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Hi @ommaury, Thank you for reaching out regarding the compilation issues you've encountered. I understand the frustration caused by the changes in the codebase. While I'm eager to assist you, pinpointing a solution or a stable commit without specific compilation errors is challenging. Could you kindly provide some details about the errors you're encountering? This will greatly assist me in identifying the root cause and providing targeted guidance. Additionally, it will benefit other users who may encounter similar challenges with the renderer. Alternatively, if you're seeking a quick solution, you can download a binary release directly from the GitHub Actions page (the Your cooperation and input are greatly appreciated. Thank you! |
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Hi, I remember compiling and executing your project on windows successfully when it came out, confirming some of the really good performance numbers presented in the paper. It seems like there has been lot of churn in the code since, and after updating the code, I can not compile it anymore. I don't want to get into to fixing all the errors the current code generates, would it be possible to point me to a commit hash that you know compiled fine? Thanks!
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