - id: CMArmorM3VLBallistics - - id: CMArmorM3Light + - id: RMCArmorM3LightPaddedCamo - id: RMCArmorM3MediumVariants - id: CMArmorM3VLBallistics - - id: CMCoatOfficer + - id: RMCCoatServiceCamo - name: Eyewear choices: { CMEyewear: 1 } entries: @@ -73,7 +73,7 @@ choices: { CMHeadwear: 1 } entries: - id: CMHeadCapDrill - - id: ArmorHelmetM10 + - id: ArmorHelmetM10Camo - type: entity @@ -92,7 +92,7 @@ - name: Personal Primary choices: { CMPrimary: 1 } entries: - - id: WeaponRifleM54C # TODO rmc14 this should be MK1 WeaponRifleM54CMK1 + - id: WeaponRifleM54CCamo # TODO rmc14 this should be MK1 WeaponRifleM54CMK1 - name: Ammunition entries: - id: CMMagazineRifleM54C diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/engineer.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/engineer.yml index 6ccecb93309..b7d82834a9d 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/engineer.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/engineer.yml @@ -106,9 +106,9 @@ points: 6 - name: Armors entries: - - id: CMArmorB12 + - id: RMCArmorB12Camo points: 24 - - id: CMArmorM4 + - id: RMCArmorM4Camo points: 16 - name: Restricted Firearms entries: @@ -152,11 +152,11 @@ points: 3 - name: Binoculars entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 10 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 15 - name: Helmet Optics entries: [ ] @@ -210,9 +210,9 @@ choices: { CMBackpack: 1 } entries: - id: RMCScabbardMacheteFilled - - id: CMBackpackMarineTech - - id: CMSatchelMarineTech - - id: CMBackpackWelder + - id: RMCBackpackMarineTechCamo + - id: RMCSatchelMarineTechCamo + - id: RMCBackpackWelderCamo recommended: true - id: RMCSatchelWelder - id: RMCSatchelWelderChestrig @@ -220,8 +220,8 @@ - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral - - id: CMBeltMarine + - id: RMCBeltUtilityGeneralCamo + - id: RMCBeltMarineCamo - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver - id: RMCBeltHolsterSMG diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/leader.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/leader.yml index 7b21bd2652d..85717726f78 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/leader.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/leader.yml @@ -33,7 +33,7 @@ - id: RMCKitEngineering - name: Armors entries: - - id: CMArmorM4 + - id: RMCArmorM4Camo points: 16 - name: Clothing Items entries: @@ -57,9 +57,9 @@ # points: 5 - name: Binoculars entries: - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 3 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 5 - name: Helmet Optics entries: [ ] @@ -215,23 +215,23 @@ takeAll: CMStandard entries: - id: CMVendorBundleSquadLeaderApparel - - id: CMArmorB12 + - id: RMCArmorB12Camo - id: CMMRE #- id: CMMap # TODO: Make a map - name: Backpack choices: { CMBackpack: 1 } entries: - - id: CMBackpackMarine + - id: RMCBackpackMarineCamo - id: RMCScabbardMacheteFilled - - id: CMSatchelMarine + - id: RMCSatchelMarineCamo recommended: true - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral - - id: CMBeltMarine + - id: RMCBeltUtilityGeneralCamo + - id: RMCBeltMarineCamo recommended: true - - id: CMBeltMedicBag + - id: RMCBeltMedicBagCamo - id: CMBeltMedical - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver @@ -292,7 +292,7 @@ bundle: - RMCExplosiveBreachingCharge # TODO RMC14 plastic explosives - RMCPackFlareCAS - - RMCLaserDesignator + - RMCLaserDesignatorCamo - CMFireExtinguisher - type: entity @@ -307,7 +307,7 @@ - 0,0,9,1 - type: StorageFill contents: - - id: WeaponRifleM4SPR + - id: WeaponRifleM4SPRCamo - id: RMCAttachmentS84xTelescopicScope - id: RMCAttachmentSuppressor - id: RMCAttachmentExtendedBarrel @@ -326,7 +326,7 @@ - 0,0,9,1 - type: StorageFill contents: - - id: WeaponRifleM54C + - id: WeaponRifleM54CCamo - id: RMCAttachmentAngledGrip - id: RMCAttachmentSuppressor - id: RMCAttachmentExtendedBarrel diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/medic.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/medic.yml index fbc58fa92fa..adf1fd8c60a 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/medic.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/medic.yml @@ -130,9 +130,9 @@ points: 6 - name: Armors entries: - - id: CMArmorB12 + - id: RMCArmorB12Camo points: 28 - - id: CMArmorM4 + - id: RMCArmorM4Camo points: 16 - name: Restricted Firearms entries: @@ -157,11 +157,11 @@ points: 3 - name: Binoculars entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 10 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 15 - name: Helmet Optics entries: [ ] @@ -217,13 +217,13 @@ - name: Backpack choices: { CMBackpack: 1 } entries: - - id: CMBackpackMarineMedic - - id: CMSatchelMarineMedic + - id: RMCBackpackMarineMedicCamo + - id: RMCSatchelMarineMedicCamo recommended: true - name: Belt choices: { CMBelt: 1 } entries: - - id: CMBeltMedicBagFilled + - id: RMCBeltMedicBagCamoFilled name: m276 lifesaver bag (full) - id: CMBeltMedicalFilled name: m276 medical storage rig (full) diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/prep.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/prep.yml index 48084677951..0261ff2dbe1 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/prep.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/prep.yml @@ -15,13 +15,13 @@ sections: - name: Primary firearms entries: - - id: WeaponRifleM4SPR + - id: WeaponRifleM4SPRCamo amount: 10 - - id: WeaponShotgunM42A2 + - id: WeaponShotgunM42A2Camo amount: 15 - - id: WeaponSMGM63 + - id: WeaponSMGM63Camo amount: 30 - - id: WeaponRifleM54C + - id: WeaponRifleM54CCamo amount: 30 recommended: true - name: Primary ammunition @@ -60,7 +60,7 @@ entries: - id: RMCAttachmentM63StockCollapsible amount: 10 - - id: RMCAttachmentM54CStockCollapsible + - id: RMCAttachmentM54CStockCollapsibleCamo amount: 10 - id: RMCAttachmentRailFlashlight amount: 25 @@ -98,7 +98,7 @@ amount: 15 - id: CMBootsBrown amount: 15 - - id: JumpsuitMarine + - id: JumpsuitMarineCamo amount: 15 - id: CMHandsBrown amount: 15 @@ -106,7 +106,7 @@ amount: 15 - id: CMHeadset amount: 15 - - id: ArmorHelmetM10 + - id: ArmorHelmetM10Camo amount: 15 - name: Webbings entries: @@ -122,35 +122,35 @@ amount: 1 - name: Armor entries: - - id: RMCArmorM3MediumCarrier + - id: RMCArmorM3MediumCarrierCamo amount: 15 - - id: RMCArmorM3MediumPadded + - id: RMCArmorM3MediumPaddedCamo amount: 15 - - id: RMCArmorM3MediumPadless + - id: RMCArmorM3MediumPadlessCamo amount: 15 - - id: RMCArmorM3MediumRidged + - id: RMCArmorM3MediumRidgedCamo amount: 15 - - id: RMCArmorM3MediumSkull + - id: RMCArmorM3MediumSkullCamo amount: 15 - - id: RMCArmorM3MediumSmooth + - id: RMCArmorM3MediumSmoothCamo amount: 15 - - id: CMArmorM3Heavy + - id: RMCArmorM3HeavyPaddedCamo amount: 10 - - id: CMArmorM3Light + - id: RMCArmorM3LightPaddedCamo amount: 10 - name: Backpack entries: - - id: CMBackpackMarine + - id: RMCBackpackMarineCamo amount: 15 - - id: CMBackpackMarineTech + - id: RMCBackpackMarineTechCamo amount: 15 - id: CMBackpackMedical amount: 15 - - id: CMSatchelMarine + - id: RMCSatchelMarineCamo amount: 15 # - id: Marine Chestrig # amount: 15 - - id: CMSatchelMarineTech + - id: RMCSatchelMarineTechCamo amount: 15 - id: RMCSatchelWelderChestrig amount: 15 @@ -160,7 +160,7 @@ amount: 5 - name: Restricted Backpacks entries: - - id: CMBackpackWelder + - id: RMCBackpackWelderCamo amount: 1 - id: RMCSatchelWelder amount: 2 @@ -168,7 +168,7 @@ amount: 1 - name: Belts entries: - - id: CMBeltMarine + - id: RMCBeltMarineCamo amount: 15 - id: RMCBeltGrenade amount: 10 @@ -184,10 +184,10 @@ amount: 10 # - id: M276 Pattern M82F Holster Rig # amount: 5 - - id: CMBeltKnifeFilled + - id: RMCBeltKnifeCamoFilled name: M276 Knife Rig (Full) amount: 15 - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo amount: 15 - name: Pouches entries: @@ -303,7 +303,7 @@ amount: 2 - name: Special Ammunition entries: - - id: RMCMagazineSmartGun + - id: RMCMagazineSmartGunCamo amount: 1 #- id: CMSpeedLoaderM44Heavy # amount: 2 @@ -462,13 +462,13 @@ amount: 3 - name: Stock entries: - - id: RMCAttachmentM42A2WoodenStock + - id: RMCAttachmentM42A2WoodenStockCamo amount: 2 - id: RMCAttachmentM63ArmBrace amount: 2 - id: RMCAttachmentM63Stock amount: 2 - - id: RMCAttachmentM54CStockSolid + - id: RMCAttachmentM54CStockSolidCamo amount: 2 - id: RMCAttachmentM44MagnumSharpshooterStock amount: 2 diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/rifleman.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/rifleman.yml index e77d189949e..a53c517d46c 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/rifleman.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/rifleman.yml @@ -33,18 +33,18 @@ - name: Backpack choices: { CMBackpack: 1 } entries: - - id: CMBackpackMarine + - id: RMCBackpackMarineCamo name: backpack - - id: CMSatchelMarine + - id: RMCSatchelMarineCamo name: satchel recommended: true - id: RMCScabbardShotgun - name: Belt choices: { CMBelt: 1 } entries: - - id: CMBeltMarine + - id: RMCBeltMarineCamo recommended: true - - id: CMBeltKnifeFilled + - id: RMCBeltKnifeCamoFilled name: M276 knife rig (full) - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver @@ -53,7 +53,7 @@ # RMCBeltHolsterFlareGun #TODO: Make this - id: RMCM276ShotgunShellLoadingRig - id: CMBeltUtility - - id: RMCBeltUtilityGeneral + - id: RMCBeltUtilityGeneralCamo - id: RMCBeltGrenade - name: Pouches choices: { RMCPouch: 2 } @@ -144,9 +144,9 @@ points: 10 - name: Armors entries: - - id: CMArmorB12 + - id: RMCArmorB12Camo points: 30 - - id: CMArmorM4 + - id: RMCArmorM4Camo points: 20 - name: Clothing Items entries: @@ -192,11 +192,11 @@ points: 5 - name: Binoculars entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 10 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 15 - name: Helmet Optics entries: [ ] diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/smart_gun_operator.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/smart_gun_operator.yml index 12b664b9d1a..0eeebe2d634 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/smart_gun_operator.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/smart_gun_operator.yml @@ -18,7 +18,7 @@ - name: Smart Gun Set (Mandatory) takeAll: CMSmartGunSet entries: - - id: CMSmartGunOperatorEquipmentCase + - id: RMCSGOEquipmentCaseCamo - name: Gun Attachments choices: { CMGunAttachments: 1 } entries: @@ -79,11 +79,11 @@ points: 15 - name: Binoculars entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCRangefinder + - id: RMCRangefinderCamo points: 10 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 15 - name: Helmet Optics entries: [ ] @@ -132,7 +132,7 @@ - name: Belt choices: { CMBelt: 1 } entries: - - id: CMBeltSmartGunOperatorFilled + - id: RMCBeltSGOCamoFilled - id: RMCBeltSmartGunOperatorPistolFilled - name: Pouches choices: { RMCPouch: 2 } diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/specialist.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/specialist.yml index cd22aa4fb49..58f457cb25e 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/specialist.