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If the player cannot see a square they are vaulting to, they should suffer any consequences without warning, whether that be drowning, taking damage from jumping into a wall, or anything else. It should not be possible to gain information about an unseen square by 'v'ault testing it.
The text was updated successfully, but these errors were encountered:
If the player cannot see a square they are vaulting to, they should suffer any consequences without warning, whether that be drowning, taking damage from jumping into a wall, or anything else. It should not be possible to gain information about an unseen square by 'v'ault testing it.
The text was updated successfully, but these errors were encountered: