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Right now a knowledgeable player can consistently rob the castle at level 0 with no risk. Given that access to the castle vault is a reward for retrieving the orb of mastery, I think it shouldn't be so simple to rob it. Right now it is actually part of the new character tedium. It's just an item on the currently oversized checklist of things to do every time you create a new character. It helps massively, but it's honestly too large of a boost for a level 0 character anyways, imo.
I'm toying with the idea of making the traps in the vault harder to disarm and having trifids guard the path to get to the vault.
The text was updated successfully, but these errors were encountered:
Right now a knowledgeable player can consistently rob the castle at level 0 with no risk. Given that access to the castle vault is a reward for retrieving the orb of mastery, I think it shouldn't be so simple to rob it. Right now it is actually part of the new character tedium. It's just an item on the currently oversized checklist of things to do every time you create a new character. It helps massively, but it's honestly too large of a boost for a level 0 character anyways, imo.
I'm toying with the idea of making the traps in the vault harder to disarm and having trifids guard the path to get to the vault.
The text was updated successfully, but these errors were encountered: