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CMakeLists.txt
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CMakeLists.txt
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#-
# =======================================================================
# Copyright 2019 Autodesk, Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# =======================================================================
#+
cmake_minimum_required(VERSION 3.1.1)
#==============================================================================
# Define common build variables
#==============================================================================
set(BUILD_PXR_PLUGIN ON CACHE BOOL "Build the Pixar USD plugin and libraries.")
set(BUILD_AL_PLUGIN ON CACHE BOOL "Build the Animal Logic USD plugin and libraries.")
#==============================================================================
# Modules and Definitions
#==============================================================================
list(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules
${CMAKE_CURRENT_SOURCE_DIR}/cmake/defaults
)
if (APPLE)
set(OSX_ARCHITECTURES "x86_64")
add_definitions(-DOSMac_ -DMAC_PLUGIN)
add_definitions(-D_BOOL -DREQUIRE_IOSTREAM)
endif()
include(cmake/python.cmake)
include(cmake/utils.cmake)
include(cmake/usd.cmake)
#==============================================================================
# Compiler
#==============================================================================
# CXXDefaults will set a variety of variables for the project.
# Consume them here. This is an effort to keep the most common
# build files readable.
include(CXXDefaults)
add_definitions(${_PXR_CXX_DEFINITIONS})
set(CMAKE_CXX_FLAGS "${_PXR_CXX_FLAGS} ${CMAKE_CXX_FLAGS}")
if(NOT WIN32)
set(CMAKE_CXX_FLAGS
-msse3
"${CMAKE_CXX_FLAGS} ${_PXR_CXX_FLAGS}"
)
endif()
string(REPLACE ";" " " CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
#==============================================================================
# PLUGINS
#==============================================================================
if (BUILD_PXR_PLUGIN)
add_subdirectory(plugin/pxr)
endif()
if (BUILD_AL_PLUGIN)
if(BUILD_USDMAYA_PXR_TRANSLATORS AND NOT BUILD_PXR_PLUGIN)
message(FATAL_ERROR "Animal logic's pixar translator depends on pixar plugin!")
endif()
add_subdirectory(plugin/al)
if(BUILD_USDMAYA_PXR_TRANSLATORS)
add_dependencies(AL_USDMayaPxrTranslators usdMaya)
endif()
endif()
#==============================================================================
# Install mayaUSD.mod
#==============================================================================
configure_file(mayaUSD.mod.template ${PROJECT_BINARY_DIR}/mayaUSD.mod)
install(FILES ${PROJECT_BINARY_DIR}/mayaUSD.mod
DESTINATION ${CMAKE_INSTALL_PREFIX}
)