From 4bcebcc7c5dd50c4930818cd7d64525f9fe4e4c9 Mon Sep 17 00:00:00 2001 From: Derrick Timmermans Date: Sun, 1 Dec 2024 14:12:56 +0100 Subject: [PATCH] Fix stars appearing too early on instant slides What the fuck was Bloom thinking with that hardcoded 50ms offset? --- .../Objects/Drawables/DrawableSlideBody.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSlideBody.cs b/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSlideBody.cs index 3b7278084..92e0eb8aa 100644 --- a/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSlideBody.cs +++ b/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSlideBody.cs @@ -155,7 +155,7 @@ protected override void UpdateInitialTransforms() base.UpdateInitialTransforms(); Slidepath.PerformEntryAnimation(AnimationDuration.Value); - using (BeginAbsoluteSequence(HitObject.StartTime - 50)) + using (BeginAbsoluteSequence(HitObject.StartTime)) { SlideStars[2].FadeInFromZero(HitObject.ShootDelay).ScaleTo(1.25f, HitObject.ShootDelay); SlideStars[0].FadeOut().ScaleTo(1.25f, HitObject.ShootDelay); @@ -167,7 +167,7 @@ protected override void UpdateInitialTransforms() SlideStars[1].FadeInFromZero(HitObject.ShootDelay); } - using (BeginDelayedSequence(50 + HitObject.ShootDelay)) + using (BeginDelayedSequence(HitObject.ShootDelay)) { if (!Slidepath.Path.StartsWithSlideFan && Slidepath.Path.EndsWithSlideFan) {