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/specialist.yml @@ -21,13 +21,13 @@ choices: { SquadSpecKit: 1 } sharedSpecLimit: 2 # 2 as requested until Pyro is added entries: - - id: RMCDemoSpecEquipmentCase - - id: RMCGrenadeSpecEquipmentCase + - id: RMCDemoSpecEquipmentCaseCamo + - id: RMCGrenadeSpecEquipmentCaseCamo # points: 0 #- id: PyroSet # points: 0 - - id: RMCScoutSpecEquipmentCase - - id: CMSniperEquipmentCase + - id: RMCScoutSpecEquipmentCaseCamo + - id: RMCSniperEquipmentCaseCamo - name: Extra Scout Ammunition entries: - id: RMCMagazineRifleM4SPRA19Impact @@ -111,14 +111,14 @@ - name: Backpack choices: { CMBackpack: 1 } entries: - - id: CMBackpackMarine - - id: CMSatchelMarine + - id: RMCBackpackMarineCamo + - id: RMCSatchelMarineCamo recommended: true - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral - - id: CMBeltMarine + - id: RMCBeltUtilityGeneralCamo + - id: RMCBeltMarineCamo - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver - id: RMCBeltHolsterSMG @@ -206,9 +206,9 @@ points: 5 - name: Binoculars entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - - id: RMCLaserDesignator + - id: RMCLaserDesignatorCamo points: 15 - name: Helmet Optics entries: [ ] diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/team_leader.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/team_leader.yml index 45090ddec3b..a64a7340062 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/team_leader.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/Squad/team_leader.yml @@ -73,7 +73,7 @@ # points: 30 - name: Armors entries: - - id: CMArmorB12 + - id: RMCArmorB12Camo points: 30 - name: Clothing Items entries: @@ -120,7 +120,7 @@ points: 5 - name: Binoculars entries: - - id: RMCBinoculars + - id: RMCBinocularsCamo points: 5 - name: Helmet Optics entries: [ ] @@ -158,22 +158,22 @@ takeAll: CMStandard entries: - id: CMVendorBundleFireteamLeaderApparel - - id: CMArmorM4 + - id: RMCArmorM4Camo - id: CMMRE #- id: CMMap # TODO: Make a map - id: RMCVendorBundleCrewFireteamLeader - name: Belt choices: { CMBelt: 1 } entries: - - id: RMCBeltUtilityGeneral - - id: CMBeltMarine + - id: RMCBeltUtilityGeneralCamo + - id: RMCBeltMarineCamo recommended: true - id: RMCBeltHolsterPistol - id: RMCBeltHolsterRevolver - id: RMCBeltHolsterSMG - id: RMCBeltHolsterSMGPouch #- id: RMCBeltHolsterFlareGun - - id: RMCM276ShotgunShellLoadingRig + - id: RMCBeltShotgunCamo - id: CMBeltUtilityFilled recommended: true - id: RMCBeltGrenade @@ -232,4 +232,4 @@ bundle: - RMCPackFlareCAS - RMCPackFlareCAS - - RMCLaserDesignator + - RMCLaserDesignatorCamo diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/bundles.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/bundles.yml index d91e686a3e8..49218699dd9 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/bundles.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/bundles.yml @@ -10,9 +10,9 @@ state: generic_headset - type: CMVendorBundle bundle: - - ArmorHelmetM10 + - ArmorHelmetM10Camo - CMVendorHeadsetSquad - - JumpsuitMarine + - JumpsuitMarineCamo - CMHandsBlackMarine - CMBootsBlackFilled @@ -24,9 +24,9 @@ components: - type: CMVendorBundle bundle: - - CMArmorHelmetM12 + - RMCArmorHelmetM12Camo - CMVendorHeadsetSquadFTL - - JumpsuitMarine + - JumpsuitMarineCamo - CMHandsInsulated - CMBootsBlackFilled @@ -38,9 +38,9 @@ components: - type: CMVendorBundle bundle: - - CMArmorHelmetM10Medic # TODO RMC14 M4 + - RMCArmorHelmetM10MedicCamo # TODO RMC14 M4 - CMVendorHeadsetSquadCorpsman - - CMJumpsuitMarineMedic + - CMJumpsuitMarineMedicCamo - CMBootsBlackFilled - type: entity @@ -75,9 +75,9 @@ components: - type: CMVendorBundle bundle: - - CMArmorHelmetM10Tech # TODO RMC14 M4 + - RMCArmorHelmetM10TechCamo # TODO RMC14 M4 - CMVendorHeadsetSquadComTech - - CMJumpsuitMarineEngineer + - CMJumpsuitMarineEngineerCamo - CMHandsInsulated - CMBootsBlackFilled @@ -109,9 +109,9 @@ components: - type: CMVendorBundle bundle: - - CMArmorHelmetM11 # TODO RMC14 M4 + - RMCArmorHelmetM11Camo # TODO RMC14 M4 - CMVendorHeadsetSquadLeader - - JumpsuitMarine + - JumpsuitMarineCamo - CMHandsBlackMarine - CMBootsBlackFilled @@ -124,7 +124,7 @@ - type: CMVendorBundle bundle: - CMVendorHeadsetSquad - - JumpsuitMarine + - JumpsuitMarineCamo - CMHandsBlackMarine - CMBootsBlackFilled @@ -141,7 +141,7 @@ bundle: - CMGlassesSecurity - CMBeltSecurityMPFilled - - CMArmorHelmetM10MP + - RMCArmorHelmetM10MPCamo - type: entity parent: CMVendorBundleRiflemanApparel diff --git a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/vending_machines.yml b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/vending_machines.yml index 7f20d2c2894..6c5a5620445 100644 --- a/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/vending_machines.yml +++ b/Resources/Prototypes/_RMC14/Entities/Structures/Machines/Vending/vending_machines.yml @@ -258,9 +258,9 @@ CMFlash: 5 RMCBoxDonut: 12 # Evidence box 6 - CMArmorHelmetM10MP: 6 + RMCArmorHelmetM10MPCamo: 6 CMHeadCapMP: 6 - CMJumpsuitMP: 2 + RMCJumpsuitMPCamo: 2 CMHeadBeretRed: 6 CMGlassesSecurity: 3 CMHeadset: 6 diff --git a/Resources/Prototypes/_RMC14/Entities/rmc_planets.yml b/Resources/Prototypes/_RMC14/Entities/rmc_planets.yml index 0a37278ad2c..1d96aff35bd 100644 --- a/Resources/Prototypes/_RMC14/Entities/rmc_planets.yml +++ b/Resources/Prototypes/_RMC14/Entities/rmc_planets.yml @@ -5,6 +5,7 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/lv624.yml announcement: "An automated distress signal has been received from the archaeological site of Lazarus Landing, on the border world of LV-624. A response team from the UNS Almayer will be dispatched shortly to investigate." + camouflage: Jungle - type: entity id: RMCPlanetSolaris @@ -13,6 +14,7 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/solaris.yml announcement: "Weston-Yamada has lost contact with one of its Biological Storage Facilities, Solaris Ridge, on the planet of LV-1413. The UNS Almayer has been requested to look into the blackout by Weston-Yamada." + camouflage: Desert - type: entity id: RMCPlanetShiva @@ -21,6 +23,7 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/shiva.yml announcement: "An automated distress signal has been received from archaeology site \"Shiva's Snowball\", on border ice world \"Ifrit\". A response team from the UNS Almayer will be dispatched shortly to investigate." + camouflage: Snow - type: entity id: RMCPlanetFiorina @@ -29,6 +32,7 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/prison.yml announcement: "An automated distress signal has been received from maximum-security prison \"Fiorina Orbital Penitentiary\". A response team from the UNS Almayer will be dispatched shortly to investigate." + camouflage: Classic - type: entity id: RMCPlanetTrijent @@ -37,6 +41,7 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/trijent.yml announcement: "We've lost contact with Weston-Yamada's extra-solar colony, \"Trijent Dam\", on the planet \"Raijin.\" The UNS Almayer has been dispatched to assist." + camouflage: Desert - type: entity id: RMCPlanetVaradero @@ -54,6 +59,8 @@ No further information available at this time." + camouflage: Jungle + - type: entity id: RMCPlanetKutjevo name: Kutjevo Refinery @@ -61,6 +68,7 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/kutjevo.yml announcement: "An automated distress signal has been received from Weston-Yamada colony Kutjevo Refinery, known for botanical research, export, and raw materials processing and refinement. The UNS Almayer has been dispatched to investigate." + camouflage: Desert - type: entity id: RMCPlanetChances @@ -69,3 +77,4 @@ - type: RMCPlanetMapPrototype map: /Maps/_RMC14/chances.yml announcement: "Pan-Pan. This is the commanding officer of the UNS Hanyut, UNCMC FORECON. We are currently grounded on planet LV-522 in the immediate area of Chance's Claim. We are unable to contact the Hanyut and our dropships are unable to take off at this time. We are requesting assistance from any nearby vessels; this broadcast is set to repeat every 24 hours." + camouflage: Classic diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/AuxiliarySupport/auxiliary_support_officer.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/AuxiliarySupport/auxiliary_support_officer.yml index f880119c10f..b9f790dc815 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/AuxiliarySupport/auxiliary_support_officer.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/AuxiliarySupport/auxiliary_support_officer.yml @@ -61,7 +61,7 @@ id: CMGearASO equipment: jumpsuit: CMJumpsuitBO - outerClothing: CMCoatASO + outerClothing: RMCCoatASOCamo shoes: CMBootsBlack id: CMIDCardASO ears: CMHeadsetSeniorCommand diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Command/commanding_officer.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Command/commanding_officer.yml index df5675d27e5..26e41d070f3 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Command/commanding_officer.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Command/commanding_officer.yml @@ -75,8 +75,8 @@ jumpsuit: CMJumpsuitBO belt: RMCMatebaBeltFilled shoes: CMShoesLaceupCommander - head: CMHeadBeretCO - outerClothing: RMCCoatService + head: RMCHeadBeretCOCamo + outerClothing: RMCCoatServiceCamo id: CMIDCardCommandingOfficer ears: CMHeadsetSeniorCommand pocket1: RMCPouchCommand diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Command/executive_officer.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Command/executive_officer.yml index 0286f1e806f..7fd09c7ec50 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Command/executive_officer.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Command/executive_officer.yml @@ -56,8 +56,8 @@ equipment: jumpsuit: CMJumpsuitBO shoes: RMCShoesLaceup - head: CMHeadCap - outerClothing: CMCoatOfficer + head: RMCHeadCapFlippableCamo + outerClothing: RMCCoatServiceCamo id: CMIDCardExecutiveOfficer ears: CMHeadsetSeniorCommand diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Command/staff_officer.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Command/staff_officer.yml index 4158b02656f..80c6ff9ae06 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Command/staff_officer.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Command/staff_officer.yml @@ -55,7 +55,7 @@ equipment: jumpsuit: CMJumpsuitBO shoes: RMCShoesLaceup - head: CMHeadCap + head: RMCHeadCapFlippableCamo id: CMIDCardStaffOfficer ears: RMCHeadsetMarineCommand diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/combat_tech.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/combat_tech.yml index 2c826bc0912..d605ab61342 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/combat_tech.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/combat_tech.yml @@ -46,9 +46,9 @@ - type: startingGear id: CMGearCombatTechEquipped equipment: - jumpsuit: CMJumpsuitMarineEngineer + jumpsuit: CMJumpsuitMarineEngineerCamo shoes: CMBootsBlackFilled - head: CMArmorHelmetM10Tech + head: RMCArmorHelmetM10TechCamo outerClothing: RMCArmorM3MediumVariants gloves: CMHandsInsulated id: CMDogtagCombatTech diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/fireteam_leader.