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stats.json
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{
"biomecoldImmunity" : "Cold Immunity",
"biomeheatImmunity" : "Heat Immunity",
"biomeradiationImmunity" : "Radiation Immunity",
"fireStatusImmunity" : "Fire Immunity",
"iceStatusImmunity" : "Ice Immunity",
"electricStatusImmunity" : "Electric Immunity",
"specialStatusImmunity" : "Special Status Immunity",
"healingStatusImmunity" : "Healing Status Immunity",
"poisonStatusImmunity" : "Poison Immunity",
"tarStatusImmunity" : "Tar Immunity",
"lavaImmunity" : "Lava Immunity",
"wetImmunity" : "Wet Immunity",
"slimeImmunity" : "Slime Immunity",
"stunImmunity" : "Stun Immunity",
"invulnerable" : "Invulnerability",
"grit" : "Knockback Resistance",
"breathProtection" : "Breath Protection",
"maxEnergy" : "Max Energy Boost",
"maxHealth" : "Max Health Boost",
"powerMultiplier" : "Power Multiplier",
"protection" : "Armor Boost",
"healthRegen" : "Health Regeneration",
"perfectBlockLimitRegen" : "Perfect Block Limit Regeneration"
}