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MainWindow.cpp
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//
// (c)2019 by Lucky Resistor. See LICENSE for details.
// https://luckyresistor.me
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "MainWindow.hpp"
#include "Firmware/scene/User.hpp"
#include <QtGui/QPainter>
#include <QtWidgets/QVBoxLayout>
// Define the namespace of the scene to test.
//
#define SceneName scene::User
MainWindow::MainWindow(QWidget *parent)
:
QMainWindow(parent),
_refreshTimer(nullptr),
_snowFlake(nullptr),
_sceneData(nullptr),
_frameCount(1),
_frameIndex(0)
{
initializeUi();
initializeScene();
}
void MainWindow::initializeUi()
{
auto centralWidget = new QFrame();
auto mainLayout = new QVBoxLayout(centralWidget);
setCentralWidget(centralWidget);
_snowFlake = new SnowFlake();
mainLayout->addWidget(_snowFlake);
// Setup a timer to display the frames.
_refreshTimer = new QTimer(this);
_refreshTimer->setTimerType(Qt::PreciseTimer);
_refreshTimer->setSingleShot(false);
_refreshTimer->setInterval(30);
connect(_refreshTimer, &QTimer::timeout, this, &MainWindow::displayNextFrame);
// Start the timer.
_refreshTimer->start();
}
void MainWindow::initializeScene()
{
// Create empry scene data.
_sceneData = new SceneData();
// Initialize the scene.
SceneName::initialize(_sceneData, 0);
// Reset the frame counter.
_frameCount = SceneName::cFrameCount;
_frameIndex = 0;
}
void MainWindow::displayNextFrame()
{
// Display the next frame.
auto frame = SceneName::getFrame(_sceneData, _frameIndex);
_snowFlake->setFrame(frame);
_frameIndex += 1;
if (_frameIndex >= _frameCount) {
_frameIndex = 0;
}
}