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/fireteam_leader.yml index 95d5392c78c..e7e33945dec 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/fireteam_leader.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/fireteam_leader.yml @@ -45,11 +45,11 @@ - type: startingGear id: CMGearFireteamLeaderEquipped equipment: - jumpsuit: JumpsuitMarine + jumpsuit: JumpsuitMarineCamo shoes: CMBootsBlackFilled - head: CMArmorHelmetM12 - outerClothing: CMArmorM4 - gloves: CMHandsBlackMarine + head: RMCArmorHelmetM12Camo + outerClothing: RMCArmorM4Camo + gloves: CMHandsInsulated id: CMDogtagFireteamLeader ears: CMHeadsetAlphaTeamLeader diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/hospital_corpsman.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/hospital_corpsman.yml index f35a48e73e3..8c66b8625cc 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/hospital_corpsman.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/hospital_corpsman.yml @@ -48,10 +48,10 @@ - type: startingGear id: CMGearHospitalCorpsmanEquipped equipment: - jumpsuit: CMJumpsuitMarineMedic + jumpsuit: CMJumpsuitMarineMedicCamo shoes: CMBootsBlackFilled gloves: RMCHandsLatexMarine - head: CMArmorHelmetM10Medic + head: RMCArmorHelmetM10MedicCamo outerClothing: RMCArmorM3MediumVariants id: CMDogtagHospitalCorpsman ears: CMHeadsetAlphaMedic diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/rifleman.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/rifleman.yml index 292955b178b..b5f869bfd78 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/rifleman.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/rifleman.yml @@ -36,9 +36,9 @@ - type: startingGear id: CMGearRiflemanEquipped equipment: - jumpsuit: JumpsuitMarine + jumpsuit: JumpsuitMarineCamo shoes: CMBootsBlackFilled - head: ArmorHelmetM10 + head: ArmorHelmetM10Camo outerClothing: RMCArmorM3MediumVariants gloves: CMHandsBlackMarine id: CMDogtagRifleman diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/smart_gun_operator.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/smart_gun_operator.yml index a6e0aef10fb..0d0eaa92512 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/smart_gun_operator.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/smart_gun_operator.yml @@ -45,10 +45,10 @@ - type: startingGear id: CMGearSmartGunOperatorEquipped equipment: - jumpsuit: JumpsuitMarine + jumpsuit: JumpsuitMarineCamo shoes: CMBootsBlackFilled - head: ArmorHelmetM10 - outerClothing: CMArmorSmartGunCombatHarness + head: ArmorHelmetM10Camo + outerClothing: RMCSGHarnessCamo gloves: CMHandsBlackMarine id: CMDogtagSmartGunOperator ears: CMHeadsetAlpha diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/squad_leader.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/squad_leader.yml index 2654011e35a..264be53ee79 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/squad_leader.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/squad_leader.yml @@ -56,10 +56,10 @@ - type: startingGear id: CMGearSquadLeaderEquipped equipment: - jumpsuit: JumpsuitMarine + jumpsuit: JumpsuitMarineCamo shoes: CMBootsBlackFilled - head: CMArmorHelmetM11 - outerClothing: CMArmorB12 + head: RMCArmorHelmetM11Camo + outerClothing: RMCArmorB12Camo gloves: CMHandsBlackMarine id: CMDogtagSquadLeader ears: CMHeadsetAlphaLeader diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/weapons_specialist.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/weapons_specialist.yml index 19e73d87e90..d3947c37b27 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/weapons_specialist.