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TF2-Stun

TF2_OnConditionRemoved is too late to get m_hStunner and m_iStunFlags. Because before calling TF2_OnConditionRemoved, CTFPlayerShared::OnRemoveStunned reset them early.

This is only reason of exist of this plugin. Just in case, this plugin provides TF2_OnAddStunned.

Forward

/**
 * When CTFPlayerShared::OnAddStunned Called.
 * 
 * @param client        Client index.
 * @param duration      Stun duration.
 * @param slowdown      Slowdown rate. from 0(no slowdown) to 255(can't move).
 * @param stunflags     Stun flags. See tf2.inc.
 * @param stunner       Stunner index. -1 when no stunner.
 * 
 * @noreturn
 */
forward void TF2_OnAddStunned(int client, float duration, int slowdown, int stunflags, int stunner);

/**
 * When CTFPlayerShared::OnRemoveStunned Called.
 * 
 * @param client        Client index.
 * @param duration      Stun duration.
 * @param slowdown      Slowdown rate. from 0(no slowdown) to 255(can't move).
 * @param stunflags     Stun flags. See tf2.inc.
 * @param stunner       Stunner index. -1 when no stunner.
 * 
 * @noreturn
 */
forward void TF2_OnRemoveStunned(int client, float duration, int slowdown, int stunflags, int stunner);

Dependancy


Building

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