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Question: Can this engine support having both graphical tiles and ASCII? Or is the ASCII completely baked in? #36
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Ascii looks perfectly fine. |
Although the present author isn't inclined to add that to his list of tasks:
It's been done. The Mac version had a very attractive GUI version, and the
author of it was porting his engine to Windows - in fact it's a brutal fact
that the sourceforge version of the code is broken BECAUSE that port was
abandoned in the middle of the task (I don't know why it was abandoned, but
I also wasn't able to figure out what went wrong well enough to fix it).
Anyhow, right now I think one plausible path might be to try to rescue that
port, either by trying to port it to a fork of this project or by trying to
rescue the old Windows port.
https://sourceforge.net/projects/omega-roguelike/
Anyhow, if anyone wants to try to do that, I'd be very glad to help, as my
name is on that repository so I'm kind of implicated in the failure (I'm
'wtanksle'), so ping me.
…-Wm
On Mon, Mar 4, 2024 at 9:13 AM Jonathan Lochridge(High Tyrol) < ***@***.***> wrote:
I was wondering if it would be feasible to add a graphical tileset mode to
this to maybe get it some more attention?
it seems like a really cool game.
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This version of Omega uses curses for drawing, which is not made for tile graphics. However, there is a project called Necklace of the Eye (NotEye) which can be used to add tile graphics to curses roguelikes. This is what ADOM uses for adding tiles. I'm not sure how much of an undertaking this would be though. Tiles are not something that interests me personally, so this is not something I have focused my efforts on. However, I also understand that tiles are important for a lot of people. If someone were to submit a pull request which adds support for tiles, I may consider accepting it. |
One of my long-term goals is actually to cleanup the display code to get all the curses routines wrapped by a class. If that class is carefully designed, such an abstraction could make it easier to add support for tiles without having to use Necklace of the Eye. |
That looks decent. I think it's neat how the altars all have different symbols depending on the god. |
I personally quite like ascii, but I am a little bit of an artist. I also didn't know you could swap the fonts. I am also a pretty big fan of using custom 1-bit glyphs that use the same kind of coloring system as ascii but technically aren't ascii sometimes. Particularly for stuff like walls. But it can look pretty good with other stuff too. Having actual tile support or at least support for larger character sets is nice though. Rather than going for some uber-fancy. Or worse a meh looking one that technically has colors. |
I was wondering if it would be feasible to add a graphical tileset mode to this to maybe get it some more attention?
it seems like a really cool game.
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