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Marines/weapons_specialist.yml @@ -54,7 +54,7 @@ equipment: jumpsuit: JumpsuitMarine shoes: CMBootsBlackFilled - head: ArmorHelmetM10 + head: ArmorHelmetM10Camo gloves: CMHandsBlackMarine id: CMDogtagWeaponsSpecialist ears: CMHeadsetAlpha diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/chief_medical_officer.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/chief_medical_officer.yml index 8bad8c8213a..6ef13a37b17 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/chief_medical_officer.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/chief_medical_officer.yml @@ -57,7 +57,7 @@ id: CMGearCMOEquipped equipment: jumpsuit: CMJumpsuitCMO - outerClothing: CMCoatLong + outerClothing: RMCCoatServiceJacketSnow gloves: CMHandsLatex shoes: RMCShoesWhite head: CMHeadCapCMO diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/doctor.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/doctor.yml index 5fb0d151b0c..ece06254e24 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/doctor.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/Medical/doctor.yml @@ -46,7 +46,7 @@ id: CMGearDoctorEquipped equipment: jumpsuit: CMScrubsBlue - outerClothing: CMCoatLong + outerClothing: RMCCoatServiceSnow gloves: CMHandsLatex shoes: RMCShoesWhite head: CMHeadCapSurgBlue diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/chief_military_police.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/chief_military_police.yml index c4d9c8f3c80..89869034db8 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/chief_military_police.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/chief_military_police.yml @@ -52,13 +52,13 @@ - type: startingGear id: CMGearChiefMP equipment: - jumpsuit: CMJumpsuitWO + jumpsuit: RMCJumpsuitWOCamo shoes: CMBootsBlackFilled head: CMHeadBeretWO eyes: CMGlassesSecurity gloves: CMHandsBlackMarine id: CMIDCardChiefMP - outerClothing: CMArmorM3WO + outerClothing: RMCArmorM3WOCamo ears: CMHeadsetCMP belt: CMBeltSecurityMPFilled # pocket1: TODO RMC14 tape recorder diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_police.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_police.yml index ff370988de0..5735fab5a16 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_police.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_police.yml @@ -38,13 +38,13 @@ - type: startingGear id: CMGearMilitaryPolice equipment: - jumpsuit: CMJumpsuitMPBlack + jumpsuit: RMCJumpsuitMPCamo shoes: CMBootsBlackFilled head: CMHeadBeretRed eyes: CMGlassesSecurity gloves: CMHandsBlackMarine id: CMIDCardMilitaryPolice - outerClothing: CMArmorM2MP + outerClothing: RMCArmorM2MPCamo ears: CMHeadsetMPO belt: CMBeltSecurityMPFilled # pocket1: TODO RMC14 tape recorder diff --git a/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_warden.yml b/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_warden.yml index d9a909cb5f3..aa88a1e4da4 100644 --- a/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_warden.yml +++ b/Resources/Prototypes/_RMC14/Roles/Jobs/MilitaryPolice/military_warden.yml @@ -45,13 +45,13 @@ - type: startingGear id: CMGearMilitaryWarden equipment: - jumpsuit: CMJumpsuitWarden + jumpsuit: RMCJumpsuitWardenCamo shoes: CMBootsBlackFilled head: CMHeadCapWarden eyes: CMGlassesSecurity gloves: CMHandsBlackMarine id: CMIDCardMilitaryWarden - outerClothing: CMArmorM3Warden + outerClothing: RMCArmorM3WardenCamo ears: CMHeadsetCMP belt: CMBeltSecurityMPFilled # pocket1: TODO RMC14 tape recorder diff --git a/Resources/Prototypes/_RMC14/Roles/Loadouts/Backpack/backpacks.yml b/Resources/Prototypes/_RMC14/Roles/Loadouts/Backpack/backpacks.yml index 729aabe700a..b53e09d79fa 100644 --- 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