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pvtable.c
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pvtable.c
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#include "stdio.h"
#include "defs.h"
int GetPvLine(const int depth, S_BOARD *pos) { // Adding our principal variation to the PV Table array
ASSERT(depth < MAXDEPTH);
int move = ProbePvTable(pos);
int count = 0;
while (move != NOMOVE && count < depth) {
ASSERT(count < MAXDEPTH);
if (MoveExists(pos, move)) {
MakeMove(pos, move);
pos->PvArray[count++] = move;
} else {
break;
}
move = ProbePvTable(pos);
}
while (pos->ply > 0) {
TakeMove(pos);
}
return count;
}
const int PvSize = 0x100000 * 2; // Size of table = 2MB
void ClearPvTable(S_PVTABLE *table) {
S_PVENTRY *pvEntry;
for (pvEntry = table->pTable; pvEntry < table->pTable + table->numEntries; pvEntry++) {
pvEntry->posKey = 0ULL;
pvEntry->move = NOMOVE;
}
}
void InitPvTable(S_PVTABLE *table) {
table->numEntries = PvSize / sizeof(S_PVENTRY);
table->numEntries -= 2; // Indexed - want to make sure we don't fall off the end
free(table->pTable); // Free an element of the table
table->pTable = (S_PVENTRY *) malloc(table->numEntries * sizeof(S_PVENTRY)); // Allocating memory as a pointer to array
ClearPvTable(table);
printf("PvTabel init complete with %d entries.\n", table->numEntries);
}
void StorePvMove(const S_BOARD *pos, const int move) {
int index = pos->posKey % pos->PvTable->numEntries;
ASSERT(index >= 0 && index <= pos->PvTable->numEntries - 1);
pos->PvTable->pTable[index].move = move;
pos->PvTable->pTable[index].posKey = pos->posKey;
}
int ProbePvTable(const S_BOARD *pos) {
int index = pos->posKey % pos->PvTable->numEntries;
ASSERT(index >= 0 && index <= pos->PvTable->numEntries - 1);
if (pos->PvTable->pTable[index].posKey == pos->posKey) {
return pos->PvTable->pTable[index].move;
}
return NOMOVE;
}